Dungeon No Dungeon: Tyrant's Endgame

Dungeon No Dungeon: Tyrant's Endgame

302 Studio · 2024 · Strategy, Auto Battler, Match 3, Deckbuilding, Roguelite

PC
Positive93% · 28
Best price 21 Fair price
$2.99
lowest tracked $2.54
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Steam
Steam
Standard Edition · Steam
$2.99
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About Dungeon No Dungeon: Tyrant's Endgame

"Command a battle on the chessboard. Abandon grand civilization themes and focus on a single combat; that's what we excel at."


This is a casual strategy game based on match-3 gameplay, incorporating the world of the flagship title "Dungeon No Dungeon" and introducing a completely new storyline and game mechanics.

In the game, you can gradually experience the relatively hardcore deck-building gameplay through the understanding of match-3 and synthesis mechanics, which are simple to understand and easy to operate. After numerous attempts, you can develop your unique game rhythm and strategic thinking, leading to more and more satisfying battle experiences.

Therefore, we warmly welcome everyone to engage in discussions and share their gameplay strategies within the community, allowing for collisions and sparks that may generate unexpected combinations of gameplay elements (even for ourselves).

In "Dungeon No Dungeon: Tyrant's Endgame," there is no single correct approach, only the most suitable one.



In the game, you will assume the role of a follower of the gods, strategizing and manipulating the battlefield on the chessboard.



Allocate resources wisely and use supplies, construct buildings, and build your deck to increase the ability of your own faction.
Plan your layout, be prepared, and defeat the enemies when they reach the battlefield, emerging as the victorious one who laughs last.

Your means include:
  • Units Movement: Move matching units together to merge them and acquire powerful units or more resources. A single move can trigger multiple merges and yield greater rewards, so every move has the potential to turn the tide of battle.
  • Use of Supplies: Consume gold resources to utilize supplies with diverse effects, providing continuous assistance to your army. Proper use of supplies often leads to unexpected victories.
  • Building Construction: Consume wood resources to construct buildings of various forms on the chessboard. Each building has different effects and activation ranges, and they cannot be moved. Therefore, proper city planning is crucial to determining the outcome of battles.
  • Deck-building Effects: Consume steel resources to select various powerful combat effects. Choosing the right effects often leads to synergy, where the whole is greater than the sum of its parts. Some special combinations can even achieve remarkable results. It's time to showcase your strategic prowess!

In the future, we plan to develop more exciting game modes to enrich the gameplay.
(This list may expand over time or with the increase in game sales.)

Journey of Chess

  • An enjoyable and laid-back story experience
  • Relatively fixed unit/building/deck combinations

Wild Brawl

  • An intense and thrilling mental challenge
  • Freedom to choose unit/building/deck combinations

Incarnation of Heroes

  • A thrilling and satisfying hack and slash
  • Playing as an RPG villain boss with nurturing gameplay

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Recommended Feb 22, 2024
Playthrough here: https://www.youtube.com/watch?v=aDTnFWyS8VU First off definitely worth the price, but my major complaint about the game is that at the end of the day it still feels like a bejeweled game and honestly it kind of has the opposite of what makes me enjoy most auto battlers. Most games like team fight tactics tower of chaos etc. it feels more like you're working towards building big units and trying to focus on synergies this game it feels like it has a bit more of a quantity over quality approach and really makes my impact on the game feel minimal to me at least. I felt the hero incarnation mode was pretty unique because the abilities you pick to keep your run going roguelite wise seem to matter depending on what hero you pick, but the lead up mixing and matching even when you have a ton of success feels like it has minimal impact on the fight that's upcoming basically you really just want one of the passive ability choices that gives your hero sustain if possible. This is a really unique and honestly good bejeweled type upgraded game, but as an older gamer anything that's match 3 is kind of bland feeling and the casual story mode that you have to do before the other…
5 found this helpful
Recommended May 10, 2024
I'm having a lot of fun. An achievement bugged for me but that was right at launch. Story modes were interesting and felt balanced in difficulty, trying to work my way through Wild Mode, tougher but still enjoying it. This was a fun game with neat art for a good price.
2 found this helpful
Recommended Jun 3, 2025
First blush; very fun game. Easy to get into, pleasant art and smooth animations. Match-3 to build bigger units and gather resources, then watch your mans autobattle. Rinse and repeat. Well worth the tiny pricetag. Once you complete the two-sided tutorial "Chess" mode this game really opens up. Wild Brawl is the real main game and allows you to build your team and the support structures before seeing how far you can go. Much more interesting synergies than the tutorial allowed. Heroic Incarnation mode sees you just matching symbols to power up your avatar for the next battle. The more powerful your matches, the stronger your avatar will be as you progress. This more also has permanent progression between runs. I really like this mode as much as the main Wild Brawl. Overall, the game is still one heck of good fun to cost ratio. Quite enjoying it.
1 found this helpful
Recommended Oct 18, 2025
At $3, this is a highly entertaining game and definitely better than generic match-3 games. I wasn't able to find a good strategy for buildings, except to spam them. Some buildings, such as a foundry, are better than others.

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