

BlackSands
Rotting Brains Studio · March 4, 2026 · Action, Shooter, Action-Adventure, FPS, Indie
BlackSands is free to play — no purchase needed. We track it so you know if that ever changes.
Screenshots
BlackSands price
BlackSands is free to play — there is no purchase price, on Steam or anywhere else we track. We keep watching it, so if it ever stops being free the price history on this page will show when that happened and what it changed to.
About BlackSands
Face dangerous and mysterious enemies: constant waves of harassing foes harassing you constantly in close range, or deadly turrets keeping you from approaching. Explore and learnEach loop is an opportunity to explore and decipher the arena’s complex structure. More intricate than it first appears, you will be challenged by different puzzles, finding secret interactions and unexpected paths.
Don't fear, every discovery you'd make will be carefully noted into an interactive map as you progress. Once understood, its systems will organically offer you new paths, enabling fast and seamless traversal through previously explored areas.Use your environmentDestroy walls, activate jump pads, moving platforms and other mechanisms: use your creativity to think and discover new pathways, shortcuts and secrets under your feet, which may be the keys to freedom.
BlackSands — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
An interesting concept that I feel doesn't work due to poor level design. If they can work on the level design it could be a solid game. Shooting mechanics are fine game didn't run great on the Steam Deck roughly 25 FPS would call it playable. This is 1 of those games where I wish we had an in-between option instead of thumbs up or down. Level design is definitely a thumbs down right now but everything else is a thumbs up. I think I will give it a thumbs up with a lower score in the end. 6/1010 found this helpful
uh its ok, i can see its appeal but trial and error games like this im not a fan of, but i thinks alright. I both like and dislike this game (60% dislike 40% like)1 found this helpful
A at first interesting shooter where you run around the map killing robots trying to solve mazes/puzzles with the goal of deactivating a big explosion in time that often runs out but usually you've solved a little more of a puzzle so you get further each time the timer ends. However it is hard to figure it all out on your own, there is little hints or guidance and so it gets pretty boring once you've run out of ideas 3.4/10
It is a really cool idea and for a student game is very impressive. But it is not fun to play or explore when the initial excitement of exploration is done because you just never have enough time to get your bearings and not enough shortcuts or level skips exist to quickly get to where you were, unless I missed an explanation for that or something (speaking of, not sure why you guys made it so cryptic with the symbols, the mental load of understanding the loop and progressing I think is already enough to ask the player). Want my advice? Do this again, just make the time limit longer. It's not a perfect solution, but a LOT of the friction would go away and make the rougher parts fine if you just had more time to get your bearings, figure out what you even need to do, and execute. It's not the best win, but it is a really easy one. Just a thought. Also might want to include a way to self destruct on a run, avoid the tedium of waiting out the clock if you mess up. Still a recommend because taken only as a student project and a proof of concept, this is super cool and you should still be proud.
Good game, kinda confusing but neat
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