

Cosmic Waves
Squirrel Knight · 2025 · Action, Arcade, 3D, Shoot 'Em Up, Pinball
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About Cosmic Waves
A new dynamic in ball control: Utilise up to four energy towers and release force waves capable of changing a ball’s momentum, trajectory, and power
Super-powered paddle action: Boost your brick-breaking with a range of special weapons, and use unlockable gadgets to further enhance paddle capabilities
Brick-breaking with a story: Join a duo of heroic wolves and their robot sidekick as they travel through space and face animal antagonists in a light-hearted adventure
Upgrade Station: Collect resources extracted from broken blocks or destroyed enemies and use them to increase weapon power, tower range, paddle durability and much more
Beyond blocks: Dynamic levels include a variety of different objects – switches, gun turrets, forcefields and more can all be targeted (sometimes with explosive results!)Aim for a high-score: Completing a level is just the start! You’ll need to smash the target criteria if you want to get maximum points and earn an S-Rank
Block rocking beats: Enjoy an original soundtrack by Module – the award-winning composer behind the music for iconic brick-breaker, Shatter
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Players praise Cosmic Waves as a creative breakout variant with solid progression mechanics and interesting pinball-like interactions that freshen up the classic formula. However, the game suffers from frustrating physics inconsistencies, particularly with unpredictable ball behavior when hitting paddle edges and walls, making it difficult to predict outcomes. Additionally, players find the difficulty overtuned and wish for streamlined presentation, with some requesting better aiming controls and more straightforward progression rewards.
Really nice arkanoid/breakout variant. Lot's of added progression mechanics, as well as a unique take on it at all. It adds area- "pinball flippers" effectively, adding more interactions. Which mixes up the gameplay well enough, while the physics are solid enough on their own to carry the game, imho.5 found this helpful
Uh.. no. just.. no. Way too janky and overall unstable. Good idea, overtuned difficulty.3 found this helpful
The rigid-body dynamics for this game are too jank. From the gaps between the cubes, to the ball's inconsistent behavior when it hits the edge of the paddle, it's impossible to tell what the ball will do or where it will go. At the start of each level, the ball is hovering over the paddle, implying that the hitbox is slightly greater than the paddle's appearance. However, after launching not only is the hitbox different, it appears that contact only happens at the bottom of the paddle, which, thanks to the perspective, makes the hitbox appear smaller than the paddle is as the contact happens later than expected. There isn't an option to aim straight towards a target. That's not a fun challenge. Getting S-Rank for a world doesn't reward you the resources it that each world claims it will, making the already painfully slow mining for upgrades futile. The overlaps of drops and special effects hides the ball. Paddle sensitivity is screen-resolution-dependent for some reason. Don't let this game suck any of your time; you will hate yourself and everything soon after.3 found this helpful
This game is kinda tough to review. Do I like it? Yes Are there problems? Very much. Ok. I like ball busting games. Maybe it's because I'm a guy and I wear that armored protection. But these days it's tough to find a "new" one. I think that's because maybe, if it ain't broke, don't fix it. I just kinda wish that the dev would have abandoned the story, at least down to the leanest thing. I don't need a bunch of furries blab on about what's next before or between levels. The great thing about these games is that you just quickly move on from one level to another. The physics are good, but iffy. I like the power ups overall, but I do feel like there are a tad too many. That's a me thing though, so you may not agree. At least as far as I can tell, you can't play this fully with your mouse. Mouse and keyboard is ok, but not ideal. I've tried to map everything to my mouse using Logitech G-hub, but it's not the greatest. That may be more down to Ghub being levels worse the the old LGS was. Playing straight up with a controller is garbage. However, that's with any of these types of games. I guess I'm glad they gave the option, but no PC player in their right mind would play something…1 found this helpful
I'll admit, if your game were more reviewed, I would give it a thumbs down. But you need exposure, so have it. That out of the way, the physics are fine enough save for one thing: hitting the side of the board sometimes randomly changes the ball's direction, usually minorly. I'm not sure if the hitbox of those round bits is off, as I originally thought they were the cause, but it's just... not great. Lost a life once because the ball hit my paddle, hit the wall almost immediately, and the physics just... shot it nearly down. Only happened once, but it did happen, and I can't tell you why for the life of me. I used the |\_/| paddle, if that helps any. That thing has some weird geometry when you squish the ball on the side, but that never caused a downwards shot like THAT. Not a big furry fan, but even then the boxy snouts are... unsettling? And the female snout is TOO thin. Perhaps consider not going so boxy next time. Finally, the writing. Most fanfics feel less stilted and awkward, simple as that. However, this isn't something simple to fix, short OR long term. As a writer, myself, I've noticed that the typical advice given is to read more, and so I suggest trying that. However…
Cosmic Waves is an energetic arcade-style game developed by Squirrel Knight and published by Digerati that reimagines the classic brick-breaking formula with a modern sense of scale, progression, and personality. While its foundation is immediately recognizable to anyone familiar with games like Breakout or Arkanoid, it quickly becomes clear that Cosmic Waves is not content with simply repeating a familiar loop. Instead, it builds an experience that feels active and expressive, layering physics-based mechanics, upgrades, and light narrative elements on top of traditional paddle-and-ball gameplay. At the center of the experience is a paddle that does far more than simply deflect a ball. Players can unleash powerful force waves, slow time, and strategically place energy towers that actively influence the flow of each level. These towers can redirect momentum, alter trajectories, or apply additional effects, transforming each stage into something closer to a dynamic puzzle than a reflex-only challenge. Success often depends on how well players manipulate space and timing, rewarding experimentation and planning rather than relying solely on hand-eye coordination. The level design sup…
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