Duil

Duil

JL studio · 2025 · Metroidvania, Action Roguelike, Action-Adventure, Mystery Dungeon, Spectacle fighter

PC
5 user reviews80% · 5
Best price
$11.99
lowest tracked $5.99
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Steam
Steam
Standard Edition · Steam
$11.99
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Screenshots

About Duil

Story:

The once-great kingdom of Targat has fallen. An army of the undead, led by the ruthless Vezruvil, has burned it to the ground. Your family was executed. You were left to rot in chains. But now, you're free.You are Duil, a man who cannot die. Your quest: fight your way to the heart of darkness and take revenge on the one who destroyed your life. But the deeper you go, the more you realize—this world holds more than just monsters. It holds secrets… and choices that will shape your ending.

Gameplay Highlights:

  • Immortal, but not invincible – When you fall in battle, you're cast into a shadowy labyrinth. Escape it to return to your journey—but you’ll lose one item from your inventory. Every death has a cost.
  • Build your power – Find devastating weapons, ancient spells, and dark relics. Upgrade your skills, master brutal combos, and bend magic to your will.
  • Summon the beyond – Call forth otherworldly beings to fight alongside you in relentless battles.
  • Explore a living, dying world – Talk to strange characters, complete quests, discover hidden rooms, and piece together the history of a shattered land.
  • Shape your fate – Will you show mercy or vengeance? Every decision affects your path and unlocks unique endings.

Key Features:

  • Branching storylines with multiple endings
  • Deep RPG progression
  • Loot, upgrade, and manage your inventory
  • Fierce combat against monstrous enemies and epic bosses
  • Rich, mysterious lore revealed through exploration
  • High replayability with meaningful choices
  • A haunting world full of secrets, relics, and consequences

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Not recommended Dec 10, 2025
This game was so slow and sloppy I just couldnt give it love. I stunlock everything. Cant roll to attack or out of attack. It felt like an empty Dead Cells clone both mechanically and in map design.
3 found this helpful
Recommended Nov 30, 2025
Finished the game in ~4h. Glad I bought this and supported the dev. Good job! waiting forward for updates on bug-fixing and improvements. Plus: - pixel style dead-cell-ian game - nice and varied power-ups - gameplay ok, enjoyable, fun Minus: - lack of coherence between the story and the modern-day cutscenes/choices - after death you are places in a level and you need to reach a certain portal to resurrect. Pointless waste of time, imho. - wished for quicker animations/reactions overall, and especially when turning left/right, invulnerability in animations when entering portals/doors - they take way too long and monsters hit you in the meantime. - souls to collect are almost invisible visually and further on in the levels are ignorable - at the end of the game I had about 200k (useless) gold - spells seem underpower, maybe because I went melee (red) Wished: - for more skins - enemies without the upward-punch attack coming out of nowhere/below the visible screen - enemies that don't change direction during the animation attack - quicker character reaction to actions - I didn't loose the red items on death :)
2 found this helpful
Recommended Jan 7, 2026
I’ve played about 2 hours so far. Overall, the game is beautiful and enjoyable. I really like the atmosphere and the general idea behind it. However, personally, I’m not a big fan of the moments where the character feels 3D instead of pixel art. That said, I totally understand this choice — it’s an indie game, and this approach makes animation much easier and more practical for a pixel-art styled game. There are a few minor issues I noticed: 1- The game sometimes feels a bit slow. 2- The dash mechanic doesn’t seem very useful at the moment. You can’t dodge attacks with it, there are no i-frames, and it doesn’t really work as a defensive mechanic. It mostly feels like it’s only there to move faster around the map. Of course, this might change later in the game — I’ve only played for 2 hours, so maybe there are items or upgrades that improve this. I received a free key from the developer for review purposes, and I’d like to say thank you for the opportunity. Despite the small issues, the game has a lot of charm, and I’m interested to see how it develops further. 6.5/10 [:: SYSTEM SADNESS DETECTED ::] Error: Award level low... 💔 Please insert 1 Steam Award to reboot happin…
1 found this helpful
Recommended Jan 9, 2026
What if Dead Cells was a metroid. It looks just like Dead Cells but doesn't control like it. I was using a PS5 controller and it did not like that at all. Some of the weirdest controls I have ever had to deal with. Once I switched to keyboard and mouse it became a lot more enjoyable. The gameplay itself was a very simple metroid with aspects of dead cells mainly the visuals and teleportation system. Every enemy I ran into was able to be stun locked to death which made them all kind of feel the same. Never made it to a boss and gave up when the backtracking began as the map was hard to parse and a bit annoying. I recommend this if you really really like Dead Cells and have completed all the content in that.
Recommended Dec 21, 2025
It feels a little rough, but still fun to play and the fact that there's choices that seem to matter is really cool! It's not necessarily a metroidvania with how much I've played so far as metroidvanias tend to let you go back to previously explored places to use newly acquired items to unlock stuff you couldn't before, but it seems like you can't return to previous areas once you advance? I'm not quite sure. I just know I didn't have the required skills (specifically one) until a bit later when it was too late to go back to the previous areas. I just wish there was a better explanation of that. [Key provided by devs] Stream when I played it (Live thoughts): https://www.twitch.tv/videos/2638215100 https://youtube.com/live/mRcxPFZRN70

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