

Desert Parkour
Prince Game Studio · 2021 · 3D Platformer, Action, Parkour, Racing, First-Person
PC
Mixed56% · 43 📉 Recent reviews down 45%
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Screenshots
About Desert Parkour
Desert Parkour is a challenging first-person 3D platformer game, where player progress through levels using parkour skills and by throwing a rope with a grappling hook. Run, jump or use your hook to try finish the levels without falling down from the cliffs.
Features:
• Fast-Paced Movement Mechanics
• Challenging
• Grappling hook
• 30 Levels
• Achievements
Features:
• Fast-Paced Movement Mechanics
• Challenging
• Grappling hook
• 30 Levels
• Achievements
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Game overall is bad and simple, but this simplicity makes this game amazing, bro accidently made a speedruning game that is actually good, my friend got 2.4s on level 12 (yeah, crazy ♥♥♥♥ and bugs) Bugs i found and named: TBump (terrain bump) - when jumping on uneven terrain you can be launched into air double than max double jump height (weird to explain how to perform this) GAB (Grapple Air Bumb) - same as Tbump but you need to single jump in the same frame in which grapple grabs a wall Wall Walk - on some levels like level 12 you can just staright up just walk into wall and start jumping up OOB - Just double jump out of level and run into finish, best example is level 5 Wall Boost - when you grapple and at the same time jump and hit the wall you are just like NASA rocket also few tips: Jumping once boosts you and second (mid air) jump slows you down on level 12 if you have enough speed you can hit flag from the bottom by hitting the rock4 found this helpful
♥♥♥♥ this game
This was a nice little game and fun to complete.
Overrated.......
Eh, nothing special. My GPU was pretty much maxed out the entire time I was playing despite there being very little going on, the same few musical tracks are played via random selection each time you start/restart a level, and the falling platforms are one of the buggiest gameplay mechanics I've encountered as of late. There are a handful of other technical issues which played a part in forming my opinion at a base level, but they don't even matter most of the time as the vast majority of levels can be completed in well under the required time by exploiting an infinite height/momentum glitch using the grappling hook. The main reason I even bought this game after having it at the bottom of my wishlist for all these years is because I needed some Steam points for a new avatar border.
A super cheap, simple and solid 3D-platformer.
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