

DeepWeb
ImageCode · 2018 · Action, Indie, First-Person, Great Soundtrack, Puzzle
PC
Mixed69% · 16
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About DeepWeb

THIS IS THE MOST DIFFICULT GAME IN YOUR STEAM LIBRARY!
You are in the future. AI rules the world here, welcome to the DeepWeb!
It's a retrofuturistic platformer with a unique retrowave soundtrack where you’re trapped in a TRON-like virtual reality created by an artificial intelligence in the future. Your goal is to reach central facility of the DeepWeb network, disable it and escape the virtual world to set your mind free again. Sounds easy, but hard to do!
KEY FEATURES:
- Eight well-designed levels
- Lots of platforms, force fields, puzzles and riddles!
- Long gameplay
- Great graphics
- Beautiful spacesynth soundtrack by Moskva-Kassiopeya (project of Alexandr Zharikov)
- Force feedback support for your gamepad
- Modern, powerful game engine
- Easter eggs!
- This game is difficult, get ready to test your might!
SOUNDTRACK:
- Main menu - Untitled
- Intro - Introduction to the Jupiter and Beyond The Infinite
- Level 1 - Odyssey Pt. I
- Level 2 - Le Voyage
- Level 3 - Jupiter
- Level 4 - Final Sightings, Pt. I
- Level 5 - Runaway (Instrumental)
- Level 6 - Beyond The Infinite
- Level 7 - Black Rainbow
- Level 8 - Final Sightings, Pt. II
- Ending - Bunker 01
- Level complete - Odyssey Pt. II
Author: Moskva-Kassiopeya
Are you ready, human?
USING UNREAL TECHNOLOGY

What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
An 80's inspired first person platformer with puzzle elements, back in the 80's they thought going inside the internet would be wireframe graphics and also part of Eye of the Tiger is in the music. https://youtu.be/xQbKgRZYZ7w3 found this helpful
Don't buy it. Its garbage.2 found this helpful
honestly i was looking forward to an enjoyable tron like game but with this i got a puzzle game that -resets u way to often -has a static 3 second respawn screen(which is way too long) (also the static destroys my ears and no way to turn down) -has horrible motion sickness inducing running(side to side) -platforms are impossible to land on because of how you have to time it and can only use double jump in same direction and speed that u were going before so pretty useless - honestly fix all this(which is way too mush) and i'll consider re-purchasing the game but until then this game isnt even worth my $3 1.5/10 worst game ever (liked the music tho)1 found this helpful
Oddly satisfying masochistic platformer with some good synthwave ost and cryptic puzzles. Main challenge is understanding how non-intuitive platforming physics works. After you get hint of how moving platforms conserve your momentum after jumps and how you move faster diagonally it becomes not that challenging as it seems at first glance. Checkpoints save you only while game is open, when you restart the game you have to go through level from the start. It really can be completed in 4-5 hours, the main time waster is an absence of quick saves.
Kinda confusing, but I like it
This game has plenty potential in it's setting and core gameplay. The game is that of a rage-platformer, and can last quite awhile while being very difficult (on my end at least) [Pro's] *Great soundtrack- i loved the first level soundtrack, and the other levels were just as good *Game has BEAUTIFUL visuals, and rarely has Fps drop unless starting a mission. *simple understanding of what to do, and tutorials are not at all annoying and if anything they can be avoided! [Cons] *touching a death barrier is so sudden that it can almost be a jump scare, as i myself have jumped from the sudden fuzzy tv death screen *Certain jumps you don't make feel very unfair at times, and sometimes increase the annoyance the game makes *Very small QOL (quality of life) changes would greatly help the game and make it seem much more enjoyable [Suggestions} *Player checkpoints- Game checkpoints are very spaced out and can often ruin the player's motivation to push on. *Better momentum handling- Often when in air of a jump you can glide much too far and completely miss a jump. [My Conclusion] For a game made by what seems one guy, this is very impressive! i'm eager to see if this game would be updat…
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