

Deadly Days
Pixelsplit · 2019 · Indie, Action, Roguelite, Casual, Action Roguelike
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About Deadly Days
Lead a ragtag group of survivors through a procedurally generated zombie apocalypse, scavenging wild weapons and bizarre items to fight off hordes of undead while managing your expanding base. With over 60 crazy objects, 55 unique survivors, and endless weapon combinations, every run plays differently as you chase down three apocalyptic bosses.
Deadly Days is a unique strategic rogue-lite in the zombie apocalypse. Manage and protect a group of survivors and help them to stop the catastrophe. Discover and use a large number of wild and crazy objects, even wilder and crazier survivors, special abilities, and deadly weapons.
- More than 60 crazy objects that make every game unique, including tooth paste
- More than 30 powerful special abilities that can dramatically alter the outcome of fights
- Three different specialties in which you can unlock new abilities, survivors, objects, and types of weapons
- More than 25 types of weapons with randomly generated modifications
- Procedurally generated cities and missions
- More than 55 different survivors with 50 different abilities
- More than 10 different types of zombies who want only one thing: brains
- And three bosses who must be vanquished at the end
- Over 45 achievements that need to be unlocked
- Lovingly crafted pixel art
- Integrated twitch features – viewers become survivors and decide which mission should be taken on next
Use what you find
For every attempt to save the world, you need to find the best combination of objects, special abilities, and weapons. You must use what you get. Endless airstrikes or an army of rats? There are many paths to Rome, but you decide.Search cities and conquer buildings
The cities are created procedurally, allowing for endless combinations. Plunder the cities as quickly as possible, otherwise an exploding zombie might blast you to pieces, or a zombie on steroids might stomp you to dust. Be careful! Very dangerous hordes of zombies await in the night.What happened?
Shortly before the aplocalypse begins, the fast-food chain MKing brings out a new burger. The meat includes a secret, addictive ingredient to increase profits. The plan works. Over time, however, the drug, leads to the shutting down of all areas of the brain except for the need for fresh meat. Lots of meat! If that's not bad enough, the disease also prevents consumers from dying a natural death – violent means are the only optionNew with the 1.5 - Fly me to the moon update:
- Expand your base by building various rooms like a greenhouse or a mechanic room and craft crazy, unique weapons!
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Cow + Bread = Burger8 found this helpful
It's been fun, I'm having a blast thanks. I picked this up two years ago in 2024 and the backlog has grown and games have come and gone, but I'm happy to have fired this one up finally. Deadly Days is like a rogue-lite, real-time XCOM loot-runner horde survival type of game.... You're doing like two minute daily runs to grab loot, choosing areas of preference to find supplies in hoping of building out the best run you can to take on the final challenge. In terms of rogue-like mechanics, some specialities increase range of value based on unlocks after every failed run... A run defined as a collection of daily runs until beating the game or all survivors dying. And over time you see more activated powers, base items and weapons become available, aforementioned being attributed to limited slots. The order of the day is to accumulate and compose yourself with the best chances possible without over-extending yourselves in certain areas, while lacking in others. For example it doesn't matter if you have a dozen survivors but you can't feed them all... Or giving everyone rocket launchers, then you don't have rate of fire in volume. And because of the variety of items, assembling your d…1 found this helpful
I enjoyed *Deadly Days* for the short time I played it, but I found the RNG far too punishing. My biggest issue was food. After looking through guides and discussions, I found that players mainly get food from three different sources, one of which is supply drops. Unfortunately, whenever I reached a supply drop, I almost always received weapons instead of food. I lost far too many runs because of bad luck rather than poor decisions or mistakes on my part. Roguelikes should have randomness, but it should challenge the player—not decide the outcome because a vital resource never appears. The core gameplay is enjoyable, but the heavy reliance on RNG for essential resources made it more frustrating than fun, and that's ultimately why I stopped playing.
fun
rogue like
i hate it. gets boring pretty quick.
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