

Mirage: Ignis Fatuus
Illam · April 18, 2025 · Puzzle Platformer, Experimental, Grid-Based Movement, Logic, Indie
Buy Mirage: Ignis Fatuus from Epic Game Store at $14.99 — the cheapest of 2 stores we compare.
Where to buy Mirage: Ignis Fatuus — official stores
Mirage: Ignis Fatuus price by region
Mirage: Ignis Fatuus costs £11.89 in the United Kingdom, €13.49 in Europe (EUR), $14.99 in the United States, $14.99 in Georgia (USD), CA$16.99 in Canada, NZ$19.89 in New Zealand, A$20.99 in Australia, R$39.99 in Brazil and zł63.00 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £11.89 | £11.89 | — | 2 | |
| €13.49 | €13.49 | — | 2 | |
| $14.99 | $14.99 | — | 2 | |
| $14.99 | $14.99 | — | 2 | |
| CA$16.99 | CA$16.99 | — | 2 | |
| NZ$19.89 | NZ$19.89 | — | 2 | |
| A$20.99 | A$20.99 | — | 2 | |
| R$39.99 | R$39.99 | — | 2 | |
| zł63.00 | zł63.00 | — | 2 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Mirage: Ignis Fatuus
50 LEVELS OF GAMEPLAY!!
As the world turns short of Mana, Mirage, the city of illusions, is in danger of collapsing! Help Kyuboy’d make his way through 50 mind-boggling puzzles to save his hometown from impending doom!BRAIN-HURTING PUZZLE MECHANICS!!
Each level challenges your perception and forces you to see the world from different angles. The cuboid movement also tests your spatial reasoning and problem solving skills in small spaces. Use the power of perspective to navigate impossible terrain. But beware, one wrong move and you will have to start the level again!FIVE DIFFERENT ENVIRONMENTS TO EXPLORE!!
Take Kyuboy’d through 5 different environments and enjoy the breathtaking and colourful stylized scenery. Each environment has its own unique characteristics, ensuring your adventure stays fresh throughout the journey.USE LEVEL OBJECTS TO YOUR ADVANTAGE!!
Some obstacles may seem impossible to overcome. Take a look at your surrounding environment and what you have in your inventory, perhaps the solution has been right in front of your eyes all along!CHALLENGE YOUR OWN BEST SCORES!!
Feel like you can beat your own score? Wanna brag about your efficiency in your local community? Challenge yourself to see if you can beat your previous records!Mirage: Ignis Fatuus — game info
- Platforms
- Windows, macOS, Linux / SteamOS
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
review: paid $14 Usual price at $16 (which i think the price should be around $2-4) game is 300+ mb small. and graphics not that great. stream the game on twitch and stuck in level that can't seem to complete. -keep falling into water (make it fall proof, place the wall at the corner, just make it transparent) if player want to restart. ESC and restart -direction is very confusing ( which i think player will probably quit before learning the direction) make it top down game. -the music is annoying looping the same over and over which is annoying (music need to be smooth and comfy, something that will let u think out of the box) conclusion it's really not $14 worth it.4 found this helpful
I was pleasantly surprised to see some decent story in this game! Usually games of such genres put all their focus on the gameplay. Gameplay here is what you expect from such game, but the way it all feels and looks is much better than usual. This game also supports good resolutions and high FPS. Overall it's pretty good! I hope there will be more music variety, but other than that it is really cool to see this concept realized with a story!2 found this helpful
This is a very interesting puzzle game that challenges you to complete levels using camera perspective and careful rotation and positioning of your character. It’s a super cool mechanic that adds a fresh twist to traditional puzzle solving. Level progression is great! The game introduces new mechanics gradually, then cleverly combines them in later stages pushing you to apply everything you’ve learned in creative ways without hand holding. It strikes a good balance between challenge and clarity. Visually, the low-poly art style is clean and charming, and performance is solid, it runs smoothly on my low spec PC, which is always a big plus. I highly recommend using a controller though, the default WASD controls feels awkward at times and takes some time to get used to. Lastly, the music is very upbeat and catchy creating a very nice and chill atmosphere, but does get repetitive after awhile.2 found this helpful
This game has 50 levels but don't let that fool you into thinking you can breeze through it, the first few levels will ease you into the controls before the difficulty ramps up to give a challenge. Recommended for those who want a tough puzzle game experience. There may be a few grammar errors in the game (I was playing this in English language), but it shouldn't deter players from the overall gameplay. Do note that certain levels had some interesting glitches (when I was at the level with the race against Cocky Cube, I died just by colliding into it, but it has since been fixed). The developers are constantly updating it for any potential glitches which is good. The overall aesthetics and soundtrack bring a unique isometric puzzler that you'll spend hours crafting the quickest solutions trying to beat your own high score.
Oh boy where do I begin for this... Mirage's game-play is an interesting concept requiring you to manoeuvre your cuboid character through various levels which sometimes involve there only being one correct method to navigate across a particular area. That's where the game's puzzle mechanics come in as there are some paths your cuboid character, aptly named kyuboid, can only pass through when in a specific orientation (either upright in a 1x2 method, or on your side in a 2x1). Later areas also require you to "rotate your screen's camera angle" to "create" paths that may otherwise not be present (and disappear if you were to accidentally change screen angles). For example, in the starting view you may be trapped on a small land mass with no way to cross to a nearby platform. Rotate the screen in the correct angle and a path appears connecting the two areas which you can use to cross safely. Change the screen angle again and the path disappears. (RIP to you if you were still on it when you rotated the screen because you hit the wrong button) Combine the two points above and you start to get an idea of what kind of puzzle game this is. Now add in things like buttons, weighted cubes …
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