

Every Day We Fight
Signal Space Lab · July 10, 2025 · Strategy, Turn-Based Tactics, Turn-Based Strategy, RPG, Tactical
Buy Every Day We Fight from GAMIVO at $8.68 — the cheapest of 10 stores we compare.
Where to buy Every Day We Fight — official stores
Cheapest Every Day We Fight keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
Some stores inflate their “regular” price to show a bigger discount. We flag those (⚠ inflated) and show the real saving against the actual list price.
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Every Day We Fight price by region
Every Day We Fight costs £6.30 in the United Kingdom, €7.20 in Europe (EUR), $8.68 in the United States, $8.68 in Georgia (USD), CA$14.97 in Canada, A$19.97 in Australia, NZ$19.99 in New Zealand, R$29.99 in Brazil and zł36.21 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £6.30 −50% | £12.49 | £6.30 | 8 | |
| €7.20 −52% | €14.99 | €7.20 | 11 | |
| $8.68 −50% | $14.99 | $8.68 | 10 | |
| $8.68 −28% | $11.99 | $8.68 | 10 | |
| CA$14.97 −50% | CA$14.99 | CA$14.97 | 4 | |
| A$19.97 −50% | A$19.97 | — | 3 | |
| NZ$19.99 −50% | NZ$19.99 | — | 3 | |
| R$29.99 −50% | R$29.99 | R$47.65 | 4 | |
| zł36.21 −28% | zł49.99 | zł36.21 | 5 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Every Day We Fight
Lead a squad of civilians-turned-warriors through turn-based tactical missions in a time-looping alien war, where every death resets progress but your acquired skills and weapons persist to make you stronger. Combine strategic positioning, real-time aiming, stealth exploration, and dynamic team reflexes to outmaneuver invaders, uncover story secrets, and break the cycle before humanity's resources are harvested.
- Take on a variety of mission types to thwart the alien invaders – shut down their harvesters, defuse their bombs, and take out their occupying troops to gain the skills you need and secure victory. Will you attempt secondary objectives to save other civilians at the risk of losing your progress? Or will you sacrifice the lives of those frozen in time in the interest of advancing towards your ultimate goal? With every new time loop, newly acquired experience and skills remain, and with every death, your band of civilians turn into hardened war veterans.
- Explore the multiple districts of your wartorn city, seeking out weapons stashes and uncovering hidden equipment that will better prepare you for what comes next. Anything you discover in one loop is available to you from the start of the next, fundamentally changing your approach. Use more advanced weapons, modifications, and gear to defeat the enemy more handily, in turn gaining access to even more powerful tools of the trade.
- Take on the Rifter leaders in challenging boss battles that place your fighters on the back foot. Harder to kill, heavily armored, and dangerously armed, these leaders hold the key to this war – every time one falls, the time loop shifts forward, bringing the forever war closer to an end.
- Study the enemy you’re facing, sneak around the battlefield to obtain an optimal position, and seek out any opportunities to use the world around you to your advantage.
- Take direct control of every shot as you aim down the sights, find where your target is weakest, and unleash a hail of bullets. Hit chances are determined entirely by your positioning, your aim, and your reaction time, with ballistics taking firing angles and obstructions into account as your targets run and duck for cover. Will you trust your aim with a sniper rifle, spray and pray with a submachine gun, or get up close and personal with a trusty shotgun?
- The action never stops as your resistance fighters can react to both friend and foe across turns on either side, beyond their usual action point limits. Every individual has access to unique reflex actions to intercept enemy movement and assist allied kills, or to scramble away from enemy fire. Will you reserve your reflexes for defensive maneuvers when things take a turn for the worse, or will you use them to apply constant pressure on the enemy?
Every Day We Fight — game info
- Platforms
- Windows
- Steam Deck
- Verified
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Great game - I like the reaction shots and movement. The fights are fun, the story is above average. With 50% at the moment this is good entertainment for the price. But tbh I rather play soldiers or hero like characters...5 found this helpful
It's nice to see a game that tries something new in the turn-based tactics space. Only just started but having a blast with it!! Highly recommend giving it a shot3 found this helpful
Very very good game. I just completed it. Not too short, not too long (and could easily do another play or higher difficulty if you want more). Very interesting ability to acquire which really change how you play the fight. And next run, I may try to use the other abilities that I mostly ignore. Felt a but hard at the start - but maybe because my tactic was "to be improved". If they make the sequel, I'll buy it.1 found this helpful
I really WANT to like this game. I like Christopher Odds videos and I really wanted this to be a great game. Unfortunately, its not even a good game. After completing the campaign and doing the 3 side missions for the characters backstories here are my thoughts: The Good: It takes a novel approach to the worst part of xcom 2, the point blank 95% misses and fixes it with a bullet time style first person viewpoint. Fantastic concept and its clear the game was built around this specific mechanic. The Bad: the game is pretty jenky in its current state. The controls are spotty at best in the best of times and straight up broken at the worst of them. More than once I had my cursor in combat encounter just, stuck to where I couldn't move. The only thing I could do is go first person and fire my weapons. Speaking of weapons, there really aren't many to choose from and they aren't very impressive. You get your basic weapons you start with, and you can pick up a few of the bad guys guns along the way. There is a mod / upgrade system, but nothing that really makes anything stand out too much. For a game thats essentially based around shooting none of the guns ever gave me an "oh sh*t" mom…
I would rate this game a 5/10. I hate to say I wouldn't recommend this game to other people because there are positives about the game. This is my honest review so far. Positives: The combat system is kind of cool and innovative. I like that whether you hit or miss is dependent on your own skill and not RNG. Nothing is more frustrating than having a 95% chance to hit and missing a shot (X-Com.) I personally like the art style and graphics of the game. I like that the game is somewhat "open world." As you unlock abilities and items you can unlock more of the map. Cons: Re-playability. An hour into the game and I can already tell that this is not a game I have any interest in replaying through over again. It is basically a story book you play through with constant dialog from the characters. I'm still going to complete this game, but I can't see myself having any desire to do it over again. Characters: They are annoying. I've seen people commenting on how ugly the characters are- which is true. That doesn't bother me personally as much as the characters are annoying. They are talking constantly and basically they are three A-holes who treat each other poorly- const…
if this came out when XCom, the original one, came out, i could understand. THIS ♥♥♥♥ WAS RELEASED IN 2025 AND HAS GRAPHICS AND PLAYABLITLITY FROM BEFORE THE YEAR 2000.
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