

1812: The Invasion of Canada
HexWar Games · 2017 · Strategy, Turn-Based, Turn-Based Strategy, Board Game, Historical
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About 1812: The Invasion of Canada

The year is 1812. Great Britain and her allies are battling Napoleon for control of Europe. In response to British seizure of American ships and goods, the young United States declares war on Britain and invades Canada. You and up to 4 other players take command of the armies of the British Redcoats, Canadian Militia, and Native Americans, or of the American Regulars and American Militia to decide the fate of the Americas. The action takes place on a huge historically accurate map that spans the United States and Canada from Detroit to Montreal. Players from each faction cooperate to gain control of key towns and forts.

1812 features fast, intuitive and fun gameplay that involves teamwork and strategic planning in a historic and educational setting. This is THE GAME for people who want an enjoyable and manageable introduction to historic/conflict based games.
In 1812 - The Invasion of Canada, players take on one of the roles of the major factions that took part in the War of 1812. On the British side these are represented by the British Regulars (Redcoats), Canadian Militia and Native Americans; and the American Regular Army and American Militia comprise the American players. Players for each side will cooperate with each other in order to plan and conduct their campaigns. Each side will attempt to capture Objective Areas on the map. When a truce is called, the side that controls the most enemy Objective Areas wins.

- 3 Scenarios – 1812, 1812 (Short) and 1813.
- Play solo vs. 3 AI difficulties
- 60 Cards (Movement & Event)
- Up to 5 player hotseat multiplayer.
- Faithful conversion of the original board game.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Players praise the intuitive interface, easy-to-learn mechanics, and faithful digital adaptation of the board game. However, they consistently report frustration with AI opponents that appear to cheat—rolling unfairly high dice and moving extra spaces—which undermines gameplay balance, and some feel the four-player dynamic doesn't translate well to the Niagara frontier setting.
Nice interface, and easy to understand map. Unfortunately, there is a glitch that allows the AI US player to move extra spaces, which really messes with the dynamics of the game. Otherwise, a good game!
While a fun game, transferring the 4-player dynamic from 1775 doesn't work as well, and it doesn't always do the slower more geographically restricted nature of warfare on the Niagra frontier.
A good digital conversion of an Academy Games title. The UI is intuitive and game play is easy to pick up. I enjoy the board games in the Birth of America series. This game is similar to RISK like games, in that you have a certain number of armies with which you will fight your enemies to see if you can control more areas of land than your foe. Movment is done with playing cards and some events you can play out.
If they could create this game without the AI Cheating all the dice rolls, it would be amazing.
Nope.
Daft dice rolling game. I thought we had moved on from that!
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