eXoSpace Combat Engineer

eXoSpace Combat Engineer

Fantastimaker · 2025 · Spaceships, Building, Shooter, Sci-fi, Space

PC
Positive81% · 37
Best price
$14.99
lowest tracked $11.24
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Standard Edition · Steam
$14.99
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About eXoSpace Combat Engineer

eXoSpace Combat Engineer is inspired by Reassembly, Nova Drift and FTL. It is a mission-based spaceship building game with bullet-hell style combat. Use an intuitive snap-and-rotate system to build your ultimate warship. Balance thrusters, armor, and energy systems, or use advanced mechanical parts like pistons and hinges to create transforming warships.The spaceship designer is gridless, allowing you to snap parts together in any orientation, and has plenty of quality of life features. Raise the ranks of the eXoSpace Combat Engineers by taking out bosses deep in dangerous areas of space. Each hyperjump brings you closer to your target. Each hyperjump brings a new encounter: an asteroid storm, a pirate ambush, or even a hitchhiker looking for a ride. Who knows what will happen next? You will need to evolve your ship from a small drone to a true dreadnaught to face all bosses.
  • Satisfying game loop: gather resources and tech to upgrade your ship. Complete missions to increase in rank, improve your crew and build even bigger ships in your hunt for the most dangerous of criminals.
  • Gridless spaceship designer that lets you easily snap parts together in any angle, allowing you to quickly try out new designs or upgrade your ship.
  • Intuitive engineering constraints: balance thrusters, weapons, energy and armor to create an effective warship.
  • Bullet-hell boss fights: each mission ends with an epic phased boss-fight. Find weak points while dodging projectiles.
  • A fully-featured sandbox allowing you to build any ship, create your own faction, and share it with a click on the Steam Workshop. Fight intense battles, and set up endless waves of invading enemies for complete chaos. You can even build your own boss!
  • Get challenged in the Arena: face design and piloting challenges ranging from 1 vs 1 drone skirmishes to cruiser battles. Or create your own arena and share it on the Workshop.
  • More than 600 different ship designs to discover, including many community creations.
  • More than 200 parts to build your ship with, including powerful faction-specific weapons.
  • 5 playable factions with their own tech tree, powerful unique parts, and crew.
  • And more is added in regular updates!

User Praise:

  • "This game feels like Reassembly if it was designed as a game, first and foremost, instead of a shipbuilding sandbox."
  • “I like how here, I can quickly design something and experiment. I can iterate quickly and comfortably."
  • “This game is ingenious, amazing and AWESOME! Something that fills the gap between Reassembly, Cosmoteer and Starsector.”
eXoSpace is developed by Bas (@ Fantastimaker), a solo developer.

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Not recommended Mar 19, 2026
So, here I am, posting my first negative review. When I was part of the playtest I enjoyed the grind. Working myself up not being able to finish a hunt, but keeping the parts and blueprinting my ships. Now I start over... from having no parts. I bought this game to build ships. The combat is fun but I don't like loosing the parts I worked HOURs to pick up. I get that may tickle the rest of you all, but not me. Give us an option please to keep the parts and still play the game.
10 found this helpful
Recommended Jun 23, 2026
this is a tremendous experience, the customization is very fun and deep, and i was the first person to get the space invaders achievement which is better than starting a family
1 found this helpful
Recommended Jun 16, 2026
Pretty good. And the Persistence Update where you actually get to keep your stuff is great too, having played it, I figure that without that, I probably would have refunded. I don't think the full creativity of being able to build your ship block by block is a good fit for the rogue-like format so it's nice that the dev listened and changed how the progression work. Basically now no matter what you keep your ship and your ship building resource. Though you still need to complete a bounty, i.e. kill the boss, to get exp to level up so you have a higher cost limit for your ship. But otherwise, at the beginning, even failures still gives progress, as long as you've been collecting/looting resources. The ship building here is simpler than Cosmoteer. For example, turrets can fire through each other for one, and I can't remember, but I'm fairly certain that your guns can also fire through the hull, they are located up top I guess. No crew so you don't have to plan their route and all that. I like it though, finally now I can build ships that look good and play good instead of another brick with some edges. Relative simplicity aside, it does have a bunch of stuff that isn't in Cosmo…
1 found this helpful
Recommended Jun 10, 2026
A wonderful rougelike that is very flexible to your tastes. it can be easy or difficult if you want it to be, its had several lovely updates, there has been a lot of thought and effort put into it, 11/10.
1 found this helpful
Not recommended Jul 22, 2026
Predatory achievements gatekeeping content.
Recommended Mar 19, 2026
I love the game but I hate how tedious it is to clear out masses of small enemies. Please add either a modifier to fight big boss ships 1v1 in bounty mode or big ship fleets in the tiles. I am so tired already of seeing 20 tiny ships that will fly around me and my guns missing 50% of the ammo because of how ridiculously fast and small the enemy ships are. Most of the time in bounty mode I just fight traders and big fleets/outposts and book it for the final boss. It is so unnecessary to even fight the small ships because of how worthless they are. Though I love the faction Robotic plague and even the small ships just ramming into you, but I absolutely hate The cult. I wish I could just choose the enemy faction when entering a bounty hunt if the small ship issue isn't fixed. TLDR; I wish there was an option to change enemy encounters from fleets of 30 tiny mosquitoes to big fleets with either boss ships/big ship fleets, because of the tediousness the small ships adds to the game. It is a major nuisance because you have limited resources to built anti big ship/anti small ship builds.

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