

Field of Glory: Kingdoms
AGEOD · 2024 · Strategy, Turn-Based Tactics, Historical, Wargame, Multiplayer
PC
Very Positive83% · 273
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About Field of Glory: Kingdoms
Field of Glory: Kingdoms is the new game from award-winning studio AGEOD, makers of some of the best grand strategy games of all times. It is set in 1054, just after the Great Schism, and it encompasses more than two centuries of epic European, African, and Middle Eastern history.
Administer your royal domain with the new Authority concept. Keep your population and vassals under control, promulgate edicts to construct buildings, and declare wars on your enemies.
As a ruler, prepare your succession by siring an heir with your spouse or with any other person of your choice. Having an heir is by no means a guarantee of a peaceful transition.
Having a neighbor of a different religion will create tensions and sometimes wars, even for tolerant rulers. When the imbalance is too strong, diplomacy will take a backseat, and war will be declared. Lose too many holy cities and watch a Crusade or Jihad form up.
Administer your population from the lowest peasants to the prestigious, powerful, and troublesome nobles. The social ladder is difficult to climb and your ability in keeping social classes under control is paramount to success.
Keep your borders protected and build an army of expert combatants. Knights, sergeants, spearmen, crossbowmen, and many more types of units can be used to fulfill your objectives.
If you want even more direct control, Field of Glory: Kingdoms lets you export and load your battles into Field of Glory II: Medieval and then load the results back into the game.

And once you think you are ready to be challenged, play against real opponents in one of the largest asynchronous multiplayer systems ever created.
The game in numbers
- 450 factions
- 400 units
- 600 Buildings
- 14 Religions/heresies
- 90 Cultural traits (all new)
Authority and Disorder
Administer your royal domain with the new Authority concept. Keep your population and vassals under control, promulgate edicts to construct buildings, and declare wars on your enemies.
Dynasties and characters
As a ruler, prepare your succession by siring an heir with your spouse or with any other person of your choice. Having an heir is by no means a guarantee of a peaceful transition.
Religion
Having a neighbor of a different religion will create tensions and sometimes wars, even for tolerant rulers. When the imbalance is too strong, diplomacy will take a backseat, and war will be declared. Lose too many holy cities and watch a Crusade or Jihad form up.
Regions and population
Administer your population from the lowest peasants to the prestigious, powerful, and troublesome nobles. The social ladder is difficult to climb and your ability in keeping social classes under control is paramount to success.
Warfare
Keep your borders protected and build an army of expert combatants. Knights, sergeants, spearmen, crossbowmen, and many more types of units can be used to fulfill your objectives.
Field of Glory II Integration
If you want even more direct control, Field of Glory: Kingdoms lets you export and load your battles into Field of Glory II: Medieval and then load the results back into the game.

Multiplayer
And once you think you are ready to be challenged, play against real opponents in one of the largest asynchronous multiplayer systems ever created.
DLC & expansions
🎁 Complete the collection
Base game + 2 of 2 DLC at today's best prices.
$27.02
to own everything
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Deep turn based strategy game, the market needs more of these types of games.3 found this helpful
This game scratches an itch that feels a cousin to the first few Total War and Paradox games, while also being something unique and of its own3 found this helpful
This game is an absolute master class in game design on the campaign map with a battle system that's....let's just use the term "controlled chaos". Additionally, despite FOG Kingdoms having an absolutely MASSIVE unit roster, the units are generally abstracted to be "Swedish Spear Mercenary" "Polish Light Cavalry". Nations of note will have one or two unique units, but I really think there needs to be a massive game update or overhaul AT LEAST for cultural groups or something, making the units you bring into battle not feel copy-pasted. This would be the Med 2 spiritual successor I've dreamed of if the battles (which are through a sister game) were improved.1 found this helpful
Long time strategy gamer, but I hadn't tried the FoG games yet. Finally gave this one a go, and it's good stuff. I like the economic aspects of building up your regions. In some ways, you could call it a turn based grand strategy with some similarities to the Paradox style, but I like alot of the differences FoG implements. It's also cool that you can export battles to a turn based Medieval game in their lineup if you choose (but having that game is absolutely not required to play this and enjoy it on its own). Mostly, I don't export, but the optionality is awesome.
This game, as well as Field of Glory 2 Medieval, are the greatest medieval strategy games around at the moment.
Very fun game. It also a good background game to kill time.
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