

Drizzlepath: Deja Vu
Tonguç Bodur · 2018 · Adventure, Casual, Indie, Walking Simulator, First-Person
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About Drizzlepath: Deja Vu
A man embarks on a journey toward the top of a mountain, to discover the truth of his existence. Along the way, he ponders the nature of life itself. Drizzlepath: Deja Vu is a spiritual revisitation of Tonguç Bodur's very first game, Drizzlepath. Not so much a remake as a re-envisioning, as well as a celebration of the many games he has made since.
- A relaxing “walking simulator”, in which events are triggered not through interaction with objects, but through exploring
- Tonguç Bodur’s tenth game on Steam, and a homage to his very first game from 2015
- Neither a sequel nor a remake, but a standalone experience with bonus in-references for those familiar with his earlier games
- Professional voice narration, atmospheric sound design, and a dynamic music score
- A playtime of thirty to sixty minutes, with a thorough playthrough required to discover all of the game’s secrets
- A single sprawling level, broken up into several save points
- A rich and thought-provoking narrative, co-written by Bottle: Pilgrim and Nephise: Ascension author Michael Bowser
Save progression: The game saves your progression at each checkpoint location automatically. When it is saved, an icon appears at the top corner of the screen.
PS: The core aspect of this game is the atmosphere. It is recommended for those who mostly seek to experience the mood.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Players appreciate this walking simulator's atmospheric design, beautiful music, and meditative exploration of philosophical themes like memory and existence, making it appealing to fans of the genre seeking a gentle escape. However, critics point out the extremely linear level design disguised as open environments, lack of meaningful player choice, technical performance issues particularly on AMD systems, and a story that doesn't sufficiently engage or develop characters to justify the experience for those with lower tolerance for the walking simulator genre.
The fragility and circles of memory as well as the paradoxical beauty and strength of the mind. I don't know if it was intentional but the middle path spoken about in the second game felt ever present.3 found this helpful
I LOVE this creator's walking sims. So atmospheric, beautiful music. Of course it won't be for you if you don't like a walking sim. There isn't any fighting or shooting, not even collecting. This is an opportunity to wander through TB's imagined world. If you want a gentle escape this is the one to indulge in.
This is one was quite OK. Shorter than most of the others but I still enjoyed it.
[url=https://store.steampowered.com/curator/43083373/]Clever games curator review: 5/10[/url] This is a pure walking simulator. So much so that the only controls are for movement and to control the camera. This might still feel a bit like a game if there was any choice in where to go or what to look at, but no. The environments, while they appear to be wide open nature vistas, really consist of an extremely linear, moderately disguised corridor. Occasionally there is a moment of misdirection where it seems like the corridor might go to the left, but really it turns out it goes to the right, or vice versa. There are roughly two levels. One wooded and rocky, threading thru some mountains. And then another through a snowdrift filled canyon. Both demonstrate the technical powers of the Unreal Engine V4(?), and look good. I do not think that they were generated purely at random, however there is that sense of sameness that comes from using tools to populate scenes with random geometry and objects. If there had been any kind of gameplay at all, I would say these environments were top notch. But with nothing to do other than look at them I got bored before the game came to its relatively…
I consider myself to have a very high tolerance for narrative adventure games (walking simulators). This game was recommended to me as a great example of one of those, and I regret to say that I think this helped me realize the limits of that tolerance. To me, the best Walking Simulators out there are games that place you in an environment that you want to explore as you witness a story unfold with characters that you care about. Initially, I wondered if my distaste for this game was coming from the fact that the environments are so big and spread out when so many of my favorite walking simulators take place is more limited, claustrophobic settings. After finishing this game, though, I realized that this is simply not the case. Drizzlepath: Deja Vu has the appearance of a walking simulator but, upon closer inspection, it lacks all of the things that make the genre interesting. Throughout the entire short runtime I was begging for the game to just give me something to do. Anything. Let me jump. Let me pick things up and look at them. Something. Anything. This game lacks characters, a story, and any kind of interactive elements. The environments are pretty, sure, but they are not …
An enjoyable true walking simulator on the nature of existence - short (less than 1 hour, the other 4+ hours were spent trying to get it to work on my older machine.) I rather liked that it was so short - IMHO Dear Ester overran its welcome. But if you don't like walking sims avoid and/or minor league existential philosophy or it you have an AMD GPU I would avoid - see below. [original review: Tried this on 2 different machines - unstable on both. Wish there was a meh option, but there isn't so getting a downvote. If you have an AMD box especially an older AMD GPU (5700 in my case), I would avoid.]
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