

Drizzlepath: Genie
Tonguç Bodur · February 23, 2016 · Adventure, Casual, Indie, Walking Simulator, Exploration
Buy Drizzlepath: Genie from Eneba at $1.76 — the cheapest of 5 stores we compare.
Where to buy Drizzlepath: Genie — official stores
Cheapest Drizzlepath: Genie keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
Drizzlepath: Genie price by region
Drizzlepath: Genie costs €0.79 in Europe (EUR), £0.79 in the United Kingdom, NZ$1.29 in New Zealand, $1.76 in the United States, zł3.43 in Poland, $3.99 in Georgia (USD), CA$4.06 in Canada, A$5.20 in Australia and R$13.79 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| €0.79 | €0.79 | €1.38 | 5 | |
| £0.79 | £0.79 | £1.23 | 4 | |
| NZ$1.29 | NZ$1.29 | — | 3 | |
| $1.76 −50% | $3.49 | $1.76 | 5 | |
| zł3.43 | zł3.43 | zł7.65 | 4 | |
| $3.99 | $3.99 | — | 3 | |
| CA$4.06 −13% | CA$4.06 | — | 4 | |
| A$5.20 −13% | A$5.20 | — | 4 | |
| R$13.79 | R$13.79 | — | 3 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Drizzlepath: Genie
Find out, when you walk as Lula, on the path you choose, as she journeys to discover the meaning of the Genie and fulfill her destiny. The path you choose will determine the fate of the world.
Giving you the opportunity to explore both paths, Drizzlepath: Genie promises at least around 4 hours of relaxing experience. A rich story combine with immersive graphics, fantasy style natural environments, and a calming, ambient soundtrack to make it a journey you may not soon forget.
Key Features
- Rich and poetic story presented by a clear narration.
- Subtitles with multiple language choices.
- Gorgeous graphics powered by Unreal Engine 4. Wherever you look is nice scenery.
- Calming ambient music of over an hour in total.
- Things to explore including many surprising and hidden ones.
- Replayability; as you choose your own path in the beginning of the game and both paths offer totally different atmospheres.
- All new "Gothic Vision" mode in which you see the game's graphics in a whole new vision.
PS: The core aspect of this game is the atmosphere. It is recommended for those who mostly seek to experience the mood.
Drizzlepath: Genie — game info
- Platforms
- Windows
- Player modes
- Single-player
- Controller
- Partial controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
In this one the pretentious writing feels more like self aware ego. Two splitting paths to explore to understand the full point. You have a story and you have a think piece smashed into a walking simulator. And y'all complaining the blue path is too long missed the ♥♥♥♥♥♥♥ fact that YOU are the other Wizard that cursed you not to run. DO YOU GET IT YET?! #Programming #YesILookedItUp Because IDK if you noticed but sometimes you moved faster and that gait could be considered a run so CLEARLY we aren't talking about the function in the game! What does that leave us with in a game calling itself a program? HMM? So I tested the theory and you know what I found when I loaded the game because I did the blue path first so i had to go back through for the red one? If you take that red path after completing the blue, it literally bars you from pursuing it. You HAVE to start a new game. Clever. it was clever.2 found this helpful
I've played a few games from this developer at this point. I actually played this one originally years ago, but got turned around while taking screenshots and ended up going the wrong way for longer than I'd like to think about and promptly noped out. Well, I've revisited it today to check this one off my list, and I have to say that I don't think my views on it have changed that much. Is this a good game? Uhhh, well, do you like poetry and/or walking through the world of a video game taking screenshots? If so, then I'm sure you'll get something neat out of this. As a regular player of walking simulator games, I can't say this is my favorite, but it is also not the worst. The main thing this is is time consuming. Thankfully there is an auto-walk feature, and a while back the developer increased the walking speed during certain sections. One does have to ask themselves some questions once those features become necessary to include, but I digress. Since the main appeal of this game is taking in the atmosphere, and taking photos, then I suppose it does make sense to have more room to do that in. I guess. There is a checkpoint saving feature, so you don't [i]have[/i] to attempt thi…1 found this helpful
Atmospheric walking simulator. Visually it is nice, with gentle music and charming voice acting. It has an existential ambiance although some of the writing seems a bit too random and esoteric.
I like walking simulators. The fact that this game is one is not the problem. It is clear the game did not have a huge budget and was made by a very small number of people, which is also fine as this can give a game a sense of charm. The problem with this game is that it's entire focus is walking through a landscape and listening to triggered dialogue, and the landscape and the dialogue is uninteresting and makes no sense. There is no incentive to explore. Any asset that isn't part of the natural environment feels awkwardly pulled from an asset pack and dropped into the world. There's no reward for exploring, either physically or mentally, because the creator expects you to stick to the path. The dialogue feels like a 14 year old whipped out a thesaurus and wrote, what they thought, was poetic and philosophical prose, when in reality, it's grandiose nonsense. Finally, the nail in the coffin is that you're given a random 50/50 choice early on without any information. Follow the "wrong" path and you'll be lectured at the end of the game. If this choice had been presented to the player with some context then the final reveal would have held more weight. This game is only for peopl…
To begin, I'll say what I did find good about this game: it was really pretty. I enjoyed walking through all the different environments, looking around, and especially catching sight of the dragon. Now let's get onto all the things which spoiled this experience. 1) It's a slog. I played nearly 3 hours and didn't even finish one path. (I didn't get much further past the dragon, had to stop to go to bed, and never picked it back up again. I'm not a masochist.) There is no map, and I have terrible - I mean TERRIBLE, non-existent - spatial reasoning, so I can get turned around within 2s flat just by stopping to look at a pretty flower. The path was mostly obvious - until points where it wasn't - and there are many places along the route which look quite similar (just think how easy it is to get lost in the real world when hiking), and where two completely opposing directions are both uphill. So I found myself reversing my route more than once, and having to retrace my steps after realising - or reaching one of the very rare 'you can't go back further this way' natural barriers. At a couple of points in the game, the character tells you you're going off-path, so WHY COULDN'T SHE SAY I …
Scenery nice. But this thing is an agonizing slog with terrible narration and a bug that has you walking one minute. Then crawling the next. And the next thing you know your traveling so fast you feel like your on a dirt bike. Nope this is just bad. I bailed half way through.
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