

BRING IT DOWN!
Triverske · 2019 · FPS, Sandbox, Physics, Shooter, Experimental
PC
2 user reviews50% · 2
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About BRING IT DOWN!
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Get ready to raze hell and become an explosives expert / demolition worker in MIRROR QUEEN's latest game: BRING IT DOWN!
BRING IT DOWN! challenges the player to demolish structures given a limited supply of explosives. Your grasp on physics will be heavily disputed as you make your way through a variety of levels and weapons.

The CHARGE LAUNCHER is the quintessential razing tool, letting you set up explosives before detonating them in a single chain reaction. Gravity affects the charges more than any other type of ammo, so it's important to aim a little higher than you normally would aim if you're trying to aim accurately. Your charges can also bounce, so ricochet them off walls to get to hard to reach areas.

The HAND CANNON is a brute-force tool of destruction, capable of launching high-mass cannonballs at breakneck speeds. What it lacks in explosive power can be regained through its sheer force and quantity. Cannonballs have the increased power needed to knock obstacles out of the way and off the building platform for maximum bonus points.

The GUIDED BAZOOKA is a strange, but intensely accurate weapon capable of hitting buildings from any angle. Launch a rocket in the direction of your choosing then use the attached laser sight to guide the rocket to the place of detonation. Strategic users might even find that they can shoot the rocket beyond the structure then have it change course to attack from the rear.
Get ready to raze hell and become an explosives expert / demolition worker in MIRROR QUEEN's latest game: BRING IT DOWN!
BRING IT DOWN! challenges the player to demolish structures given a limited supply of explosives. Your grasp on physics will be heavily disputed as you make your way through a variety of levels and weapons.

The CHARGE LAUNCHER is the quintessential razing tool, letting you set up explosives before detonating them in a single chain reaction. Gravity affects the charges more than any other type of ammo, so it's important to aim a little higher than you normally would aim if you're trying to aim accurately. Your charges can also bounce, so ricochet them off walls to get to hard to reach areas.

The HAND CANNON is a brute-force tool of destruction, capable of launching high-mass cannonballs at breakneck speeds. What it lacks in explosive power can be regained through its sheer force and quantity. Cannonballs have the increased power needed to knock obstacles out of the way and off the building platform for maximum bonus points.

The GUIDED BAZOOKA is a strange, but intensely accurate weapon capable of hitting buildings from any angle. Launch a rocket in the direction of your choosing then use the attached laser sight to guide the rocket to the place of detonation. Strategic users might even find that they can shoot the rocket beyond the structure then have it change course to attack from the rear.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
So I got this thinking it was going to be a vr angry birds type game. It is. You have three different kinds of weapons to knock down or destroy what seems like a lot of building levels. I haven't seen it all since later levels need to be unlocked by completing the levels before them. It's a great pick up and play for a few minutes game. Not much else to say about it. I'd say it's worth 20$ and a nice game to get especially for friends when they stop by. I'm going to be going back to this game instead of the lab whenever I feel like knocking down stuff. My only issue would be the controls for the htc vive. I couldn't find a way to change them in game. Not that annoying, but the mine detonation is the same pad circle thing that turns you a few degrees in game. Otherwise the game looks decently polished.5 found this helpful
[h1]Experienced on the Oculus Rift with Touch Controllers[/h1] [i]Please note: I received a free Steam key through the Steam Curator Connect program[/i] You can view my review + gameplay here: https://youtu.be/9rX1AuU8EUk This game is a great concept that could be a totally awesome experience in VR. After all, who hasn't wanted to just blow ♥♥♥♥ up and see the fireworks and destructive aftermath? Unfortunately, this is a promising physics puzzler that falls short of greatness. That isn't to say this a bad game, but it could have been so much better with some more time in the oven. The objective of this game is to raze buildings / structures below a certain level for each level. You also have 3 challenges for each level. You will have to complete enough challenges to unlock later levels. You have 3 weapons: the charge (grenade) launcher, the hand cannon, and the guided bazooka. You're within a blocked off area with signage in front of you and the building / structure is in another blocked off area in front of you. You fire your weapon into strategic spots to start the destruction. The challenges can be .. well challenging. There were more than a few that I thought I was so clo…4 found this helpful
[h2]Broken... and no Dev reply?[/h2] If you are thinking of buying, make sure you can return it. It didn't work at all for me. No chance to even get past the menu. If you are the Dev, please reply to your discussion threads about the game not recognizing Motion controllers, like my Index. Update the game description to accurately list what it works on, and I'll remove my negative review (since I don't know if the game is good or bad).3 found this helpful
Doesn't work. Controllers completely unresponsive. Tried on G2 with index and WMR controllers.
BRING IT DOWN is not a bad game, but it gets boring very quickly: most challenges require patience for numerous attempts more than accuracy or planning. First few explosions are always fun, especially when you hit that sweet spot that creates the biggest blast, sending debris flying everywhere. But after that you need to clear out the rubble, ensuring it is below the grid to complete the level. And that part is very tedious: it feels a lot like a cleaning chore. Less important issues: - Audio for falling debris is very bland and quite, making them feel weightless - There are a lot of levels available, but a most of them are very similar, and the strategy to finish them is always the same - Hand Cannon is very weak and unsatisfying, it pushes the blocks way too gently and a fails to explode some of the times
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