

Age of Goblins
Bruno Valla · July 24, 2024 · RTS, 4X, Strategy, Difficult, Real Time Tactics
Buy the Age of Goblins key for Steam from Kinguin at $2.07 — the cheapest of 3 stores we compare.
Where to buy Age of Goblins — official stores
Cheapest Age of Goblins keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
Some store links are affiliate links — playze may earn a commission at no extra cost to you. It never changes the price you pay, and the cheapest confirmed price is always shown in the Best price box above.
Age of Goblins price by region
Age of Goblins costs £1.37 in the United Kingdom, €1.58 in Europe (EUR), $2.07 in the United States, $2.07 in Georgia (USD), CA$6.49 in Canada, NZ$7.39 in New Zealand, A$7.50 in Australia, zł8.82 in Poland and R$16.50 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £1.37 −68% | £4.29 | £1.37 | 3 | |
| €1.58 −68% | €4.99 | €1.58 | 3 | |
| $2.07 −59% | $4.99 | $2.07 | 3 | |
| $2.07 −37% | $3.29 | $2.07 | 3 | |
| CA$6.49 | CA$6.49 | — | 1 | |
| NZ$7.39 | NZ$7.39 | — | 1 | |
| A$7.50 | A$7.50 | — | 1 | |
| zł8.82 −62% | zł22.99 | zł8.82 | 3 | |
| R$16.50 | R$16.50 | R$22.18 | 2 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Age of Goblins
AoG is a real-time strategy game (RTS) with simplified mechanics and cute visuals, but VERY challenging at times. Lead your goblin tribe into what they do best: expand, conquer, and exterminate each other. Any resemblance to humans is purely coincidental.
Age of Goblins — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
No difficulty curve what so ever, it's just plain HARD, even the first level after tutorial is pretty hard. You have little room for mistakes and only ONE possible way to win a level, if you try to be creative you'll fail. If you forget a shortcut and try a few wrong clicks, you fail. If you take more than 1 second to do the ONLY ONE RIGHT MOVE, you fail. Upgrades? Nope. Progression? Yes, it gets more difficult on each level. Tips? Yes, but useless. I really wanted to like this game but calling it an RTS is a stretch, simplified mechanics? yeah, do specific actions at specific times or... you fail. Challenging at times? Yeah, all the times. I wish I could grind some currency to upgrade something to make it easier, have some room for exploration on different strategies, room for mistakes, room for... fun? As it is it's only frustration with litte to no fun.2 found this helpful
This is by all means a great game but ruined by its lack of polish with its economic / food system. In reality, the games difficulty is solely built around several maps weaponizing this weak point against the player which personally frustrated me. One map in particular starts the player off with 600 food an no way to gather more, meanwhile the enemy AI starts with what I can only assume is about 5000+ food. The map keeps you fighting until your food runs out and you get overwhelmed by the AI's sheer numbers. Winning these maps never feels like a matter of skill, but more akin to banging my head against a doorknob until I get lucky enough for the door to open. Sure I won, but I don't really know why and I'm not convinced I learned anything new to move forward with.. I assume enough people complained about the system that it compelled the Dev to pin a topic about it under the discussion page. Here they essentially doubled down on the design decision, which is why I cannot recommend it at this time. I vaguely remember a quote I once heard: Listen to your audience when they say is a joke is unfunny but not how to fix it.1 found this helpful
Don't feel sorry for anyone, we will destroy, we will conquer everything and everyone. Goblin slayer1 found this helpful
help
A fun minimalist RTS, with some fairly challenging levels. Really cool concept and execution
Why do these all ennemy units meet, push themselve, but don't fight on the way ? Computer is so strong to profit when you make any unit leave, just multiplicate the actions to trap him and wooo you strong... Nope, it needs more dynamism on the battlefield and not just with arrows from bases or towers. Also, I mind how computer creates so many units without food. They have triple our available mushrooms ?
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