

Alight in the Dark
Furious AS · July 7, 2023 · Action Roguelike, Bullet Hell, PvE, Arcade, Hack and Slash
Buy Alight in the Dark from Steam at $0.99 — the cheapest of 2 stores we compare.
Where to buy Alight in the Dark — official stores
Cheapest Alight in the Dark keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
Alight in the Dark price by region
Alight in the Dark costs £0.88 in the United Kingdom, $0.99 in the United States, €0.99 in Europe (EUR), $0.99 in Georgia (USD), CA$1.29 in Canada, NZ$1.49 in New Zealand, R$3.49 in Brazil and zł4.49 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £0.88 −1% | £0.89 | £0.88 | 2 | |
| $0.99 | $0.99 | $1.17 | 2 | |
| €0.99 | €0.99 | €0.99 | 3 | |
| $0.99 | $0.99 | — | 1 | |
| CA$1.29 | CA$1.29 | — | 1 | |
| NZ$1.49 | NZ$1.49 | — | 1 | |
| R$3.49 | R$3.49 | — | 1 | |
| zł4.49 | zł4.49 | zł5.47 | 2 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
About Alight in the Dark
Players have limited inventory space and must choose items wisely. The game features side levels for a change of pace and rewards for completing challenges.
This game offers a fresh start each playthrough, but with permanent unlocks (characters, upgraded stats) for an advantage. It also has a permanent progression system where players earn souls for unlocking base stats.
Players use abilities and equipment to survive against relentless attacks and make strategic decisions using the elements of fire, earth, water, air, light, and shadow. Player choice is crucial and decision making is paused per choice. The game is set in a world where humanity underwent a "revolution of faith," resulting in the split of light into these elements.
Development Roadmap
Outdated Roadmap
Updates for this game have been postponed indefinitely, the roadmap below is where we would take the game next if it gains traction/popularitySoul Shards (Ascension System)
- Rewards from gaining Global profile levels (levels that persist between games) these can be used in a powerful skill tree like interface where choices matter depending on which Element path you want to focus on.
- Tiers 1 through 4, levels 1 through 100 (Global levels)
- - As of 29th July 2023, Tier 1 (levels 1 through 15) is now available.
- Experience gains from release will persist for this future system, all experience gained in-game is added to a global total experience, which in turn is used for the Ascension System
Ability Synergies & Evolutions
- Using equipment and certain ability combinations will result in the option to evolve them into stronger versions
- These evolutions will aim to have their own sequence of upgrades
- Tier 1 evolution: 2 maxed abilities = 1 evolved ability
- Tier 2 evolution: 1 evolved ability + synergizing equipment = Tier 2 evolution of ability
Expansions
- We will be adding more maps, more abilities and more bosses, but in moderation. We will try not to make the game unnecessarily complex
- We are currently leaning towards an approach to this were we raise the base game price per "big expansion", rather than doing a DLC approach
- This will also introduce unique mobs per map, cutscenes for map and hero unlocks and more to come
Boss Challenge Rooms
- Fight several or single bosses that have unique mechanics in a single challenge map for unique rewards
- The Void boss encounters would be a perfect candidate for this where each element has its own unique boss
Settings and Customization (and/or General QoL)
- We intend to add a wide range of options for tweaking the game to your liking
- Custom crosshairs/cursors
- UI element positioning/layout
- All configurable through XML files local to the executable, and stored using steam cloud
Ranked Mode
- Once we're comfortable with our anti-cheat detection/implementations we will add leaderboards/hiscores
- Potential for entire game Replays to be stored for anti cheat purposes and/or for a subscription fee to cover server costs/networking for this
- Replay system will most likely be free for local use/"unranked"
Game Modes
- General idea is to have some official game modes like "limit break" where you lock in one ability and its upgrades go on forever
- We might also add sped up gameplay to this (faster wave timers) as well as more max mob spawns per wave
- There is a good chance that we even take this to the next level and allow users to make their own shareable game-modes with their own rules/settings
Alight in the Dark — game info
- Platforms
- Windows
- Steam Deck
- Playable
- Player modes
- Single-player
- Controller
- Partial controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
This has the bones of a good horde survival game, but I'm confused as to why it's not marked as Early Access. It's clearly incomplete and under active development, with a major progression mechanic labeled "coming soon". The maps all appear to have the exact same enemies and waves, with the only difference being which character gets unlocked when you enter a little room. There are also a number of weird design choices (why would i want to go back to a character unlock location again?) and the balance is all over the place. For whatever reason, the menus use a very low contrast color for the selection, so it's easy to make incorrect choices if you happen to be colorblind. If this was early access and priced in line with the many, [b]many[/b] other, more polished, horde survival games, I'd give it a positive recommendation. But right now it's an incomplete game with about 4 hours of content, which is not something I'd recommend for $10.4 found this helpful
Edit: Thank you for the response Devs, I didn't realize the game was still in development. That being considered, this game has a great foundation currently, I will be looking forward to updates. Definitely a fun game, but there are a a few mechanics that I feel are poorly explained. I have unlocked all characters and maps, but can't use the Halls of Ascension. The game doesn't really tell me what that is or how to use it. I also hope there are more gear pieces than I think there are. My gear encyclopedia is full, with around 30 pieces, which sounds like a ton, but considering there are 14 slots that's 2-3 options per slot. I also don't understand the store page's Ability Synergies & Evolutions section (maybe that's ascension related?) I haven't seen any evolved abilities that I know of. Maybe I'm missing some option in the game explaining this, but I can't find it. Overall a good game, I just think there needs to be something in game to explain some of this.2 found this helpful
Great game, oddly addicting2 found this helpful
Alight in the Dark, developed and published by Furious AS, is a roguelite action game that takes the familiar bullet hell formula and subtly inverts it, shifting the emphasis away from tightly choreographed projectile patterns toward a more fluid, survival-driven chaos. Instead of memorizing attack sequences, players are placed in situations where threats emerge dynamically, forcing constant movement and adaptation. The result is a game that feels less like a test of memorization and more like an ongoing struggle to maintain control in an increasingly hostile environment. Each run begins with a basic setup and quickly evolves as enemies close in from all directions. The core loop revolves around staying alive while gradually building a character through a series of decisions that appear at regular intervals. These choices define the direction of a run, shaping how abilities interact and how the player approaches combat. The game frequently pauses the action to present upgrades, encouraging players to think carefully about their selections rather than reacting purely on instinct. This design creates a balance between fast-paced movement and deliberate planning, giving the experienc…1 found this helpful
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