

Cubes and Knights
Sergey Bobrov · 2022 · Hack and Slash, 2.5D, Retro, Old School, Pixel Graphics
PC
Very Positive94% · 79
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Screenshots
About Cubes and Knights
You are the best warrior of the King, and you have a task: to find an ancient evil, an immortal necromancer who hides in the depths of the dungeons.
You are good with melee weapons, however, this may not be enough for the success of your mission.
Dungeon labyrinths were built a long time ago.
Many secret passages, lost artifacts, wandering merchants.
All of these can strengthen you!
Magic staves will give you opportunities that exceed any melee weapon.
Elixirs will fill you with fortitude, stamina and health.
Ancient rings will give unusual abilities that you could not even think of.
Make your way through the dungeons, crush their walls and their defenders - to find and challenge the ancient necromancer.
And in the event of your death, well, it's okay: the King will send the next knight on this deadly mission.
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Game features.
- Permanent death: if the knight dies, then the King's task will have to be completed by another. The King has many knights.
- Fighting with swords: the emphasis in the combat system is on melee weapons. In addition to normal attacks, knights can also push opponents away and parry their attacks.
- Items: There are a lot of items hidden in the dungeons that will help you in battles.
- Secret locations: a particularly attentive knight will be able to find secret corridors and halls, sometimes with tangible benefits for himself.
- Merchants: occasionally knights will find peaceful characters, and in secret locations they will be able to purchase amplifying artifacts from them.
The technical side.
- I wrote the engine code in C++, this is a software renderer. This means that the whole picture is being built by the CPU forces.
- I used Code::Blocks, GCC, VisualStudio, Sleepy, Blender, GIMP, Audacity to create code, models, textures and sounds.
- In general, the project is inspired by games from the 90s, that era of early 3D on the PC.
You are good with melee weapons, however, this may not be enough for the success of your mission.
Dungeon labyrinths were built a long time ago.
Many secret passages, lost artifacts, wandering merchants.
All of these can strengthen you!
Magic staves will give you opportunities that exceed any melee weapon.
Elixirs will fill you with fortitude, stamina and health.
Ancient rings will give unusual abilities that you could not even think of.
Make your way through the dungeons, crush their walls and their defenders - to find and challenge the ancient necromancer.
And in the event of your death, well, it's okay: the King will send the next knight on this deadly mission.
---
Game features.
- Permanent death: if the knight dies, then the King's task will have to be completed by another. The King has many knights.
- Fighting with swords: the emphasis in the combat system is on melee weapons. In addition to normal attacks, knights can also push opponents away and parry their attacks.
- Items: There are a lot of items hidden in the dungeons that will help you in battles.
- Secret locations: a particularly attentive knight will be able to find secret corridors and halls, sometimes with tangible benefits for himself.
- Merchants: occasionally knights will find peaceful characters, and in secret locations they will be able to purchase amplifying artifacts from them.
The technical side.
- I wrote the engine code in C++, this is a software renderer. This means that the whole picture is being built by the CPU forces.
- I used Code::Blocks, GCC, VisualStudio, Sleepy, Blender, GIMP, Audacity to create code, models, textures and sounds.
- In general, the project is inspired by games from the 90s, that era of early 3D on the PC.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
So much more depth than it seems.1 found this helpful
I'm having a hard time.1 found this helpful
the combat system is satisfying1 found this helpful
An incredible journey of a game ...if you are strong enough
maybe not a full time game, but something to pick up every once in a while when you're in the mood. The combat is satisfying and challenging. Game gets very hard. It's so cool to be fighting and have your sword swing take out part of a wall on it's way to slashing someone. This dev rocks though due to only making his games to software render. Something about that intrigues the hell out of me. In case you missed it in the game description: "I wrote the engine code in C++, this is a software renderer. This means that the whole picture is being built by the CPU forces."
Totally worth the price, even when not on sale! I've had lots of fun and it's a very unique indie game. The focus is on immersive atmosphere and gameplay. You can feel the weight of your hits and the pressure you need to put onto enemies. The secrets and progression are all tricky but satisfying. I wish this game to be even more fleshed out in a new version.
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