

Elewar: Fused Survivors
AL3xMK · August 21, 2024 · Bullet Heaven, Bullet Hell, Action Roguelike, Loot, Roguelite
Elewar: Fused Survivors is free to play — no purchase needed. We track it so you know if that ever changes.
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Elewar: Fused Survivors price
Elewar: Fused Survivors is free to play — there is no purchase price, on Steam or anywhere else we track. We keep watching it, so if it ever stops being free the price history on this page will show when that happened and what it changed to.
About Elewar: Fused Survivors
Elewar: Fused Survivors is a spell-crafting roguelike where you upgrade devastating elemental magic across 300+ challenges and unlock diverse builds through 18 character classes, random events, and a dual-class system. Every enemy has dodgeable special attacks and no cheap contact damage, demanding skill and strategy as you master five realms with different playstyles and craft custom gear to survive the trials.
Complete over 300 challenges to gain the advantage of over 300 interesting unlocks, with quite a lot of new additions to the game!
Choose from over 30 different events which may trigger throughout a run for even more variety and build customizing!
Play through multiple realms, each one providing a different type of playstyle to all of the character classes!
Craft your own weapon to take with you and overcome the 5 trials of each realm!
Will you become the archmage of Elewar or will you be brought down by your opponents? Bulletheaven might quickly become a bullethell if you aren't strong enouph!
Every enemy has at least 1 special attack... which you can dodge! There is no simple contact damage, which makes the game very challenging
Feature list:
- 5 elements, 20 different offensive spells and 8 utility spells.
- Every spell may be upgraded in its rarity separately, which enables a diverse and powerful spell progression in a run.
- Prophecy Whirls, which give you a choice of a random event, may challenge and reward you depending on the chosen difficulty.
- 18 character classes with wildly different playstyles, combined with a dual class system.
- over 300 unlocks with corresponding rewards.
- Over 140 upgrades.
- Choose an unlocked blessing before you start a run, making cool combinations out of classes, blessings and starting spells possible!
- At least 5 realms with different enemies, rules and trials.
- Crafting system to make your own items, which give you an additional edge in the Trials of Elewar. There are 5 different equipment slots with varying crafting.
- Several hidden secrets to discover.
- A roguelike gamemode with a highly different gameplay.
- And much much more!
Elewar: Fused Survivors — game info
- Platforms
- Windows
- Steam Deck
- Playable
- Player modes
- Single-player
- Controller
- Partial controller support
- PC Game Pass
- Not included
DLC & expansions
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Elewar: Fused Survivors is a well-received free-to-play roguelike bullet hell that combines engaging progression systems like multiclassing, spell fusion, and character evolution with deep meta-progression that gives players increasing control over RNG as they unlock new options. Players praise the satisfying progression loop, variety of customization systems, and rising difficulty curve, though some note the graphics feel outdated and find the repetitive prophecy whirl challenges detract from the experience.
lovely game1 found this helpful
It's really a fantastic bullet heaven game. The meta progression is a good mix of gradual and game changing. There are a lot of classes, perks, spells, artifacts that actually change how you play the game. I guess I need to compare this to vampire survivor since it's the most popular game in the genre. In short, it is heavily inspired by the previous games in the genre (Magic Survivor, Vampire Survivor, etc) but adds its own progressions and the pacing the much better than most games. You can easily get many very enjoyable hours out of this game.
Surprisingly good, plus it's free. Mechanical basics are solid and the way it handles spell selection in a run helps ensure that you vary your strategies. There are some rough spots and the graphics are meh, but the graphics aren't why we play this genre and the gameplay is fun.
Just so you know I am still early in the game as I write this review, but man am I having a blast. First off, as you progress, you get more ability to alter the RNG of the game, so it's not just FULLY up to fate. You get more relic selection boxes (So instead of the starting 2 or 3 choices at first, you can get to 5 or 6 where I am at currently), more prophecy whirl options per whirl, more squares per square event, banish perk types you don't like (Multiple ways to get more banishes as well), etc. Second off, you can turn off some of the award unlocks, so if you have prophecies you don't like, and they were unlocked, you can turn them off by turning off the award in the unlock tab of the game. Same with classes, spells, etc. Third off, this is a rogue-lite game first, bullet hell second. You can unlock different ways to delete some of the enemy attacks, or even become straight invulnerable to different attack types/elements. And the thing that really made me love the game is that for the challenges when you beat all 5 trials of a map, is that those challenges are bullet hell first where you die in 1 hit, but every time you die, you can choose to reduce the difficulty (Yeah…
A good F2p bullethell/rougelike with a pretty big metaprogression, systems like: multiclassing, spell fusion, character evolution and more to unlock, a steadily rising and in higher levels very challenging difficulty with a screen full with enemies and a literall bullet hell of projectiles and dmg zones(be ready to get angry). The graphics and effects are a bit outdated tho. Also question to the dev: Is 2.0 still coming? I read that the beta was released early last year
Good survivor-like. Very appropriately spaced progression loop, allows for endless fun. Repetitive prophecy whirl challenges takes away from the game however, because that adds repetition into what could otherwise be a surprise.
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