

Bomb Defense
Mitorah Games · 2017 · Strategy, Indie, Casual, Tower Defense, Puzzle
PC
4 user reviews50% · 4 📉 Recent reviews down 16%
Compare prices in Official Stores
Compare prices in Keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
Screenshots
About Bomb Defense
You get a limited amount of money to buy traps, bombs, turrets and walls and place them in optimal positions to defend against enemies trying to harm your curious little kitten Mimi who, for some reason, keeps wandering into an array of sinister dungeons and graveyards.
Any less than optimal defensive plan, or any small mistake in executing it will lead to the death of your kitten. Given your budget for a level, you need to carefully think what objects to buy and carefully plan the exact spots where you place each object.

While on first glance it appears similar to tower defense games, this game requires a lot more thinking and certain puzzle-solving skills to keep your pesky little cat alive. A true test of your IQ if played with a normal or high difficulty setting. Or a strategy game that leaves a little bit of room for error with lower difficulty settings.
Our other strategy game: Battles of Norghan
Any less than optimal defensive plan, or any small mistake in executing it will lead to the death of your kitten. Given your budget for a level, you need to carefully think what objects to buy and carefully plan the exact spots where you place each object.

While on first glance it appears similar to tower defense games, this game requires a lot more thinking and certain puzzle-solving skills to keep your pesky little cat alive. A true test of your IQ if played with a normal or high difficulty setting. Or a strategy game that leaves a little bit of room for error with lower difficulty settings.
Our other strategy game: Battles of Norghan
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
A completely different take on the tower defense genre. Combining it with the Puzzle genre, making for a difficult game. Buy traps, bombs, turrets and walls and place them in optimal positions to defend against enemies.
TRASH i mean it..its just a really badgame! Its clunky, designed bad and the whole idea is weird at best. even 10 cents would be a waste of cash..and playing it is a waste of time..will never get my 20 minutes back i wasted!
There is a certain amount of charm to this game, but it also has some glaring flaws. - You cannot scroll the camera, but some of the map is offscreen. For example in the tutorial it is shown that completely blocking the enemy path is a valid way to win the game. So on the first level I picked a location and placed a wall, preventing the enemy from reaching the objective. The enemy then proceeded to walk offscreen and around the obstacle I placed. There was a second path that is offscreen and invisible to the player. - You have to purchase the traps that you want to use before being able to view the level. There is no way to sell traps and purchase new ones after completing the purchase phase. This leads to an annoying flow of buying some traps, then seeing the actual level and realizing that your traps are not what you need and being forced to restart the level in order to buy the correct items. These are just two issues that I found within the first 5 minutes. There is a lot of potential with the idea of a puzzle-oriented tower defense game, but this one just isnt finished. It would be cool to see the developer polish up the title or do a sequel, because the bones of something…
An ugly and sloppy mess, need some serious work in all areas.
This is a tower defense game that does not use a grid system. It does not mark enemies' paths. It lacks essential quality-of-life features. And it's coded in such a way that the enemies are inconsistent in their behavior each time you start a wave. For instance: I want to place a wall to block a doorway. The doorway is larger than the wall, meaning I need to make sure to position the wall in the middle of the doorway. There is no indicator as for when I've successfully blocked off the pathway versus when I've left too large a gap on one side or the other for the enemies to pass through. This would be solved with a live-updating enemy path indicator, but that doesn't exist in this game. So I place the wall down, only to realize it's not in the right spot. If I notice the mistake quickly, there is an undo button, but that button is inconsistent and doesn't always operate properly, and I cannot pick up anything I put down. Meaning this wall is stuck in the wrong spot and I have to either restart the level or load a save (you only unlock the ability to save after level 8 for some reason). This wall being a headache to place correctly wouldn't be a problem on a grid system, but this g…
It's terrible
Community reviews
—
0 reviews
Sign in to write a review.
No reviews yet. Be the first to review this game.











