Draconian Wars

Draconian Wars

Kardfy Studios · August 28, 2014 · Strategy, Indie, Card Game

Buy Draconian Wars from Eneba at $1.76 — the cheapest of 3 stores we compare.

PC
Mostly Negative40% · 43
Best price 47 Good deal
$1.76-71%
lowest tracked $1.19
Eneba Buy at Eneba

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Where to buy Draconian Wars — official stores

Steam
Steam
Standard Edition · Steam
$5.99
Buy

Cheapest Draconian Wars keys — keyshops

Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.

Eneba
Standard Edition · Steam
$1.76
Buy
CJS CD Keys
CJS CD Keys
Standard Edition · Steam
$2.72
Buy

Draconian Wars price by region

Draconian Wars costs £1.23 in the United Kingdom, €1.38 in Europe (EUR), $1.76 in the United States, $5.99 in Georgia (USD), CA$6.49 in Canada, NZ$7.39 in New Zealand, zł7.65 in Poland and R$11.99 in Brazil right now.

Cheapest Draconian Wars offer in each region, in local currency
RegionBest priceOfficial storeKey shopStores
United Kingdom £1.23 −74% £4.79 £1.23 3
Europe (EUR) €1.38 −77% €5.99 €1.38 3
United Statesyour region $1.76 −71% $5.99 $1.76 3
Georgia (USD) $5.99 $5.99 — 1
Canada CA$6.49 CA$6.49 — 1
New Zealand NZ$7.39 NZ$7.39 — 1
Poland zł7.65 — zł7.65 1
Brazil R$11.99 R$11.99 — 1

Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.

Screenshots

About Draconian Wars

Are you ready for a new level in online card games? Draconian Wars is possibly the most strategic and challenging online card game out there. Engage in fierce combats, manage your limited resources and outmaneuver your opponent.
Draconian Wars is a game of combat, resource management and battlefield tactics. The battlefield is the lands and skies of Hyperborea, an exotic continent rich in natural resources, with a wide variety of ecosystems and full of amazing and terrifying creatures.

During thousands of years Hyperborea has been under the uncontested control of the Draconians, but now the Technocrats have arrived to the shores of the continent and they claim what once was theirs. The control of the land is what will bring victory to one or other. The Draconian extract their magic power from the earth, consuming the live and the natural resources around them. On the other hand, the power of the Technocrats comes from carbon and steel, both equal abundant in Hyperborea.
A battle for supremacy over Hyperborea has begun and one thing is clear, no matter who wins, the scars on the lands of Hyperborea will last for centuries.

In Draconian Wars players build their decks of 50 cards and try for their opponent to run out of resources. They can accomplish this by controlling as much areas of hyperborea as they can, or just crushing the opponent in battle.
Players have a mixture of ground and air units to spread terror across the lands of Hyperborea. Also, they have a lot of surprises that can change the fate of any battle. The options are endless.

Key features

  • No boosters! Every card included in the game.
  • Two different factions: Draconian and Technocrat. Each faction has completely different strategies.
  • 150 Unique cards available as you progress in the game.
  • Online mode and two different single player modes: Skirmish and Challenge.
  • Fully customizable decks.
  • Extensive tutorial mode to learn all the mechanics
  • Achievements, leaderboards and trading cards

Draconian Wars — game info

Platforms
Windows
Steam Deck
Playable
Player modes
Single-player, Multiplayer
PC Game Pass
Not included

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Not recommended Nov 7, 2015
This should be quite a good game - you have a collectible (purely through playing the game) card game with some pretty innovative gameplay - your "mana", life, spells, troops, equipment and the fortunes of war are all represented by the one pack of 50 cards chosen from your collection. There are two sides, the Technocrats and the Draconians, as well as some shared neutral cards both can use, and things are pretty well balanced and interesting, with a number of different viable deck builds that can be put together as you accumulate more cards. Playing a battle is fairly straightforward generally, although the combat system takes a little getting used to, there is one main issue I have here which is when your opponent attacks you, you have very little time to react and choose cards whereas when you attack you have no time limits at all - I think there is a pause to stop the timer but I never remember it. Particularly when playing the AI this seems unnecessary, especially given when it is your turn certain cards you have in play that have abilities you can activate then on your turn the turn progress stops every step of the way and you have to manually advanced, but then when it swit…
10 found this helpful
Recommended Sep 16, 2015
This is one of the few games in which I recommend going through the tutorial. The mechanics are a bit more in depth than they first appear, so it is very easy to get lost if you just try to jump into it. Once you understand the mechanics, the game becomes very rich in play style and possibilities.
3 found this helpful
Recommended Apr 13, 2019
A MTG-like collectible card game with two exclusive factions (you can't make a deck with cards of both factions) and a pool of neutral cards. Draconian cards are generally more straightforward with better high-cost cards. Mechanical cards are generally more nuanced with abilities with better low-mid cost cards. Other notable differences are that instead of land/mana there is a resource pool system where you cycle cards from your deck (which also serves as the only way to draw cards), there are 3 air and 3 ground areas to play units in (combat only occurs when your units and enemy units are in the same place so there is a cat-and-mouse element), there is a fate combat system (combat compares values of all units in the area instead of one-on-one combat and excess damage forces the enemy to discard or damage units, fate (if involved) deals damage to units based on the top card of the deck), and there are no life points (you win by forcing your enemy to discard until their deck is gone). In MTG terms, Units are Creatures, Gears/Weapons are Enchantments (global and creature-attached), and Disrupts are Instants (but can only be cast in the specified phase). Single-player: Play against 6…
2 found this helpful
Not recommended Nov 29, 2024
Its learning curve is so meaty that after 3.8 hrs i still dont get it.
1 found this helpful
Recommended Aug 7, 2018
dont even know how i got this game
1 found this helpful
Not recommended Sep 10, 2017
Tags: Boards & Cards - TCCG Additional Tags: Delete Local Content & Remove from Library TLDR: Outcompeted by F2P offerings. Dated. Saturated subgenre. Overcomplicated ruleset. Unintutive. Trading card collection game using a turn based spell/creature roster and two factions. The rules are way too over-engineered with multiple phases for each player on each turn including complex mathematical equations based off of different pools of cards which distributes tokens... im telling you... way too complicated... the art is okay but you cant see barely any of it, and forget about reading text, that is unless you zoom on each card one by one. None of the mechanics are very intuitive but I also found that the game was not very good at teaching the control interface either and found myself just kind of mashing at things more than once.

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