Alone in the Dark 2

Alone in the Dark 2

Infogrames · 2016 · Adventure, Action, Horror, Classic, Survival Horror

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Mostly Positive73% · 147
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About Alone in the Dark 2

The sequel to the critically acclaimed Alone in the Dark, this new adventure sees our hero, Edward Carnby, in 1923 confronting the many faces of evil in the darkness of Derceto, a house in which entering is the easy part and leaving could be hell!

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Recommended Jun 24, 2026
First playthrough review time. Alone in the Dark 2 is a sequel to the 1992 game and keeps some of the same ideas but also changes a few things. It still has fixed camera angles, pre-rendered backgrounds, and polygon characters. You still move around, search for items, and solve puzzles, but the focus is more on action compared to the first game. Gameplay is mostly about going through different areas, finding what you need, and solving puzzles to move forward. Combat shows up more often this time, and aiming feels more direct without any help systems. The pacing keeps changing between slower exploration parts and more combat-heavy sections, which makes it feel a bit uneven. Overall, Alone in the Dark 2 adds more action while keeping the same basic structure. It doesn’t always feel smooth in how it mixes things, but it shows the series experimenting with new ideas. The controls and visuals feel old now, but the core gameplay is still the same.
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Recommended Feb 7, 2026
As a teenager, this was one of the best games I’ve ever played, back in the 1990s. Playing it again in 2026, with a package that simply works out of the box, it’s still a great game (a bit on the silly side during Grace’s parts — but that’s part of the charm, I guess). The puzzles are very nice, and even the tank controls are still OK-ish to this day. As we can save and reload at any second, the game ends up being quite easy, with the challenge coming mainly from the puzzles. I simply love the environments — the mansion, the cliffs, the labyrinth, and so on. The climax is a bit anticlimactic, but it’s still one of the greatest games of all time (for me at least, of course).
Recommended Feb 6, 2026
Alone in the Dark 2, developed by Infogrames and now published on Steam by THQ Nordic, is a sequel that both builds upon and diverges from the blueprint established by the original 1992 title. Released in 1993, it arrived at a time when the concept of “survival horror” was still being defined, and rather than simply refining the oppressive, Lovecraftian atmosphere of its predecessor, the sequel takes a noticeably different direction. While it retains many structural elements of the first game—fixed camera angles, polygonal characters over pre-rendered backgrounds, puzzle-solving, and limited resources—it shifts the tone toward pulp adventure and action-heavy encounters, creating a more eclectic and at times uneven experience. The story once again centers on Edward Carnby, the supernatural investigator introduced in the first game. This time, the narrative revolves around the kidnapping of a young girl named Grace Saunders, who is being held in a mansion controlled by a gang of criminals entangled with occult pirate lore. The premise blends gangster fiction with supernatural horror, an unusual combination that gives the game a distinct identity. Rather than confining itself to the …
Recommended Jan 24, 2026
Cool sequel
Recommended Jan 20, 2026
[h2]Review: Alone in the Dark 2 (1993)[/h2] Like the first game, I’m approaching this from the perspective of someone who grew up with MS-DOS games and understands the design expectations of the early 90s. Alone in the Dark 2 is not misunderstood — it is simply a very different game from its predecessor, and that difference defines both its strengths and its weaknesses. [hr][/hr] [b]A shift in direction[/b] Alone in the Dark 2 represents a clear design pivot. Where the original focused on atmosphere, isolation, and careful progression, the sequel leans heavily into action. Firearms are common, enemies appear frequently, and combat becomes a core mechanic rather than an occasional threat. This alone makes the game feel less like survival horror and more like an early action-adventure experiment using a survival horror engine. [hr][/hr] [b]Atmosphere and tone[/b] The game largely abandons the oppressive, Lovecraft-inspired dread of the first entry. In its place is a strange mix of gangsters, pirates, voodoo themes, and even seasonal elements. The result is not inherently bad, but it is tonally inconsistent and rarely frightening. Music and visuals are technically improved, w…
Not recommended Dec 19, 2025
A sequel that cranks up the action to the detriment of everything else. This series really did inspire Resident Evil.

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