Energy Collector

Energy Collector

Jens Roderus · 2023 · Idler, Automation, Casual, Pixel Graphics, Indie

PC
Mixed69% · 26
Best price
$3.99
lowest tracked $0.79
Steam Buy at Steam

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Steam
Steam
Standard Edition · Steam
$3.99
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Screenshots

About Energy Collector

Collect huge amounts of energies and buy upgrades to collect even more energy!

Energy Collector is about automating collection and transferring energy between fields to manage resources. Each field is like an idle game in itself; play eight games simultaneously!
  • No clicking! Just mouse hover over energies to collect!
  • Offline progression.
  • Automate collection with upgrades.
  • Compare yourself against other players in the leaderboards.
  • Several progression systems: Energy levels, player level, Hub upgrades, field upgrades, companion augmentations and power ups.
  • Specialize and customize your own companion which follows you around.
  • Pimp your Hub with decorations.
  • Prestige system for resetting for permanent upgrades!
  • Don't worry about complexity. The game introduces new features incrementally.
  • Specialize power ups to your own liking, play your unique style.
  • Resource management.
  • Collect 500+ achievements!
  • Continue playing from anywhere with Steam Cloud save.
  • Occasional quests for gameplay variation!
  • Expedition side game that affects the main game.
  • Hundreds of hours of content!

Come hangout in the official Discord server and discuss the game!

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Not recommended Sep 17, 2025
no auto expedition
Not recommended Apr 7, 2024
Pretty bleh
Recommended Jan 15, 2024
Well, nothing special, just an idle game. Still I liked it with funny arts and things. I think it worth few bucks.
Recommended Dec 31, 2023
When the game launched it was rough but had potential. Now after many updates I'm happy to say the game has reached it's potential and is a truly great game.
Not recommended Dec 20, 2023
This game is almost OK. But I have to say negative. The biggest problem is you are PUNISHED by prestiging. It takes hours to get back up to where you were before you hit that button. And if you only play in small windows - it feels like you cannot make meaningful progress because getting back to where you were takes me more than one session of playing. Then the other main complaint is the transferring of resources between nodes - a main component of the game. Transferring in increments of 10 factorial just sucks. Why can't you dial in percentages instead of lump amounts? So we could fine tune the transfer of resources and have it actually scale with each zones growth? It would be awesome of the rough edges were refined and someone could make it not feel so difficult for "gameplay" sake. It's not fun to keep turning on and off resource flow because a zone further behind needs an upchain resource. It makes the gameplay TEDIOUS and PAINFUL. Especially where there is not save transfer load-out or anything. Like have a button that flows EVERYTHING forward - then one to reverse EVERYTHING. or just more granular control. A percent would be best - and that's fine if it is way later in t…
Recommended Dec 5, 2023
kinda straight fire wtf

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