

eXoSpace Combat Engineer
Fantastimaker · September 15, 2025 · Spaceships, Building, Shooter, Sci-fi, Space
Buy the eXoSpace Combat Engineer key for Steam from Kinguin at $12.22 — the cheapest of 2 stores we compare.
Where to buy eXoSpace Combat Engineer — official stores
Cheapest eXoSpace Combat Engineer keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
eXoSpace Combat Engineer price by region
eXoSpace Combat Engineer costs $8.49 in Georgia (USD), $12.22 in the United States, £12.79 in the United Kingdom, €14.79 in Europe (EUR), CA$19.49 in Canada, A$21.95 in Australia, NZ$21.99 in New Zealand, R$46.99 in Brazil and zł67.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $8.49 | $8.49 | $12.22 | 2 | |
| $12.22 −18% | $14.99 | $12.22 | 2 | |
| £12.79 | £12.79 | — | 1 | |
| €14.79 | €14.79 | — | 1 | |
| CA$19.49 | CA$19.49 | — | 1 | |
| A$21.95 | A$21.95 | — | 1 | |
| NZ$21.99 | NZ$21.99 | — | 1 | |
| R$46.99 | R$46.99 | — | 1 | |
| zł67.99 | zł67.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About eXoSpace Combat Engineer
- Satisfying game loop: gather resources and tech to upgrade your ship. Complete missions to increase in rank, improve your crew and build even bigger ships in your hunt for the most dangerous of criminals.
- Gridless spaceship designer that lets you easily snap parts together in any angle, allowing you to quickly try out new designs or upgrade your ship.
- Intuitive engineering constraints: balance thrusters, weapons, energy and armor to create an effective warship.
- Bullet-hell boss fights: each mission ends with an epic phased boss-fight. Find weak points while dodging projectiles.
- A fully-featured sandbox allowing you to build any ship, create your own faction, and share it with a click on the Steam Workshop. Fight intense battles, and set up endless waves of invading enemies for complete chaos. You can even build your own boss!
- Get challenged in the Arena: face design and piloting challenges ranging from 1 vs 1 drone skirmishes to cruiser battles. Or create your own arena and share it on the Workshop.
- More than 600 different ship designs to discover, including many community creations.
- More than 200 parts to build your ship with, including powerful faction-specific weapons.
- 5 playable factions with their own tech tree, powerful unique parts, and crew.
- And more is added in regular updates!
User Praise:
- "This game feels like Reassembly if it was designed as a game, first and foremost, instead of a shipbuilding sandbox."
- “I like how here, I can quickly design something and experiment. I can iterate quickly and comfortably."
- “This game is ingenious, amazing and AWESOME! Something that fills the gap between Reassembly, Cosmoteer and Starsector.”
eXoSpace Combat Engineer — game info
- Platforms
- Windows, Linux / SteamOS
- Steam Deck
- Verified
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
This game scratches an itch I've had for a long time. My history includes the freeware shoot-em-up Fraxy, the online shmup Bubble Tanks, and the freeware RTS Battleships Forever. Of them, I compare it most to Battleships Forever. Fully customizable ship building, a classic top-down shooter feel and control, and good performance even on a laptop not optimized for gaming. Been looking for a game like this for a long time, and very pleased to have found this one. Hoping it keeps going for a long time yet.2 found this helpful
Quite a fun and well put together little game. Love the flexibility of the building system.1 found this helpful
Coming from Starsector(heavily modded at that), few spaceship games could hold a candle to that monstrosity. Notably, heavily modded Starsector lacks one thing: fully customizable shipbuilding. Its something that stands out as a very noticable lack, despite all of it. This is something Exospace does really well, and has enough attachment gimmicks to keep it interesting for a long while. Ease of creation to put new enemy ships into the game is a plus, too. The game also sports modding tools(which are growing) to add new part types and other enhancements. I've seen others draw references to Reassembly, as well, for shipbuilding basis. Of note for more casual playstyles: the game doesn't have permanent part loss like Terratech or Cosmoteer. Parts you've added regenerate over time while out of combat, meaning the ship built acts like a template for autorepair to get back to, rather than having to reassemble the ship piece-by-piece or load from template over and over(Terratech). Bas is a very active developer in the community on the Discord, and very responsive to bugreports and suggestions! Make sure to check out the Experimental branch if you're curious what's coming in the m…1 found this helpful
I've never played Reassembly, but I've heard about it. This game took a little while to figure out, but once I got the hang of how all the ship parts work and balancing power, mass, and thrust, I was able to start building some cool vessels. On balance, it's lots of fun.
Fun-per-minute: Really high.
TL;DR: With what I've tried of this game and its gameplay loop, I simply cannot recommend this game. It lacks any form of challenge and feels lackluster compared to what it tries to copy. In the two hours it took me to get through my first mission (Bounty), I never once felt threatened. The game simply lacks challenge, even when you only have access to a mere handful of blocks. Most zones in the Bounty contains a handful of weak NPCs that you can kill very easily, and unless you are already at a bad standing with the zone's faction, you can kill almost all of the NPCs in the zone before they try to retaliate. Jumping into a hostile zone poses no threat, each enemy spawns spread out over the zone, meaning they approach you individually, letting you kill the first one before the next is even close to being in range. Even the big bad boss of the Bounty never once posed a threat. The bullet hell was negated entirely by point defence weapons, the big lasers on the boss didn't do enough damage nor frequently enough to pose the risk of defeat, the fighters that the boss tried to throw at me were so weak half of them didn't even get to fly towards my ship before powering down (which I di…
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