Granite Noir: The Social Experiment

Granite Noir: The Social Experiment

Black Potion · January 16, 2026 · Indie, Experimental, Walking Simulator, Interactive Fiction, Exploration

Buy Granite Noir: The Social Experiment from Steam at $9.99 — the cheapest of 1 store we compare.

PC
Mixed67% · 12
Best price
$9.99
lowest tracked $2.99
Steam Buy at Steam

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Where to buy Granite Noir: The Social Experiment — official stores

Steam
Steam
Standard Edition · Steam
$9.99
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Granite Noir: The Social Experiment price by region

Granite Noir: The Social Experiment costs £8.50 in the United Kingdom, €9.75 in Europe (EUR), $9.99 in the United States, $9.99 in Georgia (USD), CA$12.99 in Canada, A$14.50 in Australia, NZ$14.75 in New Zealand, R$32.99 in Brazil and zł45.99 in Poland right now.

Cheapest Granite Noir: The Social Experiment offer in each region, in local currency
RegionBest priceOfficial storeKey shopStores
United Kingdom £8.50 £8.50 — 1
Europe (EUR) €9.75 €9.75 — 1
United Statesyour region $9.99 $9.99 — 1
Georgia (USD) $9.99 $9.99 — 1
Canada CA$12.99 CA$12.99 — 1
Australia A$14.50 A$14.50 — 1
New Zealand NZ$14.75 NZ$14.75 — 1
Brazil R$32.99 R$32.99 — 1
Poland zł45.99 zł45.99 — 1

Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.

Screenshots

About Granite Noir: The Social Experiment

ONE SHOT. ONE OPPORTUNITY.

If you had one chance to add ANYTHING to a game ? Anything you've ever dreamed of, would you take it? Would you wait 2 hours for that power?Welcome to Granite Noir: The Social Experiment.

YOUR EXPERIENCE

You enter a dark room. A timer begins: 02:00:00.Before you stands a massive black granite monolith, covered in inscriptions - the wishes of those who came before you. Maybe the room has already changed because of their wishes. Maybe you're the first to arrive. Maybe there's nothing here but darkness and time... unless someone before you wished otherwise.If you wait until 00:00:00, a button appears.Press it. Make your wish. ONE addition. ONE permanent change to the game. What will it be ?

THE RULES ARE SIMPLE

✓ One wish per player. 
✓ Every wish is implemented. No refusals. No exceptions.
✓ Every wish is engraved on the monolith forever.
✓ Implementation time varies: hours to weeks, depending on complexity.
✓ You shape the game for thousands of players who follow.This isn't Early Access. This is a finished game that will never stop evolving.

THE SOCIAL EXPERIMENT

Will you:
  • Align with the community and build something collaborative?
  • Go against the grain and subvert expectations?
  • Walk your own path and leave your unique mark?
If someone's wish "ruins" the experience, will another player use their wish to fix it? For the greater good? Or will chaos reign?Every decision is permanent. Every wish matters.

⚠️ A WARNING TO PIONEERS

The game evolves with every wish. If you join early, you will experience the monolith in its rawest, most silent state. You aren't just buying a game, you're buying the power to seed this world for everyone who follows. The more players join, the more complex and rich the environment becomes.

A NOTE ON MULTIPLAYER

Granite Noir will remain a single-player experience. Wishes requesting multiplayer features will be creatively adapted to fit the solo experience. Adding real-time multiplayer would turn it into a different game entirely, one we'd need to build from scratch with completely different architecture. So if you wish for "let me play with friends," we'll find a way to honor that spirit within the solo framework.

WHY RETURN?

Come back to experience:
  • ✓ Your wish engraved in stone forever
  • ✓ Your feature implemented and alive in the game
  • ✓ The cumulative result of hundreds of wishes
  • ✓ A game that has become something no one (not even the developers) could have predicted

FAQ Section

Q: What if my wish is "impossible" to implement?
A: We will interpret and implement it in the most faithful way possible. No wish is refused.Q: Can I see the queue of pending wishes?
A: This may be added as a feature in the future, depending on scale and community wishes.Q: How long until my wish is implemented?
A: From a few hours to several weeks/months, depending on complexity. Q: What if someone wishes for something offensive?
A: The wish will still be granted just not necessarily in the way they expected.Q: Can I make another wish later?
A: No. One wish per player. Ever. Choose wisely.Q: Is this multiplayer?
A: No, but you share the same evolving world with all players. Your wish affects everyone.Q: Can I wish for multiplayer?A: The game remains single-player. This isn't out of stubbornness; it's a fundamental element of its design. The entire experience hinges on solitude and the awareness of your choices, which affect people you'll never meet. A real-time multiplayer mode would require a complete overhaul and fundamentally alter the very essence of the game. As it's a single-player game only, multiplayer features won't be applicable and will be adapted to suit a solo experience.

Granite Noir: The Social Experiment — game info

Platforms
Windows, macOS, Linux / SteamOS
Player modes
Single-player
PC Game Pass
Not included
More games like this:Mac gamesLinux games

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Recommended Jan 25, 2026
Devs are reactive and involved, wish implemented in like a week. Fascinating project to follow long term
4 found this helpful
Recommended Jan 25, 2026
The potential for creativity and fun is great ! Wishes are implemented fast, and the process can sometimes be followed on the developper's Twitch channel. Given time, this social experiment can be a really fun investment !
3 found this helpful
Recommended Jan 24, 2026
fun
1 found this helpful
Not recommended Aug 28, 2026
A truly interesting premise, which had promise. However, the concept immediately raised red flags. Developers promised to implement anything that players wished for if they spent a minimum of two hours in game. This is, coincidentally, the time in which a player may play a game before being unable to request a refund. Nevertheless, several of us believed the concept was legitimate, especially with developers insisting they would take the time to implement every single wish, that some would require hours whilst others would require months, and that the only changes to these wishes would be to make them IP legal and safe for a general audience. Some wishes were implemented. Some were ludicrous ("put a hot girl here and have her do ABC") in terms of game play. Others had merit ("add a fight with a dragon at X location.") But only a handful were implemented. By April, updates slowed to a crawl and then... nothing. Now, developers claim that a single negative review ruined the game for the algorithm (this is not actually the case, so far as anybody can tell), and that the wishes "required too much work" and were "too complex." which is odd, given that they'd promised to implement -…
Recommended Apr 3, 2026
Rien qu'en l'etat l'expérience explorative/comptemplative est au rendez-vous. J'ai hate de voir mon voeux implémentée, c'est un feature que je recherche dans le jeux video depuis des années ! Merci pour cette initative !
Recommended Jan 26, 2026
Fun experiment! I’m really looking forward to other people’s wishes and to seeing what the game will be like in a few months!

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