

Danganronpa S: Ultimate Summer Camp
Spike Chunsoft Co., Ltd. · 2022 · Adventure, Board Game, RPG, Satire, Funny
PC
Mixed62% · 724
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About Danganronpa S: Ultimate Summer Camp
DANGANRONPA S: ULTIMATE SUMMER CAMP is now on Steam!
Summary
Danganronpa S: Ultimate Summer Camp is a massively enhanced version of Ultimate Talent Development Plan, the boardgame from Danganronpa V3: Killing Harmony.
The stage is set at the tropical resort of Jabberwock Island, and players improve their characters via the "Development (Boardgame)," "Battle," and so on.
Danganronpa S: Ultimate Summer Camp is the dream crossover of Danganronpa characters with over 1,000 event scenes, and offers new swimsuit outfits for all characters.
Also, players can now collect collab illustrations drawn for merchandise in the Mono Mono Machine!
・Game features
Development (Boardgame)
The main part of the game in which players will develop their character over 50 days (50 turns) of summer camp on Jabberwock Island. Roll a die to determine how many spaces to move. An event will be triggered depending on which square the character lands on. Each character has various stats, including level. Character stats improve by leveling up, stopping on a Growth Square, or interacting with other characters on Event Squares. Bosses placed by Monokuma and monster battles triggered by Battle Squares will impede the player's path along the way. Talent Squares grant Talent Fragments, which grant characters new skills. Players will also need to acquire weapons and armor at shops and treasure chests as well as utilize cards featuring useful effects to their advantage.
Battle
A Battle Mode can be played separately from the Battle Squares found in the boardgame. Develop characters and form a party of up to four members and take on the 200-floor Tower of Despair where Monokuma-type monsters await. In the Tower of Despair, enemies attack in waves, and the player is rewarded with Monokuma Medals upon victory. Players need to increase their characters' levels while learning skills and gearing up their characters in order to emerge victorious.
School Store
In the School Store, players can spend Monokuma Medals and Monocoins they've obtained in battle to gain new characters and support items using the MonoMono Machine. Each character has different rarities, and the higher the rarity, the faster they will grow in Development mode.
Summary
Danganronpa S: Ultimate Summer Camp is a massively enhanced version of Ultimate Talent Development Plan, the boardgame from Danganronpa V3: Killing Harmony.
The stage is set at the tropical resort of Jabberwock Island, and players improve their characters via the "Development (Boardgame)," "Battle," and so on.
Danganronpa S: Ultimate Summer Camp is the dream crossover of Danganronpa characters with over 1,000 event scenes, and offers new swimsuit outfits for all characters.
Also, players can now collect collab illustrations drawn for merchandise in the Mono Mono Machine!
・Game features
Development (Boardgame)
The main part of the game in which players will develop their character over 50 days (50 turns) of summer camp on Jabberwock Island. Roll a die to determine how many spaces to move. An event will be triggered depending on which square the character lands on. Each character has various stats, including level. Character stats improve by leveling up, stopping on a Growth Square, or interacting with other characters on Event Squares. Bosses placed by Monokuma and monster battles triggered by Battle Squares will impede the player's path along the way. Talent Squares grant Talent Fragments, which grant characters new skills. Players will also need to acquire weapons and armor at shops and treasure chests as well as utilize cards featuring useful effects to their advantage.
Battle
A Battle Mode can be played separately from the Battle Squares found in the boardgame. Develop characters and form a party of up to four members and take on the 200-floor Tower of Despair where Monokuma-type monsters await. In the Tower of Despair, enemies attack in waves, and the player is rewarded with Monokuma Medals upon victory. Players need to increase their characters' levels while learning skills and gearing up their characters in order to emerge victorious.
School Store
In the School Store, players can spend Monokuma Medals and Monocoins they've obtained in battle to gain new characters and support items using the MonoMono Machine. Each character has different rarities, and the higher the rarity, the faster they will grow in Development mode.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
✦ AI summary
Players are divided on this game, with some praising the cross-game character interactions that fans of the series will appreciate, while others find the core gameplay loop repetitive and tedious, comparing it unfavorably to previous entries. A major complaint is the heavy presence of microtransactions, which players feel diminishes the experience, though a dedicated subset finds the game enjoyable despite these issues.
boobies (men and women, especially Nagito.)3 found this helpful
really good game1 found this helpful
danging my ronpa to this later! ha-ha! :D1 found this helpful
Let's face it, this has no buisness having a 20€ price tag. Bought this on sale and still feel ripped off. And I get it, this was made to earn some quick cash by utilizing fanservice, which I don't mind, if it's done well. This isn't. The gameplay is... sad. One side is a very boring board game. Gives Mario Party without the minigames, or other players, or different boards, or random target locations... or the fun. The other side is the base RPG-Maker battle system. There's also a Gacha you pull your characters from and it's pretty much useless. You can farm currency or just buy the character you want with real money, but the characters are basically all the same with the exception of having one of three different types. Higher rarity does not mean more power, they just have more skill slots and everything else is how well you do in the board game. But whatever, this is a fanservice game, so what about the fanservice? There's swimsuit outfits for everyone. Plot? What plot? Fanservice without plot. What really saddens me is, how the intro is actually really funny and shows well how chaotic this could be, but afterwards there is no story, just little scenes with a small handful of ch…
10/10 game, I get to see my beloved Sayaka in a bikini! Jokes aside, this was surprisingly fun, despite never being a fan of the Talent Development Plan from V3, and if I didn't commit myself to 100 percenting all of the games in the series, I wouldn't have continued with that mode, or even bought and played this game. But in a way, I'm kinda glad that I did pick up and play this game, as it was SIGNIFICANTLY better than the Talent Development Plan. (I don't like the Talent Dev Plan in case you couldn't tell) It still has a few of the same problems as Talent Dev, mainly that levelling up characters is depended entirely on luck, and if you get a bad run, you'll have to start all over again in order to get a usable character for the battle mode, so in short: you have to be the real life Nagito. Also there is a lot of grinding to be done in the battle mode (which is now required for achievements, along with other things that weren't in V3). But to me, developing characters feels a lot easier than in the Talent Dev, and the Battle mode is significantly better, as I am not forced to encounter enemies everytime I take 2 steps, now I choose when I want to slaughter enemies with my b…
It's fun to see all the cool characters do cool things!
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