

Combat Mission Fortress Italy
Battlefront · September 12, 2023 · Strategy, Simulation, Wargame, PvP, Multiplayer
Buy Combat Mission Fortress Italy from Eneba at $7.70 — the cheapest of 20 stores we compare.
Where to buy Combat Mission Fortress Italy — official stores
Cheapest Combat Mission Fortress Italy keys — keyshops
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Combat Mission Fortress Italy price by region
Combat Mission Fortress Italy costs €6.79 in Europe (EUR), $7.70 in the United States, £8.93 in the United Kingdom, zł50.02 in Poland, R$67.56 in Brazil, CA$80.72 in Canada and A$91.08 in Australia right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| €6.79 −72% | €24.14 | €6.79 | 21 | |
| $7.70 −68% | $23.95 | $7.70 | 20 | |
| £8.93 −83% | £51.59 | £8.93 | 4 | |
| zł50.02 | — | zł50.02 | 2 | |
| R$67.56 | — | R$67.56 | 1 | |
| CA$80.72 | CA$80.72 | — | 1 | |
| A$91.08 | A$91.08 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Combat Mission Fortress Italy
Fortress Italy transports wargamers to start of the western Allies' campaign to take the fight directly to the home turf of the Axis powers. The combat forces include the full range of historically available American, Italian, and German forces that fought in Sicily. Some of the highlights are elite formations such as Italian Bersaglieri, American Rangers, and the German Herman Göring Division. In addition to the completely new Italian forces, both the American and German organizations differ significantly from those found in other Combat Mission games. Four challenging campaigns and 17 stand alone battles provide engaging combat for control of Sicily. To fight these battles you have at your disposal 38 vehicles and loads of other weapons, many unique to Fortress Italy.
Players are assigned detailed missions to accomplish based on a richly diverse set of Objectives. Missions can be played in either Real Time or our novel WeGo hybrid turn based mode introduced with the first Combat Mission game 20 years ago. WeGo allows each player to plan out 60 seconds of combat and then watch as both sides' commands are carried out simultaneously. The WeGo system also allows for re-watching turn action and playing against another player by email (PBEM) or "hotseat" on a single computer. RealTime and WeGo head to head play can also use TCP/IP on a LAN or over the Internet. Massive replayability comes from a unique Quick Battle system which allows players to purchase their own custom force and fight over the battlefield of their choice from a wide array of different maps. A powerful map and scenario Editor allows you to create battles or campaigns for yourself and others.
All units are portrayed one for one in 1:1 scale in high resolution polygon 3D models with articulated suspensions, animated hatches, and other features that make them feel real. Unlike other 3D tactical wargames, Combat Mission combines real world physics with a thoroughly researched portrayal of forces, right down to what the individual soldiers cary into battle. Advanced vehicle damage modeling allows for tracking of each sub-system, including the most realistic ballistics, armor and post-armor effects available in any game. Unlike other games that claim this level of realism, Combat Mission actually delivers it across the whole spectrum of warfare, including the interaction of weather, lighting, and terrain on how units and their weapons function.
Perhaps the most important feature of Combat Mission is its detailed and innovative portrayal of "soft factors". Experience, Morale, Leadership, and other elements operate at the individual soldier level and collectively transform how units behave. As important as these battlefield concerns are, most other games give them short shrift or don't bother covering them at all. In the real world having the best weapons means nothing if the soldiers crewing them are balled up in fear or are too distracted to see what's going on around them.
Weapon penetration values and armor protection are based on extremely detailed real life data and scientific algorithms that are specific to exactly what is seen in the game. There are no arbitrary values (hitpoints) or precalculated resolution tables (CRTs) that so often produce frustratingly inaccurate results. The advanced Tactical AI (TacAI) models the psychological state and inherent qualities of every soldier on the battlefield, allowing for genuine battlefield behavior from every soldier as if they were their own free thinking individual.
The simulation of independent soldiers is important in another regard because it allows Combat Mission to have what we call Relative Spotting. This is a system which ensures that each soldier has their own unique view of the battlefield, avoiding the "Borg" issue seen in many games where once one person has spotted an enemy, automatically everyone else has spotted it and can fire on it as well. Any wargamer worth his weight in gunpowder knows that Fog of War is one of the most important battlefield elements. An unprecedented simulation of Command and Control (C2) combines with Relative Spotting to realistically portray the flow of information and responsibility between soldiers as they share information with each other on what they can see on the battlefield.
All of these elements, and many more, seamlessly fit together to create the most realistic battlefield experience out there. The realism level isn't pushed in your face with lots of data and obscure references. Instead players experience all of this with the 3D graphical environment. Combat Mission's visceral game environment is what attracts players, the richness of the gameplay is what keeps them playing for years on end.
Features
- Tactical warfare at battalion and below scale in a true 3D environment
- Command individual vehicles, teams, and squads
- Expansive simulation of "soft factors" such as Morale, Experience, and Leadership
- Innovative systems portraying Fog of War, Spotting, Line of Sight, Command & Control, and Objectives
- Unmatched realistic physics, ballistics, and battlefield effects
- Fight in a wide range of weather and lighting conditions, all of which realistically impact fighting abilities
- Unique hybrid system for RealTime or WeGo (turn based) play
- Full featured Editor for maps, scenarios, and campaigns
- Quick Battle system sets up deliberate or randomized battles based on player specifications
- Single player and head to head play, including Play By Email (PBEM++)
- Supported for the long haul with patches, upgrades, and expansions
- The only Combat Mission Family to portray 1943 formations and equipment
- No other force in Combat Mission is as uniquely odd as the Italians with their mix of WW1 and 1930s equipment and organization. Talk about tactical challenges!
- Find out what it's like to play as or against Germans who can't count on Panthers and King Tigers to save the day
- Arid, rocky, sparsely wooded terrain produces an entirely different type of tactical setting
- Expansive maps with 1m x 1m resolution allow for short and long range action across complex terrain
- Buildings have explicitly simulated doors, windows, and floors
- Weather and ground condition modelling systems allow for everything from dry sunny days to muddy stormy nights, with visibility and mobility dynamically affected by the conditions. Some Combat Mission games include the full range of Winter, Spring, and Fall weather as well
- Line of Sight and Line of Fire are separately calculated, which means sometimes you can see something you can't shoot and sometimes you can shoot at things you can't see
- Soldier posture (prone, kneeling, standing) affects everything including spotting, cover, and ability to engage enemies
- Line of Sight is calculated from the "eyeballs" or "sensor" point, not a generic value
- Lighting affects combat in no small way in real life as well as in the game. The correct lighting conditions are simulated based on time of day, time of year, and weather
Combat Mission Fortress Italy — game info
- Platforms
- Windows
- Steam Deck
- Playable
- Player modes
- Single-player, Online PvP, LAN
- PC Game Pass
- Not included
DLC & expansions
🎁 Complete the collection
Base game + 2 of 2 DLC at today's best prices.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Frankly speaking, most players in this game lack skill. If you think otherwise, add me on Steam and let’s settle it in a Quick battle.
I've played the Matrix edition of this game for many hours. and it's excellent. I put it on to Steam only because I wanted to play it on my Steam Deck. For some reason it's been classified as "playable" which it most certainly isn't because as soon as you change any views you get a CTD. I think there has been an error here as all the other games in the series have been marked "not supported" on the deck. The frustrating aspect of this is that until Steam OS 3.8 came along they were all working nicely on the Deck (I have every one and all the DLC except BAOR). I have tried all of them on Deck and they were working in Steam OS 3.7 and earlier without a problem. A friend who is more technically minded than me tells me that Steam OS 3.8 has introduced a Mesa/Open GL regression that now makes them all unstable.So if anyone on the development side reads this, may I ask please that compatibilty with the SD is restored to these fantastic games. To be sure that it's just CM that's having problems I ran 10 of my oldest games on Deck and they are all working ok under OS 3.8
I am a huge fan of the series but this one is likely my least favorite of the WW2 titles. The terrain can be a bit tough to manage sometimes but the engine does a fairly good job representing the "3rd" front. Overall a very good game and is one of the few that spans more than a 12-18 month span. The italians are also a fun faction to play as for the axis, where the Germans are the only options in the rest of the ww2 titles. Active discord channels allow for very easy PvP match setup and if you like ww2 tactical battles and the Italian front this one is a home run.
All combat Mission games are fun
Yes - with a caveat. The UI is hard to read, and the fonts seem broken. The graphics are barely passable, and jumpy. But the simulation is pretty amazing. I love the gameplay. Its tense, and frustrating. Trying to figure out who is shooting at you, and from where, so you can counterattack. Its all pretty great. I own a bunch of these. They make me mad. I love them anyways.
Mentioned in Dispatches: - One Italian rifleman who refused to die or flee when cut off atop Skidmark Hill, even when his entire section was incapacitated or killed. He personally took no less than three Yankee lives before he finally joined his comrades - M3 Halftrack drivers who continued to drive around Italian lines like maniacs even when all of their occupants had been killed, wreaking havoc - An M1919 crew which managed to somehow withstand hundreds, perhaps even over one thousand 6,5mm bullets slamming into the wall and through their window and remain operational - The sole surviving Breda 37 crewman who kept the gun running alone for the majority of an entire battle, assisted only by the only survivor of a Recon team in the face of roving half tracks and last ditch attacks by small bands of leftover American troops - God, for looking the other way
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