

Cycled
TwistedNail · July 11, 2022 · Action Roguelike, Roguelite, Twin Stick Shooter, Dungeon Crawler, Roguelike
Buy Cycled from Steam at $4.99 — the cheapest of 1 store we compare.
Where to buy Cycled — official stores
Cycled price by region
Cycled costs £3.22 in the United Kingdom, €3.61 in Europe (EUR), $4.99 in the United States, $4.99 in Georgia (USD), CA$6.49 in Canada, NZ$7.39 in New Zealand, A$7.50 in Australia, R$16.99 in Brazil and zł20.00 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £3.22 −25% | £4.29 | £3.22 | 2 | |
| €3.61 −28% | €4.99 | €3.61 | 2 | |
| $4.99 | $4.99 | — | 1 | |
| $4.99 | $4.99 | — | 1 | |
| CA$6.49 | CA$6.49 | — | 1 | |
| NZ$7.39 | NZ$7.39 | — | 1 | |
| A$7.50 | A$7.50 | — | 1 | |
| R$16.99 | R$16.99 | — | 1 | |
| zł20.00 −13% | zł22.99 | zł20.00 | 2 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Cycled

In the aftermath of the Cataclysm, walls between parallel worlds collapsed. Malicious waves come out of the Epicenter and switch realities. Two unlike heroes unite their efforts to restore fractured worlds

INTERSECTING REALITIES
Every 10 second a wave changes everything on its way: your heroes, enemies and interactive environment. Adapt to constant changes and exploit them.

TWO HEROES JOURNEY
Your heroes start out as total strangers and the more you play them, the more united they become. They offer unique skills upgrades to each other and bring its own playstyle and game mechanics to the mix. Make a perfect combo out of them as you progress through the dungeon.

EVER-CHANGING CHALLENGES
Study your enemies to anticipate their actions, beware of synergies between foes of the same and alternate realities. Look out for traps and hazards. Defeat duo bosses.

UNPARALLELED VARIETY
Combinations of parallel worlds with unique environments and many types of enemies, procedurally generated dungeons, impactful choices, level up system based on team composition - all of it makes each run not like the other.

Key Features
- Parallel worlds with unique enemies that behave and try to kill you differently
- Unique heroes with a vast variety of abilities. Find your most favorite combo!
- Countless traits and skills upgrades to tinker with
- Ever-changing game experience thanks to constant worlds switching, procedural dungeon generation, and randomized rewards
Cycled — game info
- Platforms
- Windows
- Steam Deck
- Playable
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Just beat the first (and second?) boss and while this feels like really early to judge the game, Cycled has a lot of charm and I want to see how it develops. The game, at it's core, relies on changing the enviroment, enemies and player character every few seconds. This means you're always in a rush to do what you need in time - sometimes just kiting certain enemies that will soon transform into others who might be more convient to deal with. It's fun to pull off some combos with both character's you're controlling such as by attacking and then summoning your other character right at the end of a wave, then quickly attacking again and summoning the previous character for a final hit. It controls weird but it's really unique once you get used to it. Combat manages to be good while rather slow-paced, tricky, somewhat clunky and you need to take into account things like non-instant turning and manual aiming, but all of those "issues" end up adding a lot to it. You're never getting away by mindlessly attacking and dodging once in a while - everything you do needs to be very precise and well thought out, and since the world is constantly changing, you need to think ahead as well to n…8 found this helpful
[h1]Ceak's Cycled Review[/h1] [b] TLDR [/b]: The unique Cycle mechanic alone should be enough to get you to at least check out the game. After that what keeps you will be trying to get that perfect compatibility. Cycled is a Unique Roguelike where due to an interdimensional catastrophe the player has the ability to control two different characters in alternate realities at the same time. Thru trial and error, a bit of luck, and some tactical planning the two characters under your control will eventually find a synergy that will -hopefully- allow you to push through the more difficult challenges that you will inevitably face. [h1][u]Pros:[/u][/h1] [list] [*] The Cycle is an interesting mechanic [*] Starting abilities for each character are variable [*] Game keeps track of what you have upgraded per run [*] Game changes as you beat runs making players choose ways to make following runs more difficult [*] Bosses are pretty cool [*] Good variety of enemies [/list] [h1][u]Cons:[/u][/h1] [list] [*] Abilities are hard to target sometimes [*] Key puzzle is rough to get right [*] Melee Spiritual Strike abilities are terrible compared to ranged becau…5 found this helpful
Using way to many resources, even after exiting game was using 35% of my 3070ti. that strangely stopped after i killed the internet connection.....4 found this helpful
Cycled really caught me by surprise. Despite only being Early Access, what's here is quite well-refined. The game is essentially a slow-to-mid-paced twin-stick shooter with roguelike mechanics and a few novel twists atop that core. For one, the stage cycles between dimensions every few seconds, which alters everything: the landscape, enemies, and even your character. This cycling swaps you between two characters, which are randomly chosen from a small handful at the start of your run: a paladin, ranger, monk, mage, etc. Each of these characters has unique skills and bonuses, and even your core attacks are varied across runs, so it's unlikely you'll ever play the exact same character more than once. Combat, despite being fairly methodical and slow-paced, actually feels quite good - characters' attacks feel weighty in the ways that they should and cooldowns are long enough that you're forced to think strategically about your next moves. Dodging is essential, and the developers had the foresight to allow it to cancel any current action, which enables you to get yourself out of a tight spot at a moment's notice. The interplay between the characters surprised me: it's both fun and no…3 found this helpful
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