

Art is dead
Darkhunter Studios · 2023 · Action, Shooter, Casual, Story Rich, Arcade
PC
2 user reviews100% · 2
This game is free to play. Get it on Steam →
Screenshots
About Art is dead
Art is dead is a DIFFICULT GAME. It's a 2D top-down shooter that redefines the idea of AI enemies. In this game, walls can become your most dangerous enemy. You can't hide behind them, you can't use them to your advantage, and your bullets can't pass through them. Meanwhile, enemies can move freely through the map and they will chase you to your death. No matter how deep you are into the game, one stupid mistake can end your progress abruptly, so be careful and never underestimate your enemies. In addition to this, there's a deep lore behind the game explained in a very easy way, so you don't have to read long texts or memorize multiple names, just enjoy the way everything unravels.
Enemies are optimized to make your life there miserable. If you think you are fast enough, a new soul will approach you with terrifying speed while dodging your useless bullets. If you think your weapons are strong enough, a new soul will appear in the darkness, coming to you slowly but resisting all your damage. If you think you have everything under control, which you should never do, your surroundings will become the playground of a sneaky soul only visible through your lantern. All of them will tear you apart in seconds, so you better get away from them and think fast. These are not the only enemies there are, so don't get cocky and learn from all their movements.
The game has two main modes:
- Ego chamber: If you want to understand the lore of the game, this is where you should go. It can be done in 40 minutes or 100 hours, depending on your skill level. Take into consideration it's very challenging and can become frustrating at times. Each level works as a checkpoint, but be aware of every trick the weird entity tries to pull on you. You can lose all your progress if you are not careful and be forced to start the Ego chamber from the start. The more you advance, the more things you'll understand, and the more challenging enemies will become.
- Survival: Just to have fun and break scores. Make use of the best weapons, the best strategies, and the best equipment so you can last the most rounds possible. Just try not to break all the lights, you'll miss them on late rounds. You can choose from 2 different maps. Survival Corridor is composed of 27 rounds designed manually to make the experience there frustrating and difficult. You'll need to explore the map in search of better equipment and not get trapped in narrow corridors. Combat Arena on the other hand is very easy to explore, and rounds are randomly generated. If you have the patience and skills to get to round 100, that's a win, but I doubt you are capable of that.
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The game has a very defined and dark sense of humor. For every achievement you complete, a new skin will be unlocked so you can be more stylish while killing tormented souls. Some of them have a very rough sense of humor, while others are just cute, fun, or related to other products of Darkhunter Studios. Beware, even the little puns and jokes that may seem unfunny, have a reason for it. We made sure to create a very deep and dark lore behind this game, so anyone can have fun trying to understand exactly what's this game about.
So, what are you waiting for? For the price of a Happy Meal, you can hold the power to execute indiscriminate genocide on poor little sad souls. If you ask me, that's a safe bet.
We are thinking of adding multiplayer to the game, which would increase a lot the hours of entertainment. If we see a good reception from the players, we will start with the development and you will be able to enjoy the game with your friends in less than a week. You know what people say, genocide with friends tastes way better
Enemies are optimized to make your life there miserable. If you think you are fast enough, a new soul will approach you with terrifying speed while dodging your useless bullets. If you think your weapons are strong enough, a new soul will appear in the darkness, coming to you slowly but resisting all your damage. If you think you have everything under control, which you should never do, your surroundings will become the playground of a sneaky soul only visible through your lantern. All of them will tear you apart in seconds, so you better get away from them and think fast. These are not the only enemies there are, so don't get cocky and learn from all their movements.
The game has two main modes:
- Ego chamber: If you want to understand the lore of the game, this is where you should go. It can be done in 40 minutes or 100 hours, depending on your skill level. Take into consideration it's very challenging and can become frustrating at times. Each level works as a checkpoint, but be aware of every trick the weird entity tries to pull on you. You can lose all your progress if you are not careful and be forced to start the Ego chamber from the start. The more you advance, the more things you'll understand, and the more challenging enemies will become.
- Survival: Just to have fun and break scores. Make use of the best weapons, the best strategies, and the best equipment so you can last the most rounds possible. Just try not to break all the lights, you'll miss them on late rounds. You can choose from 2 different maps. Survival Corridor is composed of 27 rounds designed manually to make the experience there frustrating and difficult. You'll need to explore the map in search of better equipment and not get trapped in narrow corridors. Combat Arena on the other hand is very easy to explore, and rounds are randomly generated. If you have the patience and skills to get to round 100, that's a win, but I doubt you are capable of that.
**************************************************************************
The game has a very defined and dark sense of humor. For every achievement you complete, a new skin will be unlocked so you can be more stylish while killing tormented souls. Some of them have a very rough sense of humor, while others are just cute, fun, or related to other products of Darkhunter Studios. Beware, even the little puns and jokes that may seem unfunny, have a reason for it. We made sure to create a very deep and dark lore behind this game, so anyone can have fun trying to understand exactly what's this game about.
So, what are you waiting for? For the price of a Happy Meal, you can hold the power to execute indiscriminate genocide on poor little sad souls. If you ask me, that's a safe bet.
We are thinking of adding multiplayer to the game, which would increase a lot the hours of entertainment. If we see a good reception from the players, we will start with the development and you will be able to enjoy the game with your friends in less than a week. You know what people say, genocide with friends tastes way better
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
⠀7 found this helpful
"Art is dead" is a rather badly made 2D retro pixel top down shooter with the "soulslike" moniker slapped on it... made difficult on purpose, because this saves the developer having to create a lot of content. It's made with Godot's 2D engine, unlike the 3D engine which is pretty good, the 2D engine is awful, and of course, just like you can't make a silk purse out of a sow's ear, you can't make a reasonable game with a crap engine. No truly successful game has ever been made with Godot2D. There's an edgy "meta" concept to the game as it tries to be all huffy and pretentious about being a crap 2D retro pixel shooter, and the weird veneer over it isn't even as effective as putting lipstick on a pig (that's the second pig analogy today and it's not on purpose). Anyway at the end of the day this is a 2D retro pixel shooter, one of many thousands of these on Steam, all of which are widely ignored by the majority of gamers (see below for the player counts that prove this). It's just not interesting considering this got put on the same platform as games like Counter-Strike and Black Myth Wukong. This features really godawful pixel "art" instead of real graphics. It's hard to say …2 found this helpful
This indie 2D shooter is a frenetic experience where you'll have to face different types of enemies while you try to make your way through maze-like levels. Its single-player mode will have you traversing different hand-crafted levels as you try to survive hordes of ghosts. In its survival mode, you can test your skill and progress through countless rounds of enemies and bosses that get increasingly harder. Overall, it's a cool 2D shooter that will have you on your nerves and fighting for your life, trying over and over again until you finally make it past that level where you got stuck. Would recommend.2 found this helpful
This game offers a delightful and highly engaging experience. Despite its challenges, each defeat provides valuable lessons that prepare you for future obstacles. I prefer to view it as a reverse roguelike; while roguelikes feature changing levels in each playthrough, here, it is your understanding of the game that evolves. This aspect highlights the game's progression. Progression is essential in any video game, as it embodies the journey of improvement. This indie 2D shooter delivers a fast-paced adventure where you encounter various enemies while navigating intricate, maze-like levels. The single-player mode invites you to explore uniquely designed levels as you fend off waves of ghosts. In survival mode, you can put your skills to the test, battling through an endless series of increasingly difficult enemies and bosses. In summary, this is an exciting 2D shooter that will keep you on edge, compelling you to persistently attempt to overcome the challenging levels that may initially seem insurmountable. I would highly recommend it. The game is straightforward yet highly effective, concentrating on its core elements rather than spreading itself too thin.1 found this helpful
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I finished the first level (if it can even be considered to be the first level, because there is no level selector) and the next level wanted me to get 3000 points to open the next door. This could be achievable, if there wasnt coming 10 enemies from each direction that can walk through wall each second. The survival is just boring cod zombies, but with ghosts and 2d
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