Droid Must Deliver

Droid Must Deliver

Ernst Krogtoft · February 3, 2026 · Casual, Puzzle, Sokoban, 2D, Pixel Graphics

Buy Droid Must Deliver from Steam at $2.99 — the cheapest of 1 store we compare.

PC
2 user reviews100% · 2
Best price 35 All-time low
$2.99
⭐ lowest tracked
Steam Buy at Steam

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Where to buy Droid Must Deliver — official stores

Steam
Steam
Standard Edition · Steam
$2.99
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Droid Must Deliver price by region

Droid Must Deliver costs $2.19 in Georgia (USD), £2.49 in the United Kingdom, $2.99 in the United States, €2.99 in Europe (EUR), CA$3.89 in Canada, NZ$4.49 in New Zealand, A$4.50 in Australia, R$10.49 in Brazil and zł13.49 in Poland right now.

Cheapest Droid Must Deliver offer in each region, in local currency
RegionBest priceOfficial storeKey shopStores
Georgia (USD) $2.19 $2.19 — 1
United Kingdom £2.49 £2.49 — 1
United Statesyour region $2.99 $2.99 — 1
Europe (EUR) €2.99 €2.99 — 1
Canada CA$3.89 CA$3.89 — 1
New Zealand NZ$4.49 NZ$4.49 — 1
Australia A$4.50 A$4.50 — 1
Brazil R$10.49 R$10.49 — 1
Poland zł13.49 zł13.49 — 1

Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.

Screenshots

About Droid Must Deliver

-A small bug that, in some cases, unlocks the game has been fixed!

DROID 2-43,
across the cosmos, our Imperial War Droids engage in a relentless campaign for dominance. Glory and honor are reserved for them. You, however, have been assigned to logistics.Deliver supplies. Follow directives. Increase efficiency.
Rank up through obedient service, and you may one day be acknowledged by the system.
Droid Must Deliver is a Sokoban-style puzzle game set in a cold, dystopian sci-fi universe. You play as Droid 2-43, a low-rank logistics unit tasked with pushing supply crates to designated locations across increasingly complex environments.The game features 80 levels, divided into 8 areas, each representing a step closer to interstellar war logistics. From planetary training bays to deep-space supply nexuses.As you progress, puzzles grow more demanding, introducing new hazards while challenging your planning, efficiency, and patience.
  • Classic Sokoban Gameplay
    Carefully push crates into position; one mistake can ruin an entire plan.
  • 80 Levels Across 8 Areas
    Progress from ground-level training facilities to interstellar supply hubs.
  • Rank Progression System
    Rise from Initiate to Prime Unit as the system grudgingly "acknowledges" your usefulness.
Sokoban, Japanese for “warehouse keeper,” is a grid-based puzzle game created by Hiroyuki Imabayashi in 1981 and first published commercially in Japan in 1982 byThinking Rabbit. The player controls a character inside a warehouse, viewed from above, and must push boxes onto designated storage locations. Boxes can only be pushed, never pulled, and only one box can be moved at a time. This simple rule creates deep, often fiendishly clever puzzles where planning is essential, and a single wrong move can make a level unsolvable. The game’s minimalistic mechanics have made it one of the most influential puzzle formats in video game history, spawning thousands of clones and variants.

Droid Must Deliver — game info

Platforms
Windows
Player modes
Single-player
PC Game Pass
Not included

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Recommended Feb 4, 2026
A classic Sokoban game with no new mechanics and a strange bug that unlocks almost the entire game, making its current price hard to justify without a steep discount. There’s a large-scale war raging across the entire universe, but before you can help in any meaningful way, you must first prove your worth by ensuring supplies reach the battlefields. This is done by pushing crates around in classic Sokoban fashion inside cold, empty warehouses. Each stage features a different room layout filled with walls, crates, and designated areas where the crates must be pushed. The game is grid-based, meaning each button press moves you one tile, or continues moving if the button is held. However, moving too quickly can easily result in mistakes. The game is divided into eight chapters, each containing ten puzzles. Aside from visual differences in environments and crates, there are no new mechanics or variations introduced. Every puzzle relies entirely on the same standard crate-pushing gameplay. The only change between stages is the number of available undoes, which are limited and completely absent in some levels. Strangely, after completing a few training levels, you can access any chap…
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