

DUNGEONS OF CHAOS
Volker Elzner · September 15, 2017 · RPG, Indie, Adventure, Violent, Gore
Buy the DUNGEONS OF CHAOS key for Steam from Kinguin at $0.57 — the cheapest of 5 stores we compare.
Where to buy DUNGEONS OF CHAOS — official stores
Cheapest DUNGEONS OF CHAOS keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
Some store links are affiliate links — playze may earn a commission at no extra cost to you. It never changes the price you pay, and the cheapest confirmed price is always shown in the Best price box above.
DUNGEONS OF CHAOS price by region
DUNGEONS OF CHAOS costs €0.41 in Europe (EUR), $0.57 in the United States, $0.57 in Georgia (USD), £1.28 in the United Kingdom, zł2.29 in Poland, CA$9.99 in Canada, NZ$10.99 in New Zealand, A$12.95 in Australia and R$17.99 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| €0.41 −95% | €8.99 | €0.41 | 4 | |
| $0.57 −94% | $8.99 | $0.57 | 5 | |
| $0.57 −90% | $5.99 | $0.57 | 5 | |
| £1.28 −79% | £5.99 | £1.28 | 4 | |
| zł2.29 −93% | zł32.99 | zł2.29 | 3 | |
| CA$9.99 | CA$9.99 | — | 1 | |
| NZ$10.99 | NZ$10.99 | — | 1 | |
| A$12.95 | A$12.95 | — | 1 | |
| R$17.99 | R$17.99 | R$33.17 | 2 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About DUNGEONS OF CHAOS
DUNGEONS OF CHAOS is a turn-based pixelart RPG that recreates the exploration-heavy, non-linear dungeon crawling of 80s classics like Ultima and the Gold Box games, with party creation, no level caps, and hundreds of hours of content to discover. This is old-school adventuring without hand-holding—you create your band of six heroes, explore vast lands on your own terms, tackle side quests in any order, and engage with a thriving community that trades strategy tips rather than relying on wikis.
A game where you can create your party of 6 characters with a few clicks, or spend more time creating a customised party with feats unlocked in previous plays. Where exploration is encouraged and rewarded, with no level cap, non-linear side quests and a vast array of items, item properties, shops and enemies.
The game already has over 30000 happy players on other platforms, and most often they mention the likeness to 80s RPGs like Ultima or the goldbox games. It is retro. Your hand will not be held. It does not try to have realistic 3D graphics. It is not multiplayer, and never will be. If you long for the days when you traded your sleep for a chance to direct a party of adventurers through pixelated lands of exploration and battle glory, then you may want to give it a try.
And as all existing players already know, all fans and myself help out with tips and tricks, mostly on the facebook page but also on my blog if you prefer that. I do not provide or encourage having a complete-detail wiki somewhere, as the fan interaction on questions and strategy are a very enjoyable part of the game. So come join our community of DoC addicts and play a game where a troll is still a hairy monster you can kill, where there are no level caps, where you are not confined by a slim storyline path, and where it all starts with fighting rats in a cave/cellar. Fans have usually spent anything upwards of 80 hours playing it.
P.S.: apologies in advance for the puns in the game, but to my defence some were added by fans so if it is a bad joke you are reading on some tombstone or note just pretend it's from a fan and not me. ;-)
P.P.S.: I am very open to fixing bugs or typos. But I mostly use British English, so don't flag non-American English spelling/syntax please.
DUNGEONS OF CHAOS — game info
- Platforms
- Windows, macOS, Linux / SteamOS
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
DUNGEONS OF CHAOS is an old-school dungeon crawler that appeals to players seeking classic turn-based RPG mechanics and character variety, though it suffers from significant UI readability issues and clunky combat navigation that frustrate many players. The game has a steep difficulty curve with notorious late-game difficulty spikes, and while some appreciate its niche appeal and low price point for casual play, others find the limited content variety, obtuse menus, and lack of clarity on spells and mechanics make it feel like a rough mobile port rather than a polished experience.
Absolute trash due to the awful UI. All the text is so big, you'd think you're playing a cheap mobile port (am I?). You start out with plenty of spells and hovering over them doesn't tell me what they do. Even if the readability of the game wasn't so atrocious it would still feel kinda clunky.5 found this helpful
For what it's worth, this is not a bad old-school, very simple RPG. I have my issues with it - the tactical fights are a bit of a chore when you actually need to pay attention (Mostly due to the way movement works and the large battle maps; 99% of them can be powered through with minimal involvement, though). The sprawling, randomly generated dungeons are not very interesting to explore either. But overall it's pretty decent. However, if you're going to play it, please read up on the Lich boss fight as early as possible; It's basically a brutal difficulty spike, and if you've been unlucky or specc'd out your party the wrong way when you reach it (in my case, a combination of having a single healer and having had bad luck with anti-undead weapons)... you're basically screwed. Maybe I could grind a few levels, see if any good weapons spawn in the stores, and attempt it again... but nah. I had fun for five-ish hours, but that boss (and the possibility of later bosses with a similar design) have put me right off the game.3 found this helpful
I've played way more of this on Switch than I have on PC. It's very good. It's almost like entry level Tales of Maj'Eyal. That's the best way to describe it. It does fill its own niche though. I like everything about this game.2 found this helpful
DUNGEONS OF CHAOS is an unapologetically old-school role-playing game that embraces the design philosophy of classic computer RPGs with confidence and depth. Developed and published by Volker Elzner, it is clearly inspired by the golden age of 2D, turn-based fantasy RPGs, where exploration, tactical combat, and long-term character development were central to the experience. Rather than attempting to modernize or streamline these traditions, the game leans fully into them, offering a deliberate, methodical adventure that rewards patience, planning, and curiosity. At the center of the game is a robust party-based system that allows players to create and manage a team of up to six characters. A wide range of traditional fantasy classes is available, each with distinct strengths and progression paths. Fighters and barbarians excel in direct combat, rogues and rangers bring mobility and utility, while spellcasters such as clerics, druids, and mages provide healing, buffs, and devastating magical attacks. Character growth is deep and layered, combining level-based advancement with skill development that improves through use. This system encourages careful planning and experimentation, a…2 found this helpful
Score: 2/5 A big old nothing burger inspired by old-school DnD and maybe Dungeon Crawl Classics. I full party wiped on the second group of enemies I faced. I don't think I enjoyed a single minute of the game. Art style is okay. Audio/SFX/Music is below average. Writing is average, with some cheesy tropes. Large number of characters, almost all are super shallow. World revolves around player. Going with a old-school DnD style with the randomized stats, but then making possible perks randomized too, and with infinite rerolling. I strongly prefer point-buy. Not enough information to make good decisions. Menu navigation is slow and clunky. Combat is boring and difficult. World is pretty big but mostly empty, with few PoI's and clunky navigation, especially diagonal movement.
Very odd little RPG, but pretty fun and fills a niche. Has lots of walking around and trash mob fights, but has an autocombat and runs in low windowed resolutions so even single monitor gamers can play this whilst doing other things. Good variety of classes and available playstyles, semi-randomised loot is interesting and the game respects your player agency by putting things of very varying challenge levels all over the place. Ultimately it's not a game I think I'd stick to and finish, but I had a good time going through act 1 especially with how cheap the game is.
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