

Conflict of Heroes: Awakening the Bear
Western Civilization Software · 2016 · Strategy, Simulation, Board Game, Wargame
PC
Mixed62% · 39
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About Conflict of Heroes: Awakening the Bear
This exciting new release is a faithful adaptation of the renowned Conflict of Heroes board game that won the Origins Historical Game of the Year, Charles Roberts Wargame of the Year and the James F. Dunnigan Design Elegance Award, as well as many others!
Designed and developed in cooperation with Uwe Eickert, the original designer of Conflict of Heroes, and Western Civlization Software, the award-winning computer wargame studio, no effort has been spared to bring the outstanding Conflict of Heroes gameplay to the computer. Conflict of Heroes: Awakening the Bear! includes an AI opponent as well as full multiplayer support with an integrated forum and game lobby. To remain true to the core gameplay of the board game, the PC version is designed to be fun, fast and easy to play, though hard to master. The game design is also historically accurate and teaches and rewards platoon and company-level combined arms tactics without overwhelming the player with rules.
The year is 1941. Germany has defeated Poland, Denmark, Norway, and France with ease. In the morning hours of June 22 over 3 million German soldiers attacked Soviet forces along a 1600 kilometer front heralding the beginning of Operation Barbarossa. Complete surprise was achieved and the Germans struck deep into Soviet territory. The Germans thought that the Soviets would fold like a house of cards. Their officer cadre had been massacred by Stalin, training was poor, and morale low. The Blitzkrieg catches the Soviets by surprise and they lose over 1.75 million men in the first two months alone.
The Germans are unstoppable, their Panzers pushing to the very gates of Moscow. But then winter hit and the cold drained the German’s resources, strength, and morale. The Soviets began striking back in the dead of winter and the momentum began to shift in their favor through the following spring. The bear had awoken!
Conflict of Heroes: Awakening the Bear! takes you to the Eastern Front of World War II during Operation Barbarossa, the German invasion of the Soviet Union. This release includes a historical roster of infantry, artillery, mechanized and support units for the Axis and Soviet forces for the time frame of Operation Barbarossa.
Much effort went into distinguishing the units in the game by highlighting their historical strengths and weaknesses. For example, each tank defense rating takes into account relative armor thickness, armor slope deflection percentage, speed, size, targeting mechanics, and crew training. All these factors are represented in an easy to learn target number system.
Also included are all ten original Awakening the Bear! scenarios as well as eleven new Frontier scenarios, five new Commanding Heights scenarios and a very flexible “Partisan Road” Point Buy scenario. For those with a creative urge, Conflict of Heroes also comes with a scenario editor which allows players to create and share completely new scenarios using the Awakening the Bear! units.
The included scenarios, many of which you can play in about an hour, are designed to depict the pivotal points in a given battle. You can learn enough of the game to play the first scenario in ten minutes and a full set of in-game tutorials is included, as well as a full-color printed manual.
Features
Designed and developed in cooperation with Uwe Eickert, the original designer of Conflict of Heroes, and Western Civlization Software, the award-winning computer wargame studio, no effort has been spared to bring the outstanding Conflict of Heroes gameplay to the computer. Conflict of Heroes: Awakening the Bear! includes an AI opponent as well as full multiplayer support with an integrated forum and game lobby. To remain true to the core gameplay of the board game, the PC version is designed to be fun, fast and easy to play, though hard to master. The game design is also historically accurate and teaches and rewards platoon and company-level combined arms tactics without overwhelming the player with rules.
The year is 1941. Germany has defeated Poland, Denmark, Norway, and France with ease. In the morning hours of June 22 over 3 million German soldiers attacked Soviet forces along a 1600 kilometer front heralding the beginning of Operation Barbarossa. Complete surprise was achieved and the Germans struck deep into Soviet territory. The Germans thought that the Soviets would fold like a house of cards. Their officer cadre had been massacred by Stalin, training was poor, and morale low. The Blitzkrieg catches the Soviets by surprise and they lose over 1.75 million men in the first two months alone.
The Germans are unstoppable, their Panzers pushing to the very gates of Moscow. But then winter hit and the cold drained the German’s resources, strength, and morale. The Soviets began striking back in the dead of winter and the momentum began to shift in their favor through the following spring. The bear had awoken!
Conflict of Heroes: Awakening the Bear! takes you to the Eastern Front of World War II during Operation Barbarossa, the German invasion of the Soviet Union. This release includes a historical roster of infantry, artillery, mechanized and support units for the Axis and Soviet forces for the time frame of Operation Barbarossa.
Much effort went into distinguishing the units in the game by highlighting their historical strengths and weaknesses. For example, each tank defense rating takes into account relative armor thickness, armor slope deflection percentage, speed, size, targeting mechanics, and crew training. All these factors are represented in an easy to learn target number system.
Also included are all ten original Awakening the Bear! scenarios as well as eleven new Frontier scenarios, five new Commanding Heights scenarios and a very flexible “Partisan Road” Point Buy scenario. For those with a creative urge, Conflict of Heroes also comes with a scenario editor which allows players to create and share completely new scenarios using the Awakening the Bear! units.
The included scenarios, many of which you can play in about an hour, are designed to depict the pivotal points in a given battle. You can learn enough of the game to play the first scenario in ten minutes and a full set of in-game tutorials is included, as well as a full-color printed manual.
Features
- Added “Persistent AP” gameplay mode as the default option in which units retain their AP pools when player switches to activate a different unit. "Classic AP" option is similar to the original gameplay in that APs are not retained when a different unit is activated.
- Added “Fog of War” game option that conceals all units in hexes that are not visible to enemy units.
- Add a game option to play with unit quality variations (for example, Green, Experienced, etc.). Quality levels affect a variety of unit ratings.
- Added two new levels of bunker.
- Added a new “ruined building” terrain type.
- Added rules for point buy games (such as Partisan Road)
- Line of Sight calculations use a 3D technique -- ray casting on the map geometry -- instead of the rules in the book. This allows the computer game to have more complicated hills than in the board game.
- The computer game does not have weapon cards from the board game, and there are two Action Cards that we did not implement: “Move 2 Hexes” and “+1d6 CAPs.”
- Group Movement rules are somewhat different from the board game to accommodate and keep in balance the new Persistent AP game option.
- The computer game doesn’t use the card or counter limit from the computer game.
- And many more Firefights!
DLC & expansions
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Base game + 2 of 2 DLC at today's best prices.
$74.97
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What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
I enjoy playing turn-based wargames, but this particular one seems more like a very basic prototype than a fully developed game.7 found this helpful
This game is a very BADLY designed version of the board game which is superb. So many bugs and structural issues in this game. The developer has long abandoned this project realizing the deep flaws. Avoid !!5 found this helpful
Old game and abandoned by the devs, but scratches the itch of tactical wargaming very well. Use the boardgame maps, 2d counter graphics and top-down view and it looks great especially with maitrebongo's mod from Matrix Games forum (also a lot of user-created scenarios there). AI is not the best but better than LnL Tactical Digital, and the game flows better in my opinion. No crashes or bugs on my Win7 64-bit, but haven't tried the allegedly bugged scenario with airplanes yet.5 found this helpful
This is a great adaptation of the board game Conflicts of Heroes and lots of fun. It would be even better if it was still supported. It would be really great if they at least opened it up to community modding. The rules used are not the current v.3 game rules used with the board game and it would be nice to have option to use those rules. I'd pay for an upgrade but maybe a modder could do it if they allowed Workshop mods.
June 2026 update - I played a few scenarios on my new 5080 / 275H laptop and CoH so far runs fine. I still have to test scenarios with airplanes, though. Some glitches with a G502X mouse, switched to M650L. Conflict of Heroes - Storms of Steel randomly crashes during play with Windows 10 on my main laptop (i7 8th gen, 16 GB ram, 1TB hd), mainly - but not exclusively - when there are airplanes on the map. That's quite frustrating, since after reloading the last save or autosave, the game keeps crashing during the same impulse. I installed Windows 8 and CoH-SoS on a secondary laptop, and crashing behavior is the same as with Windows 10. Although old, the game is fast and playable, but the crash issue kills any will to play it. I searched the web for fixes, but could find none.
BLENDS REALITY
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