

CUBOY
Double E · June 29, 2023 · Minimalist, 2D, Platformer, 2D Platformer, Precision Platformer
Buy CUBOY from Steam at $2.99 — the cheapest of 1 store we compare.
Where to buy CUBOY — official stores
CUBOY price by region
CUBOY costs £2.49 in the United Kingdom, $2.99 in the United States, €2.99 in Europe (EUR), $2.99 in Georgia (USD), CA$3.89 in Canada, NZ$4.49 in New Zealand, A$4.50 in Australia, R$10.49 in Brazil and zł13.49 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £2.49 | £2.49 | — | 1 | |
| $2.99 | $2.99 | — | 1 | |
| €2.99 | €2.99 | — | 1 | |
| $2.99 | $2.99 | — | 1 | |
| CA$3.89 | CA$3.89 | — | 1 | |
| NZ$4.49 | NZ$4.49 | — | 1 | |
| A$4.50 | A$4.50 | — | 1 | |
| R$10.49 | R$10.49 | — | 1 | |
| zł13.49 | zł13.49 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About CUBOY

CUBOY is a minimalist platform game. Your goal is to reach the end of each level, avoiding all obstacles.




CUBOY — game info
- Platforms
- Windows, Linux / SteamOS
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
DLC & expansions
🎁 Complete the collection
Base game + 0 of 1 DLC at today's best prices (some DLC unpriced).
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
UPDATE: apparently abandoned and can never be completed because of a bug in one level. With similar-looking stages, this game provides basic and unimaginable platforming. Despite being labeled as a platformer, you don't have much to work with. Your cube can only move left and right and cannot jump. The secret is to employ springs to launch you into the air. This means you must be precise in your timing to avoid obstacles such as classic spikes and moving balls that kill you upon contact. Despite the fact that there are a lot of stages, the game does not bring anything new and you see the same objects from beginning to end. While it’s true you don’t have any control over the height of the jumps, you can use an exploit that might be just part of the game’s engine. If you push into a wall, you will "brake" and shorten the jump. Sadly, one of the bugs prevents you from finishing the game; there’s a new mechanic introduced near the end of the game that simply doesn’t work. Broken gameplay is the only reason for thumbs down. The progression through the stages should have been done better. Instead of just proceeding to the next stage, you must choose it from the stage selection menu…4 found this helpful
I've played about 3 hours into the game and I'm two thirds of the way through the game at the moment. The tl;dr is that I would give this game slightly positive praise in its current state, with some caveats. The first and biggest caveat is that this game has no music. A set of simple 8-bit songs would really go a long way to selling this game's vibe, which is that of a slow paced platformer you might find on DOS or on an Atari. I really like the super retro vibe here overall. The second caveat is that the game is very slow paced. This might not be for everyone. I think if you approach the game as a very difficult, slow paced precision platformer that's going to offer you a sort of meditative experience, it's definitely worth a try, especially for its asking price. I think there are a number of ways the game could improve on the experience it's trying to deliver, at least as I see it: -add music to the game. The sound effects are wonderful, but I think 15 or so quality 8-bit tracks would really sell the experience of the game. -Increase horizontal player speed slightly when the player is in the air: right now the player moves at the same (or very close to the same) spee…1 found this helpful
Impressive how a game so simple can be so good!1 found this helpful
Well... while this minimalist platformer is a lot of fun and has a great difficulty curve, it is unfinished. I leave a very hesitant thumbs up. There are glitches throughout in the form of holes in the walls and floors, one of which makes level 42 unpassable.1 found this helpful
This is my first "rage" platformer game I've ever played and while I think it's nice being really simple and fun to get into, it unfortunately has many issues. You can exploit landing early on walls and making jump buttons jump higher than intended, which the developer seems aware of the latter but it definitely opens the portal to completing levels faster. There's also an unobtainable coin in level 27 (which are fun to collect but don't serve too much purpose) which requires you to reset the level, resetting your coins. Funny enough deaths do not reset your coins. Unfortunately my journey ended on level 45 (although I somehow managed to get an extra level unlocked by accidentally completing one level twice, never managed to replicate it) with an obvious broken boost mechanic, same with 46. I believe the biggest critique for this game is while the mechanics are very simple, these little exploits almost feel like they need to be explained to the player. Maybe some clarity is needed to help distinguish what are the mechanics actually meant to be in the same and bugs that shouldn't be there at all. As on the development side, it was the lack of play testing that ended up making the…
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