

Lords and Villeins
Honestly Games · November 10, 2022 · Colony Sim, Strategy, City Builder, Pixel Graphics, Management
Buy Lords and Villeins from Eneba at $0.60 — the cheapest of 27 stores we compare.
Where to buy Lords and Villeins — official stores
Cheapest Lords and Villeins keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
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Lords and Villeins price by region
Lords and Villeins costs £0.37 in the United Kingdom, €0.42 in Europe (EUR), $0.60 in the United States, zł2.32 in Poland, R$3.39 in Brazil, $6.49 in Georgia (USD), CA$7.79 in Canada, A$9.09 in Australia and NZ$10.26 in New Zealand right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £0.37 −93% | £5.45 | £0.37 | 24 | |
| €0.42 −94% | €6.49 | €0.42 | 28 | |
| $0.60 −91% | $6.49 | $0.60 | 27 | |
| zł2.32 −91% | zł27.29 | zł2.32 | 20 | |
| R$3.39 −84% | R$21.85 | R$3.39 | 20 | |
| $6.49 −74% | $6.49 | $23.99 | 20 | |
| CA$7.79 −74% | CA$7.79 | CA$34.04 | 20 | |
| A$9.09 −74% | A$9.09 | A$34.30 | 19 | |
| NZ$10.26 −74% | NZ$10.26 | NZ$42.51 | 18 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Lords and Villeins
Lords and Villeins is a deep feudal city-builder where you settle and govern new lands by zoning plots, managing autonomous families, and balancing complex supply chains and taxation policies. What sets it apart is the intricate economic simulation where villagers independently run businesses, set prices based on supply and demand, and pursue their own ambitions while you orchestrate the entire system from communist redistribution to laissez-faire capitalism.
Experience a highly complex simulation of markets within a sophisticated feudal city-builder. The royals entrusted you to settle and govern a new land, and it is your duty to exploit its riches for the benefit of the realm, your own wealth, and if you feel generous, the villagers alike! In order to do this, you will zone out plots, build houses, determine taxation policies, set priorities, and grow the supply chain alongside your population.
Families are the centrepiece of Lords and Villeins. Their profession dictates their occupation in the economy and the kind of businesses they can run. Once you assign them a plot of land and build their house, they will do so almost completely autonomously, all the while managing their stock, setting aside produce to pay taxes, and trading with other families and caravans for supplies and to maximise their profit.
Your role is to direct and regulate the economy. Balance the supply and demand, secure critical resources, and maintain stable growth. Lords and Villeins offers you a sandbox with an in-depth simulation and a great variety of strategies to manage it! Ranging from a fully communist economy where all produce is taxed and redistributed from your warehouse to a free marketplace with little to no intervention.
Logistics will challenge your management skills. As your settlement grows, you need to keep in mind the travelling distances, storage placements, private markets, and housing while reflecting on the terrain and its natural resources in order to fully optimise the productivity of each villager.
Highly customizable gameplay lets you craft the exact kind of game that fits your taste! Between a great variety of game modules and difficulty sliders, you can tweak the experience and focus on the elements of the game that you enjoy the most. While Lords and Villeins is primarily an economically driven game and military conflict plays only a small role, there are tons of options to explore and play with!
- Unique family-management mechanic where you assign plots of land to autonomous families and manage taxation policies, production priorities and logistics
- In-depth simulation of personal ownership and a market economy. Villagers manage storefronts to sell surplus goods and purchase food and material from others in a cooperative production chain. Prices of goods fluctuate based on supply and demand, and trading caravans facilitate import and export.
- Fully simulated procedurally generated environment with a complex AI that can develop relationships, satisfy their needs, daily routines and personal ambitions.
- Highly customizable difficulty settings, it is completely up to you how complex or laid-back your playthrough will be!
- Campaign mode with 15 distinct levels that introduce game mechanics and teach players about the game.
- Noble houses that visit your settlement, request resources and send gifts as you engage in diplomatic relations.
- Ability to build a sprawling monastery with monks, churches and chapels that host the Sunday Mass, produce unique resources and treat villagers in an outburst of a sickness.
- Villagers can be recruited as your personal servants or guards that protect villagers from crime.
- Character designer lets you fully customise and name everyone in your ruling family.
- 160+ objects at your disposal to build, decorate and improve your settlement.
- 53 different zones and 40 professions that can be performed by the villagers.
- 130+ resources to be used in a fully functional production chain.
- A number of domesticated animals and pets and thriving nature with wildlife.
- Visually distinct seasons with a soundtrack of seasonal themes.
- Fully simulated and dynamic world with changing temperature and weather effects.
Lords and Villeins — game info
- Platforms
- Windows
- Steam Deck
- Playable
- Player modes
- Single-player
- PC Game Pass
- Not included
DLC & expansions
🎁 Complete the collection
Base game + 1 of 1 DLC at today's best prices.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
There is an issue with this game that causes it to only use 2 of the CPU cores. In my case, I'll have 2 cores maxed and 6 idle by midgame. At midgame the game lags so hard the framerate drops to 10fps. looking at the forums, it seems the game is abandoned. I really like this game and its a shame, the Dev's have a great concept and did a good job executing. At this point in time I can't recommend this game. FYI I have over 650 hours of game play.10 found this helpful
Unfortunately its as many people have reviewed, the game is a buggy mess and the dev has abandoned the game. I like the early game, but the bugs with middle to late game make it unplayable.5 found this helpful
I loved this game and have been playing for years but cannot play any longer in its current state. I could have lived with the game being poorly optimized but after only 1 in game year I have run into game breaking bugs. The game is no longer being updated so I wouldn't recommend buying.1 found this helpful
Mixed feelings on this one. I think I can see the game it WANTS to be, and I would love to play that game, but unfortunately that is not the game that actually exists. Lords and Villeins has some fun ideas bogged down by intricate yet frustrating gameplay, dependence on NPC-automation-flavor-AI, and a surprising amount of granular details that fight for dominance in the player's eye. There are over a dozen tutorial stages and even the first few can quickly get overwhelming (this may be separate from a core game design issue, it may be that whoever plotted the tutorials simply did not know how to create a good tutorial flow). On top of that, for reasons beyond my understanding, the game has an absolutely abominable loading time, so it can take several minutes to wait for the next tutorial to even load in - and it never loads in paused, so there's that (it also doesn't pause when the new tutorial element pops up in your face). There's a lot of things the game tries to stress are important to you, but you're ultimately at the mercy of the NPCs' programming [i]letting[/i] you actually accomplish that. It has potential, but is definitely clunky.1 found this helpful
I really love what this game does. Having a little economy where every family has to stay afloat and interact with the others makes for a very nice village simultion. There are not that many games in that genre that attempt to simulate markets and small economies (Ratopia is another but very different one) It has it's issues, apparently the game grinds to a halt after a specific pop size and performance is never impressive compared to similar games like Songs of Syx. My main problem that made me bounce of multiple times at the start is the endless and boring list of tutorials at the beginning. It takes a while until you reach a point where it starts clicking together. Some UI aspects could have been less convoluted and it might have required less tutorialization. But despite that, I enjoy it.1 found this helpful
This game felt like the Wish version of Rimworld but more chill. Fun time but a little slow and boring. Maybe it gets cooler later?
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