

Faith in Despair
Philipp Lehner · 2025 · Roguelike Deckbuilder, Card Battler, Difficult, Card Game, Strategy
PC
Very Positive96% · 71
Compare prices in Official Stores
Screenshots
About Faith in Despair
You are Faith. The last of your kind. The epilogue to an age-old tale of demise. You gamble for your life against Death itself. Day after day after day. Yet you persevere. You dare not abandon hope. You struggle against your inevitable fall into despair. To live – and play – another day.Faith in Despair is a grimdark roguelike deckbuilder that allows you to create your own cards using triggers, actions and modifiers to concoct devastating synergies. Every run holds new dangers and every action will inevitably push you closer towards despair.
FIND YOUR PATH TO PREVAIL
- Forge your cards: Collect triggers, actions and modifiers and define the abilities of your creatures and spells.
- Shape your deck: Formulate your strategy and devise devastating synergies to level the legions of Death.
- Give in to despair: Spells you cast and creatures you raise push you deeper into despair and put curses on you.
- Explore your own path: Follow Faith's journal, reveal her story and unlock new starter decks to challenge Death.
FEATURED ARTISTS & MUSICIANS
- Cover art by Magic: The Gathering artist Marcela Bolívar
- In-game card illustrations by Vergvoktre, Marvin Blattert, Vil, Gwenypatu, Lyfeu
- Music by Muddasheep feat. Anete Liepina (opera singing) and Lou Dunand-Vincent (cello)
- Sound Design by Muddasheep and KAON
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
The idea of the game is fantastic, but in true roguelite fashion you will frequently lose runs to things that are impossible to deal with and extremely unfair. For instance, there is an ability that enemies can spawn with called Exile, which removes cards from your deck until you get to a rest location. This ability can trigger once per round, and can trigger off of something like "Playing any card", so there are situations in which there is essentially no counterplay. It is possible to never roll a rest location to get those cards back. It is also possible to have an enemy exile your entire deck right before a boss fight. Both have happened to me and it's a genuine feels bad moment.3 found this helpful
Great idea, but the pace of the metaprogression is so slow, that the whole idea of the game starts to feel stale. You have 2 unique cards randomly at the start of the run and couple of mostly dysfunctional gems that could be used later. When you finish the run (through fail or success), you will unlock 1 additional gem out of let's say 50 and you have 25 unlocked already. So you will need 25 more runs, an hour each to unlock the gems (so they will be made available to you randomly in the later runs?). Not sure about unlocking the starting cards - 10 hours in and they are still locked and chosen randomly. I can unlock some of them (so I may be able to choose one from the start) by playing some gem or card 100000 times, or bashing my head 99999 times - that sort of stuff. If I'm in a mood for a grindfest, I will seek it elsewhere, to be honest. Otherwise nice idea of a game. I just don't have 100 additional years to unlock this virtual world piece by piece.2 found this helpful
A fun twist on the deckbuilding archetype
I was shocked and floored by the atmosphere of this game, I play a healthy amount of these card games and I never expect to be totally hypnotized by one when I sit down to check it out. The music SLAPS. The mechanics are interesting and fun to experiment with.
I've never been much of a card game fan, yet FiD was incredibly fun to play. I'd say it's worth a try!
Very deep gameplay, very polished, strongly recommend if you're looking for a crunchy/thinky deckbuilder.
Community reviews
—
0 reviews
Sign in to write a review.
No reviews yet. Be the first to review this game.











