

Alien Squatter
A. Hagen · September 30, 2019 · RPG, Indie, Simulation, Sandbox, Pixel Graphics
Alien Squatter is free to play — no purchase needed. We track it so you know if that ever changes.
Screenshots
Alien Squatter price
Alien Squatter is free to play — there is no purchase price, on Steam or anywhere else we track. We keep watching it, so if it ever stops being free the price history on this page will show when that happened and what it changed to.
About Alien Squatter
Alien Squatter is a survival RPG where you play as a homeless extraterrestrial navigating a dystopian, polluted future Japan with three distinct alien species and wildly varied survival methods—from foraging and theft to organ-selling and psychic powers. Romance two dozen eccentric characters, recruit unique pets, and shape your story through a dynamic karma system that tracks whether you're a saint or scoundrel across dozens of possible endings.
Key Features:
- Choose from 3 alien species. All of them are weird aliens with cool abilities.
- Romance and befriend over 20 characters including a gangster, a breakdancer, a priest, a giant ooze, and a robot serial killer.
- Gain one of 5 pets, each with different abilities and unique personalities.
- Grow your physical, mental, and social stats, and use them to overcome obstacles.
- Do what it takes to survive. Forage, fight, fish, steal, salvage, sneak, shop, beg, get a job, sell your organs, party, get high, gamble, mutate, use psychic powers. There are many paths to success.
- Be a good person or a scoundrel. The karma system tracks it all.
- Dozens of endings and achievements.
- Evocative descriptions bring the dystopian world to life. It's a really terrible place!
Alien Squatter — game info
- Platforms
- Windows
- Steam Deck
- Playable
- Player modes
- Single-player
- Controller
- Partial controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
I know I'm late to the party, but as someone who has played this game for a couple years at this point (downloaded from itch) it is seriously one of my favorite games to play. As someone who loves aliens, dystopias, unique characters, and multiple ending games, it was right up my alley. I also love how the world has bright and cheery graphics, but then the characters are each going through their own layers of hell. Play this game for a fun and absurd time.1 found this helpful
Alien Squatter is an unconventional indie role-playing game that combines survival mechanics, life simulation, and choice-driven storytelling into a memorable science fiction adventure. Developed by A. Hagen and Shea Kennedy and published by A. Hagen, the game throws players into the role of an alien stranded on a polluted, dystopian version of Earth. Instead of becoming a legendary hero, the objective is far more grounded: survive another day in a society where poverty, corruption, and environmental collapse have become the norm. This unusual premise immediately separates the game from more traditional RPGs, offering a fresh perspective built around resourcefulness, difficult decisions, and personal growth. One of the game's greatest strengths is the freedom it grants players. At the beginning, players choose from three distinct alien species, each possessing unique abilities that influence exploration, combat, dialogue, and survival. Character progression is equally flexible, allowing players to develop physical, intellectual, or social skills depending on their preferred approach. Whether relying on brute strength, intelligence, charm, or supernatural abilities, the game rarely…1 found this helpful
EDIT: it seems like the creator's upcoming project is made with all of the same formatting issues, the text is no more legible, and while i cant say whether the controls are still as obtuse as alien squatter, i don't think they are learning from the flaws of their previous release. these games should be released for a handheld as a romhack, not for steam players. if you wanted to make a retro styled game, maybe you should have made it for a retro console as a romhack, or found a way to make it display properly on a modern screen. there are so many text boxes and the font is nearly illegible (mine is 1080p, people with 1440p-4k screens are going to absolutely despise this game). maybe this would work just fine as some kind of NES or GBC rom, but it is so aesthetically overwhelming unless i make the window absolutely tiny and so obtuse about it's input requirements that i don't find it playable on PC at all. please, if you are going to make a product like this, just consider that most users are going to dislike the vast majority of these design choices (SEE: ARROW KEYS AND ENTER ARE NOT VIABLE PC CONTROLS FOR A HUMAN BEING WITH TWO ARMS). it's not your writing or your animation o…
love me a game that lets me ruin my life in 30 different ways (probably more) FOR FREE. unfortunately, textboxes often look cluttered, especially with the pixel-style font and bright background colors. which is too bad because they’re really funny if only they were easier on the eyes. gameplay-wise, though? 10/10.
Alien Squatter is an Excellent light-rpg that distills mechanics into measured decisions on risk assessment without lacking in flavor text, character development, and what have you. Random encounters are scarce, but distilled into ethical 'do or don't' decisions between mugging coffee vapers or risking combat with psychic cockroaches for extra nutrients. There are implications of death, like maxing out your sick meter or running into the wrong guy, but your main resource is energy, which limits your number of steps per day. This is important to mention because of how flexibl3e this limit actually is. You can huff a drug named spam for more energy, or value collecting food for calories (which boost your next day's energy amount). You can also prioritize shortcuts, with some being cleverly laid out, or based on a chosen starting race. The atmosphere is great. The blurbs on collectibles: great. Almost everyone can be pursued as a relationship, but their endings can be stark, evocative, and not exactly happy. After about four hours of play, I got a bitter-sweet somewhat good ending. I'm left wondering if I should've invested in the business license. Note: this game was made by t…
Gross, obtuse, and too many tedious textboxes to read.
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