

Citywars Tower Defense
01 Studio · March 4, 2022 · Strategy, Tower Defense, Free to Play, Survival, Third Person
Citywars Tower Defense is free to play — no purchase needed. We track it so you know if that ever changes.
Screenshots
Citywars Tower Defense price
Citywars Tower Defense is free to play — there is no purchase price, on Steam or anywhere else we track. We keep watching it, so if it ever stops being free the price history on this page will show when that happened and what it changed to.
About Citywars Tower Defense
Citywars Tower Defense is a hybrid tower defense and action game where you actively fight alongside your defensive structures while gathering resources and upgrading towers to protect your Crystal core. What sets it apart is its blend of real-time combat across multiple biomes, cooperative multiplayer where players divide roles, and hidden towers with unique synergies that reward exploration and strategic tower placement.
- Submerged towers that slow enemies as nearby deaths empower them.
- Magma towers that erupt with magma flows burning nearby enemies.
- Guardian towers that summon an NPC to hold the front line.
Citywars Tower Defense — game info
- Platforms
- Windows, macOS, Linux / SteamOS
- Steam Deck
- Verified
- Player modes
- Online co-op, Split screen, Cross-platform multiplayer
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Citywars Tower Defense blends tower defense with survival crafting and city management, creating an ambitious hybrid that shows promise in cooperative play with solid mechanics and no major technical issues. However, players consistently note that the game suffers from repetitive map design, a class system that feels underdeveloped, and resource gathering that feels like a tedious grind rather than engaging progression; additionally, single-player balance issues make the starter tower overpowered compared to later unlocks, and there are some gameplay bugs like friendly fire from ranged
Citywars Tower Defense feels like someone tossed Minecraft, a tower defense, a resource‑gathering grind, and a light simulation into a blender. The result is… unusual and bizarre. Not always in a good way. Its main downsides stand out quickly: [b]A. Repetition sets in fast.[/b] Every map follows the same formula, the same route to victory and the same early‑game routine. After a few runs, the pattern becomes dull. [b]B. The class system barely matters.[/b] It exists, but its influence on actual gameplay is minimal, making it feel more like a decorative feature than a meaningful mechanic. [b]C. Resource gathering is the game’s biggest flaw.[/b] The developer clearly wanted to make Citywars Tower Defense “unique” by forcing players to gather materials to upgrade towers. In practice, it just makes the game uniquely exhausting. Every single match starts the same way: collect 30 sticks, rocks and whatever else you can find; build your first towers and a workbench; craft an axe; chop wood so your towers don’t leak early waves. This loop is mandatory. There’s no skipping it, no starting resources and no alternative path. Gathering during and between waves sounds like a fresh twis…4 found this helpful
1 found this helpful
I love the concept, and with friends I'm sure it would be a ton of fun, but singleplayer ain't half bad either! Good mechanics, never had any handling issues, lag, etc. It's neat to see other players walking around selecting missions with you, even fairly far into it. The basis is definitely there for having a personal zone of some sort that you build up and develop on the side, if you're into that, but they make it very clear that that's optional if you just wanna play some damn good tower defense. The only issues I've ever had with the game was that the starter tower is going to be the one you use to get through everything (if solo, and at normal difficulty or higher), and it makes unlocking new ones kind of disappointing, and that there isn't much incentive for exploring beyond the first 5 levels of tower upgrades because the changes are fairly minimal
So uh. i've only played the first level and i can tell this is a great game... although the AI voices are a bit of putting... it might be me but i think it kinda takes away from the experience... if your not me 10/10 would recommend
Citywars Tower Defense, developed and published by 01 Studio, takes the traditional tower defense formula and expands it into something more ambitious by blending cooperative survival gameplay, crafting systems, city management, and real-time combat. Instead of limiting players to placing defensive structures and waiting for enemy waves to arrive, the game builds an experience around preparation, teamwork, and long-term progression. The result feels like a fusion of multiple genres working together to create a survival-focused strategy experience that rewards planning just as much as action. At the center of the gameplay is the responsibility of building and protecting a growing settlement against increasingly dangerous enemy attacks. Players are not simply commanders observing defenses from a distance. They actively participate in gathering resources, expanding infrastructure, constructing defensive positions, and directly fighting alongside the city they are trying to preserve. This approach creates a stronger feeling of involvement because every phase of development contributes directly toward survival. The building mechanics provide one of the game's strongest foundations. Re…
Game concept is good overall, i love it but there's def some things that need to be fixed. When i place a ranged tower, they attack allies/allied towers. The guardian also keeps getting attacked by aoe towers.
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