

Built by Day, Bitten by Night
GameEraStudios · July 11, 2026 · Simulation, Casual, Strategy, City Builder, Colony Sim
Built by Day, Bitten by Night is free to play — no purchase needed. We track it so you know if that ever changes.
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Built by Day, Bitten by Night price
Built by Day, Bitten by Night is free to play — there is no purchase price, on Steam or anywhere else we track. We keep watching it, so if it ever stops being free the price history on this page will show when that happened and what it changed to.
About Built by Day, Bitten by Night
Built by Day, Bitten by Night is a voxel city-builder where you peacefully construct your kingdom during daylight hours, then defend it against waves of zombies, pirates, yetis, and worse when night falls. It blends the meditative satisfaction of arranging the perfect little realm with the white-knuckle intensity of tower defense, letting you experience both halves of the genre in one dangerously addictive cycle.
- Survival — full enemy escalation, boss nights every 5 days, pirate nights every 4, horde nights every 10, massive nights every 100, harder waves as your treasury grows.
- Peaceful — no enemies, ever. Just you, the calm soundtrack, and an island to make beautiful. Music stays on the soft day tracks all night long.
- Three world sizes — Small, Medium and Large — pick your scale.
- Auto-save every 10 seconds plus a dawn checkpoint every day — exit any time and pick up exactly where you left.
- Resume / Start New buttons appear on the menu the moment a save is detected.
- Save & Exit writes your progress to disk before the window closes.
- Restart wipes everything for a fresh run with the mode picker.
- Run stats panel inside the pause menu shows live counts: population, kings, kills, gold, mansions, defenders, walls, happiness — your whole reign at a glance.
Built by Day, Bitten by Night — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
I thought that it looked like a fun little tower defense, but I cannot name a single redeeming feature of it. The balance is atrocious. Even the highest difficulty is so easy that I don't even know what to compare it to. You get way too much gold and the tower are way too strong, so there is zero challenge. Performance is bad, like really bad. The game doesn't like it if you got too many entities at all, so if you start building tons of stuff expect the game to slow down and you'll get stutter when you turn the camera. And this ain't only for buildings that actually do something, (like tower) but even building a moat with rivers is going to lag your game! My game slowed down by more than 3x, so a 45s wave took over 2 minutes at the end! This is with a high end pc and I'd not be surprised if it'd crash others. It's also really sucks that the gold earning buildings aren't automatic. You've to collect the gold yourself and that quickly becomes annoying, especially once you build more of those. The waves themselves are also quite boring. Don't expect massive waves of enemies, expect a few dozen enemies spawning all around you. And the buildings also just feel like a random collect…5 found this helpful
Get ready for your computer to crash!3 found this helpful
Im going to say no. but it is entirely up to yourself as a gamer. This whole game is made by AI. So that's just a heads up. Don't expect any real depth.3 found this helpful
fun....until day 12 when my frame rate just disappeared fix that and itd be a fun kill an jour or two game2 found this helpful
Pure AI Slop. No effort to get it in a fun state before releasing. Stay far away from devs with this mindset. Free, yes, but nothing good comes from this type of release.1 found this helpful
TLDR: its fine, and not unworthy of consideration, but kinda just a bad knockoff of kingdoms and castles I found the game to mostly just be about bulk clicking. Very fast wave cycle times, lots of little things to build, even the "auto-collector" for your buildings is kinda slow and only works during the day, so optimal gameplay would also involve clicking all your production buildings every night. the pace at which the game demanded I be entering commands in order to keep up did not facilitate anything approaching tactical city building, learning what buildings actual do, or accomplishing half of what I wanted. I think if the pacing was slower there could be a pretty good game here with few other modifications
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