

Deep Space Directive
One Wheel Studio · March 3, 2025 · Resource Management, Base Building, Casual, Economy, Management
Buy Deep Space Directive from Steam at $10.99 — the cheapest of 1 store we compare.
Where to buy Deep Space Directive — official stores
Deep Space Directive price by region
Deep Space Directive costs $6.69 in Georgia (USD), £9.29 in the United Kingdom, €10.79 in Europe (EUR), $10.99 in the United States, CA$13.99 in Canada, A$16.25 in Australia, NZ$16.29 in New Zealand, R$35.79 in Brazil and zł49.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $6.69 | $6.69 | — | 1 | |
| £9.29 | £9.29 | — | 1 | |
| €10.79 | €10.79 | — | 1 | |
| $10.99 | $10.99 | — | 1 | |
| CA$13.99 | CA$13.99 | — | 1 | |
| A$16.25 | A$16.25 | — | 1 | |
| NZ$16.29 | NZ$16.29 | — | 1 | |
| R$35.79 | R$35.79 | — | 1 | |
| zł49.99 | zł49.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Deep Space Directive
Resource management without micro-management! Build, defend, and optimize your ever-growing industrial colony in a dynamic hex-tile world. Buy low, sell high to expand and upgrade your base. Even your enemies are a resource to be exploited. Profit waits for no one!
Deep Space Directive — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Just to give some context on my experience with this type of game- I have very little playtime in this genre and the only game that's even slightly comparable I have played is Total War: WARHAMMER II. Obviously not a fair comparison to the indie dev, but it is the only prior game (that I can remember) I have played like this. The game feels more like an idle mobile game than it does an active PC management game. The only management part that takes up time is the strange distribution system. Combat is simple, lacks diversity in enemy and unit types and after roughly 2 hours of playing I didn't see any way of healing what units I did have. The distribution system also confuses me. It might just be me not understanding the concept, but this mechanic is what is going to prevent me from coming back. I tried to route a certain resource back to the HQ to sell it, and it just sat where it was. Storage buildings did provide a path for the AI to bring the resource, but I just couldn't get it to ship. This caused a bottleneck where I couldn't ship out other resources, therefore couldn't bring in cash, which made my workers angry and stop working. Basically, this one mechanic killed the wh…5 found this helpful
I wouldn't reccomend it now. It's more or less an idle game. There are three main puzzles: Creep your defenses towards nests quickly between the nights. Overproduce something to sell and always keep some money for salaries. Replace centralized production with optimised local production. 1 – The first puzzle is trivial: build the next storage to expand and construct a laser tower nearby. 2 – The second is trivial but not obvious. The game punishes you harshly if you spend too much and can’t pay salaries (though it doesn’t explicitly tell you this). However, overproducing food to sell enough is easy from day one. 3 – This one is awkward. You’d want to have, say, a power station supply mines directly instead of going through solar panels → storage → mine to reduce strain on the storage. However, the ratios change all the time, so you either have to juggle it constantly, overproduce, or mix local and centralized production. Priorities are set at the receiving end instead of the sending end, which severely limits customization options. The rest of the game is about the same. You build a mine for a new resource, process it in a new building, and sell it to orbit. Several points for t…5 found this helpful
A good little tower defense-ish game so far. No big criticisms of the game except that it uses GI voice overs, which I don't have a problem with in indie games, but the problem is that it's really bad quality GI and it sounds like those terrible text-to-speech voices from 2010 so whatever LLM the devs are using is terrible. I'll keep my eye on the game and hope the dev keeps improving it. Here's me playing an older build of the game: https://youtu.be/ha6vgmB3IFI?si=JYM7UlZ24oZltoMr&t=41901 found this helpful
Ever wanted to juggle resources, manage a thriving industrial colony, and exploit EVERYTHING (including your enemies) all while feeling like an intergalactic tycoon? Well, buckle up! It’s easy to pick up but will have you staring at hex tiles like a crazed stockbroker trying to predict the next big market crash. Expand your empire and turn everything into cold, hard space cash all in the name of expanding your tech tree. I enjoyed the simplicity of this game as this genre isn't one I would normally play. I'll definitely be playing it a bit more as its a perfect casual game that I can play when i want to relax but still play video games.1 found this helpful
Good relaxing game with fun mechenics
I enjoy playing Deep Space Directive. I like the chill music and vibe with the occasional danger. It feels like a colony building game with the added twist of tower defense. I like both those types of games and this game seems awesome.
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