

Action Commando 2
BlueEagle Productions · 2021 · Hack and Slash, Shoot 'Em Up, Top-Down Shooter, Twin Stick Shooter, PvE
PC
9 user reviews89% · 9
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Screenshots
About Action Commando 2
The Action Commando Saga continues as the evil Cultists have taken over Saturn and are controlling people's minds on earth with their eldritch technology. The only person who can stop them is Chronos, the Time Travelling Spartan Soldier.
Features
- Spartan Wrath - fill up your Rage meter by defeating enemies and unleash the Spartan Wrath upon them in a devastating flurry of death and destruction
- Super Fluid Action Combat - shoot weapons with alternate fire modes, dash through hordes of monsters, switch guns and quick-heal to keep the fast paced action flowing
- Powerful Arsenal - as a time travelling Spartan, your arsenal does not only contain the most deadly firearms but also your Kopis, a very powerful sword that can destroy your enemies and even parry their magic attacks
- Linear Handcrafted Gameplay - explore many handcrafted maps and find tons of weapons to kill hundreds of enemies
- Find Companions - meet several loyal companions that will follow you through your adventure. Or go alone - your choice!
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Action Commando 2 is extremely rushed. I wouldn't mind "more of the same" if there was at least some attempt to make it seem like the next chapter... but there isn't. The only area that looks different is, deceptively enough, the start so you're lead to believe that at least the aesthetics are different. But no such luck. Very soon we're back to the same old underground corridors that look exactly like in the previous game. Oh you like that cool background with asteroids and space ships? Well, better take a good look because that's the only time you'll see it! It gets so bad that the final level literally reuses areas from Town of Machine and our big payoff for finishing the game is... Nothing! I mean it, there's not even a text at the end. You just press a button and that's it, credits roll. Not to mention it's even shorter than AC1. This game costs almost nothing and yet I still feel ripped off. I guess if you get it in a bundle with Town of Machine and Action Commando 1 you might as well play it because the content that's there is not bad. But this was clearly pushed out of the door before it was anywhere near completion. It feels like a half of what it should have been, even f…13 found this helpful
This is more of a Neutral case than a real recommend. While this game generally falls short of expectations, it is still enjoyable, the gameplay is solid, the game itself is stable. I still had fun. Yet, read on and weigh whether it will be worth it for you. Let's start with the negative to balance out that this is a Recommend review. - Very short. I beat it on normal in about 2.25 hours, and that's with some messing around wasting time. The first game took me about 3.5. (Note: I was already used to the gameplay having played Town of Machine ((the superior of the three)), so the time difference between the Action Commando games was not due to getting more used to the style). - The already minimal story seems to be entirely abandoned soon after the halfway point and there is no conclusion at the end, just cut to the choice of NG+ or return to menu. - This one is just personal preference: on the last level, no indication that the last save you reach will leave no chance of going back and using any upgrade materials you've been saving. Beat the game with a lot unused. - The last floor re-uses some areas from Town of Machine. That would be fine if it had (1) a narrative at that point …2 found this helpful
So, this review is meant to encompass both AC games as a whole. In AC1, we already got some changes - along with the notion of the game itself being a sequel to Town of Machine. The Inventory's been done away with, in favor of just having every weapon to be obtained automatically assigned to a specified hotkey spot (still miss being able to assign the shotgun to Hotkey 2). Also, we get the "Dash" ability right from the start of the game; but, in AC2, we don't have as many (not an issue IMO, since I barely use it). Another change I enjoyed was how the start forces you to actually use the melee weapon, before you actually get your first gun. Honestly, I think that's a nice call, since it forces you to learn how to actually use it, instead of letting it gather dust in your "inventory" - and it makes for an incentive to learn how to deflect the projectiles back at the enemy (LOVED this feature, because it's such an "eye for an eye" treatment for the enemies that use the tracking projectiles -- which annoyed the hell outta me). The biggest Up for both games, however: callbacks! Almost every change/difference between Action Commando 1 & 2 is some kind of callback to previous games. To…1 found this helpful
This one is not as good as Action Commando 1 but it's got almost all of the same ingredients. It's a short game, took me 5 hours on brutal mode, I don't think this is good value for the money, and the game was actually a little bit boring, because the level arrangements and Monster fights are kind of lazily assembled. If you are thinking between this and the original, get the original. Only buy this if you fall in love and need a second experience.
You should definitely play the first one, as this continues the story. It's not a massive improvement over the original, but it's not any worse either. If you like the first one you will like this. If you haven't bought the first one go do that now.
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