

County of Fortune
Nepos Games · 2026 · Strategy, Simulation, City Builder, Economy, Building
PC
This game is free to play. Get it on Steam →
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About County of Fortune
Build an entire medieval county, not just one town. You place whole settlements across the county and lay each one out on a medieval grid. Each one grows, specializes, and knits into a living region where rivers and resources decide what thrives.
As the county matures, a second game begins. Named mayors run each settlement. Rival noble houses weave politics across the region. And migrating cultures bless some villages, while complicating others.
Will you raise one prosperous heartland, or a patchwork of proud rival houses?You are a lokator – a medieval colonizer and noble steward – given a blank stretch of kingdom to turn into a living county.
As the county matures, a second game begins. Named mayors run each settlement. Rival noble houses weave politics across the region. And migrating cultures bless some villages, while complicating others.
Will you raise one prosperous heartland, or a patchwork of proud rival houses?You are a lokator – a medieval colonizer and noble steward – given a blank stretch of kingdom to turn into a living county.
- Pick the site for every settlement and set its direction – streets and grid fill in as it grows.
- Guide every village as it grows from a tiny hamlet into a sprawling town, and eventually a city
- Watch procedurally generated buildings fill out your settlements, street by street
- Link your holdings into a single seamless region, not a medley of disconnected outposts
- Resource deposits, biomes, and terrain profiles decide what each plot is good for
- Navigable rivers turn geography into logistics – place wisely and trade flows
- Climate, soil, and elevation shape which crops, industries, and products thrive
- Trade routes between settlements follow real terrain – rivers, passes, and roads, not straight lines
- Raw materials are refined into advanced goods across real production chains
- Settlements specialize based on what the surrounding land offers
- Wagons, carts, and river vessels carry goods across the county on their own
- Better-supplied settlements evolve, attracting advanced workers and unlocking new goods and buildings
- Mayors – each settlement is run by a named mayor with their own traits, skills, and flaws
- Noble Houses – every mayor belongs to a house, and rival houses weave politics across the region
- Cultures – settlers arrive from different lands, bringing customs that grant bonuses, tensions, and their own identity
- Every hour is about founding, growing, connecting, and specializing your settlements
- Every challenge comes from the land, the economy, and the people you govern
- Rival noble houses exert political and economic pressure on your decisions
- Play at your own pace – the county rewards care and long-term thinking
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