

Artificial Defense
Thiemo Bolder, ONEMANGAMES · 2016 · Indie, Strategy, Action, Tower Defense
PC
Mostly Positive76% · 70 📈 Making a comeback 85%
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Screenshots
About Artificial Defense
In a nutshell:
"It's a yummy cocktail out of a AC130-Top-Down Shooter, RTS and a bit of Tower Defense. It's surely different, but it works out!"

1 simple task:
Defend your Operation System (OS) against intruding creeps.
The execution might be a bit harder, though.
Features
- A new genre (RTS + Tower Defense + Orbital Shooter)
- 21 Offense Weapons (From Flintlocks to Neutron Bombs and Nukes)
- 21 Defense Towers (From Pistol Sentry Towers to Railgun Installations)
- 7 Hardware- Levels (Evolve from Punch-Tape to Quantum A.I.)
- 49 Challenges on 7 different Servers
- 13 Music Tracks
Firing off miniguns, launching Hellfire missiles, dropping incinerating Hades-Bombs and colossal asteroids, deploying mighty railgun and acid towers and spawning your own Intrusion Counter Measures (ICMs) to reconquer corrupted databases and firewalls are just some of the actions you can take while fending off the creeps. Earn RAM and upgrade your arsenal and hardware-level. Start as an analog punch-tape system and evolve into a quantum A.I. mainframe.
Offense - Orbital Shooter
There are 21 offensive weapons available, reaching from outdated flintlocks, over maverick-missiles to devastating meteors and neutron-bombs. You can switch between three pre-loaded weapon categories and launch the installed weapons every few seconds. Each round you fire costs you RAM and each weapon type has its own unique cooldown so you must choose wisely and adapt quickly to different situations. But beware, aiming requires some skill. Creeps are moving targets and your projectiles need some flight time before impact. You can unlock and install new weapons in the uplab.\
Defense - Tower Defense
There are 21 defense towers available, reaching from pistol-sentry-towers, over incinerating flame-throwers to powerful long-range railgun towers. In addition there are 7 production towers which produce your main resource: RAM (Random Access Memory). Yes, building up a small RAM economy is very important, in order to keep your system routines running. Towers must be deployed by an expensive capsule drop and you have to find the sweet spot between the right amount of resource production towers and the performance of your defense perimeter. You can unlock and install new tower versions in the uplab.
Conquer - Real Time Strategy
Spawn Intrusion Counter Measures (ICMs) in order to conquer corrupted system-structures like databases, honeypots and firewalls. Databases e.g. spawn datablips, which carry valuable data and head for your backup-devices. Every datablip successfully arriving at its destination releases a certain amount of RAM, so you should do your best to protect those important but vulnerable convoys.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Good concept and music, but I wasn't able to finish it as it felt a bit too grindy by the end. New mechanics mostly just add more painpoints to the gameplay. Upgrades feel satisyfing but are pretty artificial - each new one is (almost always) strictly better variant of the old, so it feels a bit artificial.
A relatively simple "aiming required" tower defense game with poppin' beats. While the strategic aspects and loadout selection can be critical, the game mostly comes down to accurately and efficiently destroying your enemies manually. The gameplay is basically "AC-130 simulator" with a digital hardware theme, and is absolutely worth the 2-3 USD the 1-man dev is asking for it.
i dont like this game
thanks for the game, please continue the good works and then combine them into one through use of cosmetic purchases? a single game to run them all :) good days to you and you all sorry for any bother and thanks for your time
Try it out if you like orbital shooters and defense games. Not my thing.
An interesting blend of a few genres. Controls didn't really work for me. played through it for a bit but like others (look at the achievement drop off) I didn't really see the point in sticking around for the challenges.
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