

No Players Online
Beeswax Games · November 6, 2025 · Horror, Story Rich, Simulation, Adventure, Atmospheric
Buy No Players Online from Eneba at $8.71 — the cheapest of 4 stores we compare.
Where to buy No Players Online — official stores
Cheapest No Players Online keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
No Players Online price by region
No Players Online costs £6.49 in the United Kingdom, €7.27 in Europe (EUR), $8.71 in the United States, CA$19.49 in Canada, A$21.95 in Australia and zł40.21 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £6.49 −49% | £12.79 | £6.49 | 2 | |
| €7.27 −39% | €11.83 | €7.27 | 5 | |
| $8.71 −27% | $11.99 | $8.71 | 4 | |
| CA$19.49 | CA$19.49 | — | 1 | |
| A$21.95 | A$21.95 | — | 1 | |
| zł40.21 | — | zł40.21 | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About No Players Online
traverse the digital wasteland of a shooter game long-abandoned. but don't let looks deceive you, the game is just a remnant distracting you from its real purpose.
delve deep into a fully realized faux-90s desktop environment. download games from an obscure games forum, search through files left by the previous owner and peel away the digital layers to uncover the conspiracy of the mysterious capture-the-flag game.
a wise man once said, a game is a window to its soul. with cutting-edge technology, unlock the power to merge two souls together. what would happen if you picked out your favourite games and fused them into one? be warned that some corruption can occur.
FEATURES
- fully realized faux-90s desktop, complete with minesweeper.
- download games from an obscure game forum, and get to know the community.
- combine entire games together with the Soul Transfer application,
but be wary of possible corruption.
- find an old multiplayer game prototype and figure out its real purpose.
- immerse yourself as you put together clues and figure out the life of the developer,
and the conspiracy surrounding him.
NO PLAYERS ONLINE is a spiritual successor to the 15-minute cult-hit 2019 freeware game of the same name, built from the ground up and reimagined as a full commercial title.
made possible by:
flemish audiovisual fund
No Players Online — game info
- Platforms
- Windows
- Steam Deck
- Playable
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
This game has some cool parts, but the writing is really bad. It can't really decide if it wants to faithfully represent late 90s internet culture or if it wants to just be a horror game with a fancy interface. The fancy interface is impressive sometimes, but it's clear the devs are too young to actually know about any of the stuff they're trying to do with the retro setting, so it becomes quite silly very quickly. Mostly a chore to play outside of occasionally looking at interesting set pieces, and not even remotely scary or tense because of how goofy the core premise is.4 found this helpful
Got gaslit by videoessayists again award3 found this helpful
Look. Waaaayy back in 2019- when the original itch.io flick came out, I played that. It was a good concept, but the main gripe of everyone was that the lore was just... handed to you, at the end. It used a lot of cliches and drowned in overused cheesy concepts. So, a good while later, when I saw this was getting a makeover by a new, small team, I was thrilled. The demo came out, and I LOVED it. Despite having the same story and elements as the original, it was FUN! It was spooky, and interesting, and a new concept and format of gameplay I fell in love with. So when the full game came out and was put back in store, I was eager to play. But... I was dissapointed. It made exactly the same mistake. The whole thrill of the demo was built around being alone, or not perhaps knowing if youre truly alone. Not knowing the full picture. Being stalked by an indescribably horridly tormented spirit with unknown intentions. But... the second half of the game fell into the problem the original itch.io game did. All of a sudden, that spirit was just a person who was really really nice, and the whole cliche of transferring your soul into the game happened, and all of a sudden john himself showed up.…3 found this helpful
It's a fun mystery game just unfortunately not scary whatsoever
I'm really mixed on this game. I think conceptually, it's cool as hell. There's a lot of cool elements like the combining of games to make new ones and how the elements interact with one another and all the old computer stuff with the forums and games and music is really fun. I don't even really mind all the soul stuff honestly, it's a little silly but I like how it's presented. However, I feel like the story is a little...idk. Like I get it. [spoiler] A man desperate to bring his dead wife back and using basically computer black magic to do it after already experimenting with that to make the most advanced games that the 1980s has ever seen is like...it's ridiculous but I can suspend my disbelief. I'm just not really sure how much I really cared about any of it. Like yes it's sad but I just didn't find myself getting very immersed in the plot. I was more enamored by all the cool video game ghost in the machine stuff. That was more interesting to me, the implications of games having actual souls and being able to combine them and make new games with sometimes really creepy or dangerous consequences, but the game stops being about that and starts being about the guy who made the gam…
Its a good game, but far from the horror tone that old Demo displayed. This is as horrific as a walk through haunted house with the lights on. But I do see exactly what the developers were going for and it was an enjoyable experience. I always love these games with fictional Operating Systems and simulating multiple programs, lots of fun and some genuinely creepy atmosphere, just didn't stick the landing on the execution of the horror which was so strong in the Demo. Lots of cool ideas, great concepts with toying and changing the game engine, I just felt maybe it tried to do too much, would have been better with a tighter emotional and mechanical scope. Heavier on the horror, lighter on the emotional backstory and exposition. This playthrough was almost entirely completed with a controller. So you'll be able to do that minus a few moments were typing was required.
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