Dullpain

Dullpain

埋月山枯 · 2023 · Emotional, Interactive Fiction, Story Rich, Choices Matter, Multiple Endings

PC
Positive80% · 41
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About Dullpain

《锈翅Without Wings》DEMO coming~
https://store.steampowered.com/app/2985750/_/
Dullpain is a 2D side-scrolling, interaction, and storytelling indie game developed by one person.
The waxing moon turns full, yet a broken heart is hard to be healed.
A flawless dream is beautiful, yet is past without any pity real?
Hundreds of branches and multiple endings. With the thread, branching missions, and dialogues with every NPC, you could get to know who they are, know their thoughts, experience their stories, empathizing with them.
Small interaction in the game maintains a high degree of freedom and kinds of details in daily life, creating an immersive atmosphere. At the same time, sowed seeds in every branch are waiting for you to discover.
Full-process dub. Voice actors and actresses tell us the secretary of every story and make it vivid.  
The game is set in different time and space in different places. 8 controllable characters with independent and complete stories. Unravel the secretary of Jingwen’s ability to repair memory through different perspectives. Entangle detineies of every characters.
Cutscene. Feel the emotion behind each plot in the immersive atmosphere.
Exquisite standing pictures and CG of characters present their features and personalities. There much be a character that resonates with you in the game.
Reach characters you want to talk with. Different phone-call and message events are designed during certain progress of the plot, so your emotion from the sense of substitution could be released.

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Recommended Jul 21, 2023
[quote] 执笔勾墨色,挥毫著文章;阳春布德泽,璞玉生光辉 欢迎关注[url=https://store.steampowered.com/curator/44174077/]吟遊诗人的手札[/url],书游戏特色,写游戏魅力 [/quote] 关注制作人很久了,知道这个游戏大部分的工程都是由她独立制作完成的,所以我一开始就没抱太高的期望(非贬义)因为再努力,一个人的精力也是有限的,制作人也承受了很多的压力,所以我不会将这游戏与那些工作室做的游戏相比较。所以我觉得这几乎一人制作出来的游戏,已经足够优秀了,所以我就有什么说什么吧。 首先我觉得有个便利好用的ui与交互模式还是挺重要的,感觉制作人似乎对大众游戏的程序不太熟。《修理行》的ui设计有些地方多余,又缺少了很重要的东西。比如,没有对话的历史记录这点真的很难受,经常不小心点太快错过了一段话,又没法再回顾一下,再就是笔记这个功能完全就是鸡肋,有点像快速存档但又不完全是,而且还在选项附近,经常点错。 而且……游戏对话的选项为什么全靠右啊……我觉得像画面中间一上一下那样就挺好,一目了然,放到右边也行但是那个笔记就很容易误触,导致游戏体验受到影响。 再就是这游戏的交互……怎么说呢,就是交互给的范围太小太刻板了,有几次交互必须在特定的点e一下才能发现交互点,连个提示都没有,导致我在推剧情的时候卡了好几次。 而那个任务线索真的可有可无,任务要求也不清晰,不如在游戏界面直接放个任务提示,提示玩家接下来该做什么。虽然感觉有点弱保软,但别对现在玩游戏的年轻人抱太大期望,本来就是多分支多结局游戏,结果推正常剧情都被卡真的很影响游戏体验。 对,多分支多结局游戏……存档点给的太少了埋姐!才五页,至少给个十页存档吧!一开始《回音》那章剧情又长,选项又是左右分开那种很容易点错的,完全掌握不好存档的时机,最后推到章节结局时才发现自己错过了存档又得重新推一次真的有点崩溃。 说起交互,忍不住再提一句温城的电影院哈,其实那个电影剪辑真的没必要放在游戏里。先不说版权的事,大家来这里是玩游戏的不是来看游戏里的电影剪辑的,与其放这个不如放点制作人以前的游戏cut或者pv,比如《爱人》《依依》的一些流程演出,这样能宣传吸引一下玩家玩制作人以前的作品。我是觉得比放电影剪辑强。 音乐……音乐就不用说了,《回音》最后的歌真的太好听了我听了两遍很喜欢,这首歌真的很好听。《盲红》印象最深的是念诗那段,眼泪都要掉下来了。 配音的话,几位主角还有重要角色都配的不错,但路人就……有的我觉得不如不配,还能减少成本。 cg的话,《回音》放太多cg了,我是连拼图也一起算的,感觉埋姐对回音情有独钟,剧情和cg占比太大了,盲红那章我还挺喜欢的,可惜cg就几张。演出效果挺不错的,有点国乙分镜演出那味了,总体来讲cg质量还是挺好的。 剧情的话,就是回音篇太冗长了,且剧情过于老…
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