Deathplane

Deathplane

koola · 2026 · Casual, Puzzle Platformer, Platformer, 2D Platformer, Relaxing

PC
1 user reviews100% · 1
Best price
$2.30
lowest tracked $1.72
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Steam
Steam
Standard Edition · Steam
$2.30
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About Deathplane

Deathplane is a 2D puzzle-platformer game about moving the actual deathplane below the level up and down to kill enemies and find solutions and secrets.
It has five worlds, each with varying amounts of levels; each level is a small, bite-sized challenge to be scrutinized to how you see fit. Rush through the game, or play around with it, explore and tinker around . . . you might just find something wonderful.
Play how and where you want! Almost everything is unlocked from the get-go.
Features:
  • Platforming system designed to be fun to play from the ground up
  • A story (rarity for platformers nowadays)
  • Full controller support
  • Funny dialogue
  • Five worlds
  • Optional collectibles for you to brag about
  • Steam Achievements for you to brag about as well

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Recommended May 21, 2026
Deathplane is a 2D platformer that costs less than a Taco Bell chicken flatbread, operating on the unique principle that the traditional out-of-bounds kill box present in most games (the titular "Deathplane"), is your primary means of dispatching the enemies throughout the game. The game is clearly a passion project from a solo indie developer that has positively iterated on their past work and made strides forward. That iteration is most present in the gameplay, which involves simultaneous platforming and control of the ethereal kill box, which is creatively employed in later levels, forcing the player to adapt to changing circumstance. There are two avenues of improvement that could be refined in future titles, those being abrupt difficulty curves and tutorials existing separately from the primary levels themselves. Introducing new mechanics and explaining them as you encounter new obstacles in a level would improve the flow from world to world, as opposed to designating separate tutorial levels that stall progression (I skipped the tutorials because I just wanted to play the main levels and figure it out while making progress). The difficulty curve may just be a matter o…
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