Beguile

Beguile

coeda · 2025 · Casual, Multiplayer, Social Deduction, Online Co-Op, PvP

PC
Positive100% · 10
Best price
$4.99
lowest tracked $3.99
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About Beguile

Overview

A fresh party game that mixes romance with werewolf-style deception!
Confess your love — and take out your rivals! Dive into heart-pounding mind games in this fully command-based online PvP.Win the match through romantic bluffing and clever strategy. Pull off a successful confession…and your target is taken out by love! Fail — and you go down instead. Will you read hearts correctly, or get your own broken?

Game Modes

Online PvP for 2–8 players. (Solo play is not available.)
  • Quick Match — Get matched with random players who are online.
  • Custom Match — Only players who enter the same password can join the room.
※ The game doesn’t include built-in voice chat. We recommend using external voice tools to enhance the social experience.

Key Features

  • Online matches for up to 8 players
  • Fully command-based gameplay — no direct movement
  • Deep psychological bluffing and strategic play
  • Great for partying with friends and lively streams
  • Cute, poppy, and charming visuals
Streaming & content creation: Feel free to stream or upload — personal or commercial, individual or corporate, all welcome!

How the Game Works — Basics

Players are split into two opposing teams (Villagers and Werewolves). The objective: eliminate all players on the enemy team by using “confessions.”
  • A successful confession eliminates the player who was confessed to.
  • A failed confession eliminates the confessor.
  • The game alternates between Day and Night turns. Each turn, every player chooses one action to perform.
Day: Take actions to raise someone’s affection and increase your chances of succeeding later.
Night: Attempt confessions and try to eliminate opponents.

Roles & Player Stats

Roles

There are two roles: Villager and Werewolf.
  • Your team’s role is the same for all teammates; the opposing team has the opposite role.
  • Roles swap every day (Day 1 = Villager, Day 2 = Werewolf, Day 3 = Villager, etc.), so everyone alternates between attacking and defending.

Affection

An affection level measures how much one player likes another (1–4).
  • Each player has an individual affection value for every opponent (only visible to the owner).
  • 4 = love, 1 = dislike. Higher values increase the chance that a confession will succeed.
  • Affection values affect both outcomes when you are confessed to and whether you can successfully confess yourself.
  • Initial affection values are randomized.

Type

Each player has a type (Passionate / Free-Spirited / Gentle) that represents their preferences.
  • Your team’s types are visible to teammates.
  • Types affect date outcomes and how affection changes.
  • Type is randomly assigned at game start.

Actions

The game progresses by alternating Day Turns and Night Turns. Below are the available actions for each role.

Day Turn — Werewolf Actions (examples)

Date (Passionate / Free-Spirited / Gentle)
  • Dates change affection based on types:
  • If the date matches your type, your affection toward the target +1.
  • If the date matches the target’s type, the target’s affection toward you +1.
  • If the date is the target’s disliked type, the target’s affection toward you –1.
    (In short: a fun date → they like you more; a bad date → they like you less.)
Longing
  • Set your affection for the chosen target to maximum (4).
    (A one-sided crush — you go all-in!)

Day Turn — Villager Action

Fortune-Telling
  • Reveal a chosen target’s affection toward you to everyone.
  • Only one Villager can use this per day: the first Villager to select an action that daytime turn.(See how someone really feels about you!)

Night Turn — Werewolf Action

Confess
  • Confess to a chosen target. The result depends on the target’s affection for you:
  • 4 → Confession succeeds: the target is eliminated.
  • 2–3 → No effect.
  • 1 → Confession fails: you are eliminated.
  • Note: You can only trigger a confession if your affection for that target is 3 or higher.
  • (Mutual feelings win; one-sided love can be dangerous!)

    Night Turn — Villager Action

    Tempt
    • Prompt a target to choose whether to confess to you.
    • If they choose No, nothing happens.
    • If they choose Yes, they will confess to you.
  • This forced confession is treated differently from a normal confession:
    • It happens regardless of the target’s affection toward you.
    • If your (Villager’s) affection toward the target is 3, the confession succeeds.
  • Outcomes when the forced confession occurs:
    • Your affection 3 or 4 → Confession succeeds → you are eliminated.
    • Your affection 2 → No effect.
    • Your affection 1 → Confession fails → they are eliminated.
  • (Flirt to confuse and turn the tables!)

    Win Condition

    Eliminate every player on the opposing team using confessions to claim victory.

    Final Word

    You’ve read this far — you might be a romance master already! Deduce opponents’ types and affection levels, out-think your rivals, and win with charm and cunning. Ready to gamble with your heart?

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