

The Carcass
Ahmet Babagil · July 3, 2026 · Colony Sim, Text-Based, Strategy, RPG, Roguelike
Buy The Carcass from Steam at $9.99 — the cheapest of 1 store we compare.
Where to buy The Carcass — official stores
The Carcass price by region
The Carcass costs £0.88 in the United Kingdom, €0.99 in Europe (EUR), zł5.47 in Poland, $9.99 in the United States, $9.99 in Georgia (USD), CA$11.99 in Canada, A$13.95 in Australia, NZ$15.75 in New Zealand and R$37.49 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £0.88 −90% | £9.09 | £0.88 | 2 | |
| €0.99 −90% | €9.99 | €0.99 | 2 | |
| zł5.47 −86% | zł39.99 | zł5.47 | 2 | |
| $9.99 | $9.99 | — | 1 | |
| $9.99 | $9.99 | — | 1 | |
| CA$11.99 | CA$11.99 | — | 1 | |
| A$13.95 | A$13.95 | — | 1 | |
| NZ$15.75 | NZ$15.75 | — | 1 | |
| R$37.49 | R$37.49 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About The Carcass
The Carcass — game info
- Platforms
- Windows
- Steam Deck
- Playable
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Most of the comments already explain the poor launch with the undisclosed usage of AI so I will not repeat that. If this game was free I probably wouldn't be leaving a review like this and just move on but... here we are. The game had potential, it had an idea, a premise, that could have worked out and potentially even dragged me into the story if it wasn't so obviously made with generative tools. Text would repeat in the same screen more than once, ASCII art would look out of place in some dialogue boxes. The UI sometimes had a bit too much unneeded info but that I could look past on. Honestly, this could have been a perfect game only if it didn't use generative AI for most of its features with the art, music, text, and voice acting. Dev, you have the vision and you absolutely can execute it without using gen AI as a major crutch. If you ever make a similar game in the future with your own hands and imagination I would love to give it a try, but as of the state that The Carcass is in right now? I cannot see myself playing anymore than I have.21 found this helpful
[h1][b]Warning: Developer failed to disclose how much of the game was created with A.I. at launch.[/b][/h1] Much of the game is hard to understand either because of cryptic game design and/or bugs due to A.I. generated code. This makes it impossible to know what's happening most of the time, or what your trying to do. The game will randomly skip entire turns after events with no warning. Exploring the map is confusing and you will get turned around trying to get your Barings. Entire mechanics are poorly explained and most are locked at the beginning, despite in the main menu. I can go on about the problems this game has, but I think you get the point. Don't waste you time and money on this. There are far better games like this available that used [b]ZERO[/b] A.I. in there creation.17 found this helpful
Valve needs to delist games like this. I get that ai may be used in some games for help but an entire game where nothing is original except the idea. Read all the other reviews if you want something in depth. Don't give them any money for work that's not even made by a person. Disclaimer: This review was written without ai.10 found this helpful
Execution: a convoluted slop. The premise is great, but can barely be seen behind the nonchalance.8 found this helpful
I like the gist of the game and lore. The writing prose are that of Call of Cthulhu and The Whisperer in Darkness linguistics. (But very heavy with Claud's sentance structure. expect repetition.) Functionally, it’s a working game. Nothing AI is generated while you play. Its premade (With AI writing and coding, yes.) Events are picked at random from a large, authored set, the same way Warsim does it. A text-based colony management by the numbers game with lots of lore to sift and read. (There are inconsistent story bits from the starting intro to in game history entries.) [h3] Story - then:[/h3] Earth nearly killed itself between 2026 and 2147. Resource wars, a third world war, a permafrost virus. 4 and a half billion dead, half of humanity. Then it rebuilt, reached fusion, the Moon and Mars colonisation. Humanity spent 300 years listening to an empty universe. An anomaly called Delta-7 had been found in 2567. Faster than light travel maths itself came to Dr Chen Wei in a dream in 2654, complete, every term and every index. In 2847 - 12 ‘Prometheus’ ships jumped for ‘Proxima’ with 40,000 colonists aboard. To expand humanity’s reach across the stars. The fleet came out inside…4 found this helpful
The Carcass is an interesting game, though needs some polishing and severe menu reformatting. I want to break this down a bit though, as this game is pretty controversial in its AI use and disclosure early on. PROS: As a lovecraft fanatic (I've had the pleasure of reading nearly all his works) I love the atmosphere and concept. The lore aspects feel fleshed out enough to keep me interested in the game for a time. Scenarios, while following the same mechanical path of press a key, are interesting to read and varied enough to feel fun. The concepts are a cross between Cthulu, haunter in the dark, shadow over innsmouth and the dream worlds of unknown kadath. They give a relatively fleshed out picture of what is going on inside this great carcass and how to navigate and survive. As a CDDA and Dwarf Fortress guy, I love ASSCII games with minimal GUI's. I find you can pack a lot of bang for buck into this style of game: simple to code, easy to maintain and complexity arises from the detailed story and intractability with the world. This is where I find the game shines: as its really a city builder with you as the main decision maker. When you harvest too hard, the Carcass responds. W…
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