

Evil Siege
MHD Homam AL Takrity · 2025 · Action, Casual, Tower Defense, Strategy, VR
PC
2 user reviews50% · 2
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About Evil Siege
Overview:
Step into the immersive world of Evil Siege, a heart-pounding Virtual Reality experience where you play as a warrior defending your base against relentless waves of monsters. Armed with a variety of weapons like the Bow, Spear, Axe, Forge, and Kunai, you must strategically build and upgrade defensive towers, including Arrow, Stone Ball, and Laser towers.Each phase presents three intense waves of enemies, each with unique health, speed, and damage stats. Collect resources from fallen foes to purchase new weapons and fortify your defenses, but choose wisely—each decision could mean the difference between survival and defeat. Use your teleportation ability to outmaneuver enemies and stop them from reaching your base.Do you have what it takes to survive the siege? Protect your base, eliminate your enemies, and experience the ultimate VR battle.
Step into the immersive world of Evil Siege, a heart-pounding Virtual Reality experience where you play as a warrior defending your base against relentless waves of monsters. Armed with a variety of weapons like the Bow, Spear, Axe, Forge, and Kunai, you must strategically build and upgrade defensive towers, including Arrow, Stone Ball, and Laser towers.Each phase presents three intense waves of enemies, each with unique health, speed, and damage stats. Collect resources from fallen foes to purchase new weapons and fortify your defenses, but choose wisely—each decision could mean the difference between survival and defeat. Use your teleportation ability to outmaneuver enemies and stop them from reaching your base.Do you have what it takes to survive the siege? Protect your base, eliminate your enemies, and experience the ultimate VR battle.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
✦ AI summary
Players praise the game's core tower defense mechanics adapted well for VR and its intuitive hand-based menu system that properly utilizes VR controllers without needing traditional gamepads. However, they note the game needs significant updates to address weapon balance issues, melee combat problems, incomplete tutorials, and overall polish before it's ready for a full recommendation.
I'm using the Standard HTC Vive and Tracked Controllers. This looks like a great game, but it's difficult to navigate with the HTC Vive. I only tried the Bow & Arrow thus far because choosing the weapons was a bit of a feat with my controllers. I just pressed a couple of buttons until I was able to grab it in the Menu. The menu system is actually very well done, because instead of the tutorial saying "Press A" for whatever, the menu comes up in a HUD so you can select items with your hands / controllers. It is kind of like a "Final Assault" type menu if you've played that game in VR. This is how VR games are supposed to be developed. You should not need an Xbox-type controller with a bunch of buttons all over the place to play a VR game. You can select things inside the game, which adds to the immersion effect of VR. Buttons on controllers are for 2D flatscreen games that are less immersive by nature. In any event, the Bow and Arrow weapon does not seem to align properly with your hands on the HTC Vive system. I need to lift the bow up high and ♥♥♥♥ it at a odd angle to hit the enemy. It just needs some fine tuning up to get it perfected. Developer, just let me know …4 found this helpful
Until some updates come out I can't recommend this game. Once it gets some updates, this is an EASY recommendation for anyone who likes tower defense. I found, at least what I could play of it, the core game loop is very fun and I'd love to see this game brought beyond alpha/beta stage. Pros: -Perfectly captures the core of tower defense games in a VR setting. -Is fun! -Map layout is easy to follow and plan for. -Obvious positioning for towers. -Game runs smoothly and movement is satisfactorily speedy. -Most weapons work quiet well and as expected. Cons: (most of these are pretty minor/easy to adjust) -Weapons need some work: Damage adjustment, melee doesn't connect and the spear is virtually unstable. -Tutorial is a bit lacking considering controls are unlabeled but there aren't a ton of controls so it's easy to figure things out with a few minutes of trial and error. -Thrown weapons don't disappear, I could see this turning into a bug or cause optimization issues as you add an indefinite amounts of objects into the map. -Could use more variety of mob types as everything feels like the HP bar was just amped and one or two guys had their speed increased. Could add resistant/immun…2 found this helpful
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