7Groves

7Groves

RainySundayAfternoon · May 31, 2024 · Adventure, Atmospheric, Casual, Nature, Exploration

7Groves is free to play — no purchase needed. We track it so you know if that ever changes.

PC
Mixed68% · 59
This game is free to play. Get it on Steam →

Screenshots

7Groves price

7Groves is free to play — there is no purchase price, on Steam or anywhere else we track. We keep watching it, so if it ever stops being free the price history on this page will show when that happened and what it changed to.

About 7Groves

A game in which you explore surreal and beautiful forests.

7Groves — game info

Platforms
Windows, macOS, Linux / SteamOS
Steam Deck
Verified
Player modes
Single-player
PC Game Pass
Not included

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

✦ AI summary

7Groves is a free walking simulator with a distinctive painterly art style that creates visually beautiful and atmospheric environments, but players find it ultimately lacks meaningful gameplay and becomes aimless or boring after the initial exploration. While the relaxing exploration and unique visuals earn appreciation, the absence of guidance on mechanics, limited interaction, and minimal objectives leave many feeling the experience is more of a visual showcase than a engaging game, with some players also reporting motion sickness issues from the head bobbing effect.

Not recommended Apr 5, 2026
The game is more of a walking simulator. The graphics are good. I wouldn't recommend it because it gets boring after a while.
1 found this helpful
Recommended Aug 25, 2026
7Groves is a compact exploration experience that places artistic presentation, quiet discovery, and environmental atmosphere above complicated mechanics. Developed and published by RainySundayAfternoon, the game grew from an experimental graphics project focused on making three-dimensional environments resemble two-dimensional impressionistic paintings. That concept remains at the center of the finished experience, giving it an identity that is noticeably different from conventional walking simulators. Rather than relying on combat or elaborate progression, it invites players to travel through surreal natural spaces, search for collectibles, solve straightforward puzzles, and appreciate the scenery at their own pace. The adventure is structured around seven distinct groves, each functioning as its own strange and dreamlike environment. Exploration is intentionally relaxed, with little pressure to move quickly from one objective to another. The environments encourage wandering and observation, allowing players to gradually understand where paths lead and where important objects might be hidden. Although the overall journey has a relatively linear direction, individual areas can fee…
Recommended Mar 6, 2026
There was a lot of colors, beautiful colors btw
Recommended Dec 2, 2025
Really chill and fun game. I really like that it's up to the player to figure out what the main objectives are, allowing exploring and taking in the environment to take the main stage. Unfortunately the head bobbing-- while atmospheric and fitting-- made me feel pretty motion sick. After about 80ish minutes of play I had to take a break and grab a zofran. Really nice atmospheric game, I just wish I could play longer.
Not recommended Nov 28, 2025
This game is mainly a visual showcase. It's free, go for it. It is stylized, it looks nice, but that's where the good stuff ends. Since it is a game, I am going to rate the gameplay. The game, as the name implies, features seven distinct reagions, biomes, which the player gets to explore, some not being initially accessible. They are interconnected, each hiding a number of distinct keys which unlock access to other regions. So far so good. You'd expect as much from a walking simulator. The problems with this: 1. Show don't tell in bad way: the game relies on being familiar with (basic) gamer logic. There is no indicator that you can pick up keys and which button is used to interact with them or the world. The amount of keys you have collected is only shown temporarily when you pick a new one. 2. Map design: maps usually feature a linear path surrounded by uninteresting, uninteractive, featureless dead space. However, players need to traverse and explore this dead space since that is where the keys are hidden. No hidden glades or intriguing natural design rewarding the player to stray off the path. 3. Back tracking, lots of it. Especially since the exploration approach often ends…
Not recommended Nov 25, 2025
I wandered into this dreamy forest stroll of a game with the expectation of some relaxing bear-like ambling around surreal woods and puzzles, but it fell a bit flat. The premise is simple: explore seven odd worlds, collect items and solve puzzles in stylised environments. What works: The visuals are quite nice — the painterly, impressionistic effect gives the game a unique art style and the environments are suitably weird and atmospheric. It does deliver on a peaceful, exploratory vibe for a bit. What doesn’t work: But then the flaws show up. There’s almost zero user guidance or meaningful interaction so you can feel lost or aimless very quickly. One player said it “felt extremely trivial” because nothing you did seemed to matter in the end. Also motion-sickness, lack of settings or polish and unclear objectives drag it down. In short: if you’re a bear looking for some aimless visual wandering and don’t mind little gameplay or direction, you might give it a shot anyway.

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