

Antistatic
bluehexagons · 2019 · 2D Fighter, Competitive, 4 Player Local, Fighting, Platformer
PC
5 user reviews80% · 5
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Screenshots
About Antistatic
Antistatic is a crisp, uncompromising indie platform fighter built in a custom engine.
Inside a crumbling digital world, atomic combatants carry out their programming in an endless series of battles over the remaining shielded landmarks.
Local play — plug in multiple controllers and play together on one screenTraditional mechanics — shields, directional influence, lag-canceling, grabs, wavedashing, and more
GameCube adapter support — natively use the official adapter to play with the most iconic controller for the genre, with a familiar feel
6 characters — all with different play styles
10 stage layouts — some staples, and some new Internationalization Alpha Rough lookup/machine-assisted language options available for: Spanish, French, Italian, German, Russian, Japanese, Korean, Simplified Chinese, and Traditional Chinese.
Online AlphaOnline play is in alpha, but the central matchmaking servers are currently offline. Remote Play Together is the recommended approach for now.
Inside a crumbling digital world, atomic combatants carry out their programming in an endless series of battles over the remaining shielded landmarks.
Local play — plug in multiple controllers and play together on one screenTraditional mechanics — shields, directional influence, lag-canceling, grabs, wavedashing, and more
GameCube adapter support — natively use the official adapter to play with the most iconic controller for the genre, with a familiar feel
6 characters — all with different play styles
10 stage layouts — some staples, and some new Internationalization Alpha Rough lookup/machine-assisted language options available for: Spanish, French, Italian, German, Russian, Japanese, Korean, Simplified Chinese, and Traditional Chinese.
Online AlphaOnline play is in alpha, but the central matchmaking servers are currently offline. Remote Play Together is the recommended approach for now.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
✦ AI summary
Players praise the solid core gameplay mechanics and tight controls that make the fighting feel responsive and enjoyable, particularly comparing it favorably to similar platform fighters. The main criticisms center on the game's early development state, with complaints about limited character roster, lack of control customization options, and missing features, though players note the developer is actively engaged with the community and regularly updating the game.
Unplayable. You can't alter the controls.3 found this helpful
i genuinely don't know how i figured out about this game, and how i managed to play it for 25 hours (probably left it on in accident), but i'm probably one of the only people in the world who are still aware of this games existence. pretty fun game, especially with friends, and feels pretty nice to control.2 found this helpful
The movement is fluffin solid, this is a beautiful fighting game made by somebody who clearly knows what they are doing. This game is worth it!1 found this helpful
This game needs more attention. It's the most Melee-like platform fighter out at the moment while still being unique instead of directly ripping or tweaking already existing characters. My only issues are that I feel it's held back by it's lack of characters and models, considering the potential it has, and some of the character mechanics could be made more clear. I don't personally mind, as platform fighter developers tend to have a strange habit of designing their characters after the latest dumps they've taken (looking at you, Icons/Rushdown Revolt), but I know most players and spectators will want actual characters. Looks like this might be addressed in the future, since I saw something pertaining to it on the Trello. It's also developed by a guy who worked AirDash Online, which had a ton of potential.1 found this helpful
Very early in development, so it's lacking in a lot of departments. That said, the core gameplay is tight and with some time most of the problems will be fixed and most missing features will be implemented. Also, the dev seems pretty engaged with the community and is very active, at least on discord, while posting constant updates about the development timeline. Overall, at it's current state it's a very 'rough' game with a good core that only shows signs of improving.1 found this helpful
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